
This game is made my students from De Montfort University over approximately 7 weeks. A First Person Arena Shooter with a conglomerate twist! Arm yourself with staplers and sharpeners to bash and shoot your way through the hordes of employees like your life (and your job) depend on it.
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About
This game is made my students from De Montfort University over approximately 7 weeks.
I don't wanna see you slacking again! Don't make me take this further...
Work Inc.: The shoddy (and somewhat illegally run) company that you've wasted years of your life at to earn a sliver of a paycheck. Why were you here again? What did Work Inc. offer you? Why not quit?
The Boss had you sharpen his Big Ol' Pencil again, giving you a jab in the back before he "asked." You're so over it...
Work Inc. is a goofy wave shooter where you play as a disgruntled employee, fighting their way through the whole of Work Inc., which is also the company you work (worked?). Armed with four silly weapons, test your mettle against increasingly crowded waves of three different enemy types! Whatever you do... Don't get fired!
As the fight goes on, you can spend your hard-looted cash (that you definitely did not steal from your co-workers' payslips) to unlock one of many hand-crafted areas in the maze-like Office, or to buy one of three weapons at random from the Printer! Be warned, though, as all your ranged weapons have limited ammunition!
If you run out of stationary and/or dirt to fling at your foes, or you're close to defeat, the Union recently got some vending machines installed in the office: find them and spend your money on either more health, or purchase ammunition one magazine at a time!
As the game progresses, enemies will spawn more frequently and in greater numbers, with three different classes being unlocked as the game goes on. Enemies don't get stronger, and nor do your weapons, but they can quickly become overwhelming if you don't deal with them!
The Worka (said like Worker) is the basic enemy you fight. Easily beaten in a few pencil hits or a body-slam, you can take these down in mere seconds. They'll move towards you at a reasonable speed before trying to hit you with their keyboards! You can take quite a few hits, but don't let the gang up on you, because you'll soon be feeling keyed up!
The Shoota is the second enemy, this one armed with a stapler similar to the one you can get. The weapons aren't just for you, y'know. They'll keep their distance, trying to pick you off from slightly further, but they won't move while they've got a lock on you, their aim isn't the best. They're fragile, too! You can easily take them down with a couple well-placed shots.
The Big Guy is... Well, he's a pretty big guy. You'll know him and his silly yellow top when you see him. Similar to Worka, Big Guy will come after you, albeit a little slower than Worka. Don't be fooled, though, a few hits from Big Guy and you'll be out on the streets! These guys have a Ballinium-plated keyboard that does HUGE damage, and those big bellies can absorb more hits.
In Work Inc., there are four weapons, all hand-crafted and animated!
The Big Ol' Pencil is exactly that: its a Big. Yellow. Pencil. The BOP is a melee weapon with decent range and damage that combos well with the Dash. It can take down the Worka in three hits!
This is the most well-rounded ranged weapon of the three in Work Inc. - Semi-automatic, 16 staples in a mag, and good damage at most ranges, this one is a valuable addition to your arsenal. It's pretty accurate too.
The Sharpenator is a rapid-fire electric sharpener with booming SFX and funky particles too! Let 30 high-speed pencils loose and watch it shred your opponents! Its slightly weaker than the Staple-o-Matic, though it makes up for it with high fire rate.
The SuperSuck is a faulty vacuum cleaner that fires big globs of muck and dirt at your opponents, exploding in a big brown stinky boom and dealing damage to nearby enemies. With a long charge-time and cooldown, and only five shots per magazine, this vacuum compensates by taking down all enemies in one shot!
Work Inc. was developed by a team of four university students over a period of eight weeks (initially, at least), who have now graduated from DMU's BSc Games Production with flying colours.
Dylan: Gameplay Programmer, Character Designer, "Sound Guy"
Lunar-Skie: Character Programmer, Animator, "Heavy Weapons Girl"
Dimitrios: Prop Artist, UI Artist, "Texture Wizard"
Kacper: Game Designer, Level Designer, "Guy who Shrinks the Map"
Special Thanks to Salim Hasshu! This entire project could not have been possible without the fantastic opportunity
Additional Assets Used:
Github:
starikcetin/Eflatun.SceneReference - Provides us with easy-to-use scene referencing. Thanks, gamer!
simonoliver/InputSystemActionPrompts - Helps us change our input prompts based on the player's current input device!
