
Set sail in World of Sea Battle, an action-packed open-world MMO in the Golden Age of Sail! Command historic ships, battle in PvP & PvE, shape the economy, and engage in territorial guild wars in your quest for glory across the high seas!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Reviews
Themes across 998 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is a fun game until you need moderation or support. Terms changed based on moderator vibes at the drop of a hat, player base dies off every 3 months. Ships and play style very pay to in. Fund this game to support the war in ukraine.
The game itself is good. However, the administration interferes with the gameplay of communities and allows certain guilds to gain an advantage over others. It also permits server administrators to collude with players.
Game is great overall, but the Moderation in this game is beyond unreasonable. One Mod, Moderator V on the regular Bans people for the most unreasonable reasons, citing very loose definitions of supposed chat rules. He's ridiculous, abuses his power and needs to be removed immediately. Until that time, new players beware, talking in chat will get you banned.
A surprisingly good game. It's free to play, so you can jump in at any time. You can freely switch between PvP and PvE using flags. The fight mechanics aren't as complex as other games such as Naval Action, everything is considerably sped up. You still need to keep the wind direction in mind and stormy weathers don't really help you with fully unfurled sails. It's set in a limbo world like Sea of Thieves, full of regions and with a massive PvP area at the center. The grind doesn't feel excessive, you can still buy decent ships with resources if you spend some time on it. The community seems helpful enough. The ships are tied to a tree like in most MMO games, you can still buy "premium" vessels with real cash but it doesn't feel necessary since the free ones are fairly similar in strength. Money can be easily made by sailing around, sinking pirates or pirating yourself, digging up treasures on islands, completing missions for factions or trading. Trade in tied by player routes mostly. Overall, a good experience for a F2P game.
对新手非常不友好的,别玩
Do you need a second job?
不是很推荐!逃不开的斯拉夫人的思维,就爱搞什么高级账号,学谁不好非要学龌狗冥!看看它现在还有多少人愿意玩它的游戏!另外仓库还是独立的,一个港口一个港口的存,又没办法带着货物离开,等用的时候,这里缺这个,那里缺那个!还得开船一个港口一个港口的去自己找,然后运到一起,这么搞就是为了延长游戏时间?!游戏好不好玩不是靠硬性拉长游戏时间才能达到的,要有不断的更新玩法!很容易腻的游戏!说是免费,真想好好玩其实一点也不便宜!像是要捞一把就跑的样子!开服快半年了,亚服高峰才不到500人,该找找自身的原因了!
Beware of the Monetization! World of Sea Battle has a lot of potential. The core gameplay is genuinely enjoyable, the naval battles are fun and engaging, and especially during the early stages it feels like you've discovered a promising pirate game. Unfortunately, that positive first impression is severely undermined by the game's monetization. What I find particularly concerning is the design of the in-game shop and the decoration menu for your island. Purchases made with regular gold and purchases made with premium currency are, in my opinion, not clearly distinguished. Instead of being presented in a transparent and unmistakable way, both currencies are integrated so similarly into the interface that accidental purchases are almost inevitable. That is exactly what happened to me. Without realizing I was spending premium currency, I accidentally purchased an item for 890 Premium Coins. It was only after I contacted customer support that I learned the purchase had been made with premium currency rather than gold. To me, this alone demonstrates that the user interface failed in its most basic purpose: enabling players to make an informed purchasing decision. What disappointed me even more than the accidental purchase was the response from customer support. Instead of addressing the lack of transparency in the purchasing process, I received nothing more than a standard reply referring me to the User Agreement, stating that premium purchases are non-refundable under any circumstances. The actual issue I raised was ignored entirely. I have absolutely no problem spending money on good games. Developers deserve to be paid for their work. What I do object to are monetization mechanics that, in my opinion, rely on confusion rather than transparency. If players only realize after completing a purchase that they have spent premium currency, then something is fundamentally wrong with the design. In my view, this monetization system comes dangerously close to crossing the line into deceptive business practices. The gameplay itself is enjoyable, but the monetization creates the impression that accidental premium purchases are, at the very least, accepted as part of the business model. Modern games should encourage players to spend money because they enjoy the game - not because the interface makes costly mistakes easier to make. My advice to anyone trying this game is simple: Double-check every single purchase, especially in the island decoration menu. Never assume that the currency being used is clearly indicated. It's a real shame. The naval battles are genuinely fun, and without these highly questionable monetization practices, I would have been happy to recommend the game. Unfortunately, I can't do that.
总结别玩,玩了别氪金,出个憨批活动有BUG,很多人尤其是老外全在利用BUG刷金币点点券,几亿金币几万点券,你氪几万块不如人家点点手指刷的多,这都算了,官网来了一句BUG知道了,也已经修复了,但是不会有处罚,利用BUG的人不会封禁也不会追回非法所得,这是什么操作?真正充值的玩家是啥比吗?
Grundsolides Spiel für jedermann. Man kann alleine gut vorankommen egal ob Handel oder PVE Gefechte. PVP macht mit mehr Spielern Sinn. Pay to Win würde ich nicht behaupten, es gibt zwar einen Laden aber der bringt einen nicht wirklich schneller zum Ziel. Community ist einer der Freundlichsten die ich je so erlebt habe. Hilfsbereit und Witzig, ausnahmen gibts immer. Spiel mit sehr großem Potential und super Grundidee für noch mehr, in anderer Zeit spielende, Spiele.