
World of Tanks is a tactical action game with very different gameplay depending on the vehicle type and role. Aside from regular PvP, there are competitive and clan-based modes, special PvE and PvPvE events, and much more. Whether you play to dominate or just enjoy the ride, you'll fit right in.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Reviews
Themes across 1963 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
just no
wg is condome and pidorasu
Servers are trash and game crashing all the time
The game would be amazing, if it werent for these glaringly obvious issues. 1. The devs cater to the worst players, because they are the games biggest money whales. This manifests itself as many of the issues listed below. 2. The worst issue - The map design is horrendously dumbed down in comparison to pre 1.0, and Lesta. The maps usually have 1 or 2 chokepoints, with a hulldown cupola sniping spot separated by a long distance, with a deathzone around it. You cannot go around these chokepoints, because the maps are riddled with UNCOUNTERABLE camping positions for mouthbreathers mentioned in point 1 to sit in with tank destroyers (funny how often they still end up dying because theyre too stupid to figure out bush camo mechanics, even after 50000 battles). These people contribute nothing to the team, because the only time they can shoot from there is when someone tries to go around the chokepoint, or when their team has already lost and enemies are pushing into the base. Maps like studzianki outright punish you for winning a flank, as none of the flanks positions are usable, and you cannot push forwards, because the literal entire back line of the map is a line of bushes and cover for aforementioned troglodytes. You wanna play the game? too bad, you get aped for 750 by some boomer playing with 1 hand on his ♥♥♥♥ instead of his keyboard. Also many of the maps have like 1 or maybe 2 at most good positions, which can accomodate only 1 tank most of the time, so only 1 or 2 players are actually able to do good damage, while the rest of the team, no matter how good they might be, can just take out their cuck chair and watch. 3. Artillery. They refuse to do anything about this class, because its mostly played by the aforementioned boomer whales, because theyre too stupid to play well (even though they usually have an excess of 50k battles, so theyve been playing like since release.), so they find amusement in ruining everyone elses game by clicking them from above, with 0 way for the person to retaliate, or play around it. (still theyll defend this and tell you arty isnt an issue and to just play arty safe, because they sit in the base bush unspotted the whole game, they never get clicked by arty and think arty is fine for the game.) 4. Matchmaking. The games end in 3 minutes. not because of OP tanks, or any of the other BS the big CCs attribute this to. Its because of Ape-centric MM. Theres 15 players per team, and when you get 5 TD apes that sit in the back, 2 p3dos in artys, 2 lights and to top it off 2 of the meds are TD players in some sniping medium, the entire frontline force that actually fights ends up being like 4-5 tanks, so the game ends quite fast, and is unenjoyable to play for everyone, besides those camping mouthbreathers. Solution? Delete artillery, perma ban anyone with over 500 games in the LefH105 arty, as theyve single handedly made most new players coming to the game ragequit, cap amount of TDs to 3 per team, 2 lights per team with lights being matched by skill, as some maps are literally decided by who has the better light player (prokhorovka most notably, when your light is horrible your loss is almost guaranteed). 5. Lack of content - The game hasnt received any new maps in ages (i dont count that onslaught map that got "reworked" (more like ensh1ttified), as it was already in the game and they just brought it over). I dont care about new tanks and whatnot, they all play the same, or similar to whats already in game. The game needs new game modes (instead they removed game modes like encounter and assault and grand battles), they need to fire the current map designers without any compensation (all the maps they "improved" became horrendous), hire new ones, and make a ton of new maps. 6. TDs being completely braindead to play. Why do these tanks need 5 gorillion penetration? oh yeah i forgot the braindead apes that play them cant aim, so WG gives them ridiculous penetration to compensate. Who cares about aiming, just ape the shot, it will pen anyway. Tanks like the strv TDs literally have the same gun as some mediums, but somehow they have like 40 more mm of pen, just because its an ape machine. Give TDs reasonable pen values, and make the ape spots counterable, or outright remove some of them. . Everyone keeps talking about how bad the balance is, op premiums, etc etc, but that is literally just a tiny spec of dust of a problem compared to these. The game would be in a healthier state even with even more op premiums, if those issues mentioned above got dealt with.