Music by XtremeFreddy on Pixabay
Genres
Stats
Languages: English
Reviews
免费 有成就 没中文 没云存档 公司打工记 本游戏由德蒙福特大学的学生耗时约七周制作完成。 不许再摸鱼!别逼我进一步处理这件事…… 《公司打工记》:这家粗制滥造、经营近乎违法的公司,你在这里耗费数年青春,只换来微薄薪水。回想一下,你当初为什么来这里?这家公司给过你什么?为什么不辞职? 老板又让你给他磨那支巨型铅笔,吩咐之前还在背后捅了你一刀。你实在受够了…… 游戏介绍 《公司打工记》是一款搞笑波次射击游戏,你扮演心怀不满的员工,在整座公司里一路奋战,这里就是你曾经(或是正在)上班的地方。手握四把趣味武器,迎战一波波越来越多的三类敌人。记住无论如何……别被炒鱿鱼! 战斗途中,你可以用辛苦赚来的现金(当然这笔钱绝对不是从同事工资单上偷来的),在迷宫般的办公楼里解锁多处手工制作的区域,或是在打印机处随机抽取三把武器之一。但要注意,所有远程武器弹药都有限! 当文具弹药耗尽、缺少东西扔向敌人,或是濒临战败时,工会近期在办公楼投放了自动售货机。找到售货机,花钱恢复生命值,或是单盒购买弹药! 随着游戏推进,敌人刷新频率与数量都会提升,还会陆续解锁三类敌人。敌人本身强度不会变强,你的武器也不会升级,但如果不及时清理,很快就会被敌人淹没。 敌人介绍 打工仔 打工仔是基础敌人。用铅笔击打几下或是撞击就能击倒,几秒内便可解决。他们会以适中速度向你靠近,然后用键盘攻击你。你能承受数次攻击,但不要被他们围殴,不然很快就会招架不住! 订书枪手 订书枪手是第二类敌人,装备着和你同款的订书器。武器可不只有你能使用。他们会保持距离,尝试在稍远位置偷袭你,锁定目标时不会移动,瞄准能力一般。自身身板脆弱,找准时机几发攻击就能击倒。 大块头 大块头,顾名思义体型庞大。一眼就能认出他和那件滑稽的黄色上衣。和打工仔类似,大块头会向你冲来,移动速度稍慢。可别被表象迷惑,挨他几下攻击,你就会流落街头!大块头配备镀球合金键盘,伤害极高,硕大的肚子也能承受更多攻击。 武器介绍 《公司打工记》共有四把武器,全部由团队手工制作并制作动画效果! 巨型铅笔 巨型铅笔名副其实,一支巨大的黄色铅笔。这是近战武器,攻击范围与伤害尚可,配合冲刺连招效果很好,三击即可击倒打工仔。 自动订书机 本作三把远程武器里综合性能最强。半自动射击,弹匣容量16枚订书钉,大部分距离下伤害可观,是你的得力装备,精准度也很不错。 极速磨笔器 极速磨笔器是一把高速电动卷笔刀,音效震撼,粒子特效趣味十足!可连续发射30支高速铅笔撕碎对手。伤害略低于自动订书机,但依靠极高射速弥补短板。 超级吸污枪 超级吸污枪是一台故障吸尘器,向敌人喷射大块污泥团,命中后炸开棕褐色恶臭爆炸,对周围敌人造成伤害。蓄力与冷却时间较长,每个弹匣仅五发,但威力足以一击秒杀所有敌人。 其他信息 《公司打工记》由四名大学生组成的团队开发,开发周期至少八周,团队成员现已顺利从德蒙福特大学游戏制作理学学士专业毕业。 迪伦:游戏逻辑程序员、角色设计师、音效负责人 卢纳-斯凯:角色程序员、动画师、重武器担当 迪米特里奥斯:道具美术、界面美术、贴图大师 卡克珀:游戏设计师、关卡设计师、地图缩放负责人 特别感谢萨利姆·哈舒!没有这次宝贵机会,本项目无法完成。 使用的额外资源: Github:starikcetin/Eflatun.SceneReference,提供便捷的场景引用功能,感谢作者! simonoliver/InputSystemActionPrompts,可根据玩家当前输入设备切换按键提示! 音乐来源:Pixabay平台的XtremeFreddy
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