HOW 'BOUT NO! I am not going to sit queues for 5 minutes at a time, just to get default-bumped back to the garage several times over an hour, with not a single match. Years ago, this game was something, tens of thousands of players. The linking with Steam was a nice feature, but appears too little, too late to save this. So, what is it? Is the game on "business hours" now, that a returning player can't get in the game when we actually the time? Maybe World of Tanks finally needs to invest in a worthwhile PvE mode: Warships pulls it off quite successfully, as does Wargaming's competition (even for their faults, never have much of an issue getting a pve match at all hours when pvp numbers drop into the toilet). But in the meantime, I'm not wasting a night bouncing from queues back to the garage with no battles in sight, trying to get a bunch of midtier tanks finished up I never completed years ago. This game is like one of those favorite restaurants you used to have, but left because you thought it was being managed poorly, and other places were starting to serve more attractive platters. Then one day you return to this one, remembering how good it used to be for a while, only to find out it's got a whole bunch of other issues now. Hungry for something worthwhile, and this game doesn't want to provide it. Pass.
Rng is too much
Tutorial erklärt: Vorwärts fahren, schießen. Tutorial erklärt nicht: Streukreis, Tarnwert, Winkeln, Normalisierung, und warum mein Schuss auf einen stehenden Panzer in 30 m in die Wolken fliegt. Ich sitze hinter einem Felsen. Ich denke: hier bin ich sicher. fwoomp Ich bin nicht sicher. Mitspieler schreibt "gl hf". Sekunde 12: tot. Sekunde 45: erklärt dem gesamten Team die korrekte Taktik. Er brennt seit 33 Sekunden. Die Analyse sitzt trotzdem. Matchmaking hat zwei Einstellungen: "Gott" und "Kleinkind im Krieg". Du wählst nicht. Angebot für 49,99 € aufgepoppt. Habe kurz gedacht "ist eigentlich fair". Das war der Moment, in dem sie gewonnen haben. Aber dann: letzter Mann, 12 % HP, drei Gegner. Ich fahre raus. Ich gewinne. Für elf Sekunden bin ich der beste Spieler der Welt. Elf Sekunden. 103 Stunden. Der Wechselkurs ist katastrophal.
This game used to be very good, unfortunately every update since it came out has made it worse. Every map is the same corridor garbage. Medium tanks are now overpowered and the spotting system is trash. Heavy tanks are useless as everyone spams premium ammunition makes their armor useless if they have a very basic idea of where to shoot. Lights are outclassed by mediums and heavies in terms of vision. Artillery is meaningless and needs to be reset to its original form but limited to 1 or 2 per battle. I have played this game for 14 years with a long break in the middle, I am very disappointed coming back that now tanks have rocket boosters and a bunch of garbage hanging off of them also.
"Come back and play XX battles for rewards..." OK, seriously, WG: we all know how your system rigs matches against players. But to send someone a welcome back email, only to make us wait 4:29 in a queue in a tier 6 to get bottom tiered by tier 7s and get steamrolled first match back? This is why players don't respect a game company when it's blatantly obvious you don't respect your players. Nobody is going to return to a game and spend a single dime if you're gonna ♥♥♥♥ on us very first match back. But, you DID just say "play battles", NOT "win battles". So, yeah, probably gonna see players report against me because I "scrubbed out" poorly on these scripted steam rolls. Players can't rig the match, but WG can. Just give me that free stuff for XX battles played and I'll be gone again. WG's conditions, not mine. This game used to be worthwhile years ago. Seems like a lot went downhill. Doesn't take a dozen steamrolls to figure that out. Especially when you one-up yourself and be an even bigger a-hole by giving the opposing team the only artillery.
дуло мне в зад