
The (mis)adventures of Vinty, a nobody who thinks she's somebody!
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Languages: English, Simplified Chinese, Traditional Chinese
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
small game, artwork is cute. only took me 11minutes. A few options and a few ways to get a bad ending as well
Huh. It's a cute little short story. But I managed to get the good ending on my first run, found myself confused that it might actually be a bad ending, and ran through it all again only to discover that no... there is no real good ending.
Список тегов на vndb вы будете читать дольше, чем эту новеллу
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
弱智游戏讲啥呢,还白日做梦。莫名其妙就玩完了
Good visual novel.
This is a very short story about a struggling artist who's lost hope about her work. I think this game likes to believe it tells the reader to simply persist and be kind to people and things will go your way. And, in some sense, that's exactly what it says. But it's also a very linear and ridgid experience. Rant about your work not selling; You get uploaded to the internet as crazy. Don't help a lost boy; He's dead the next day. Don't play a game; You eventually lost all motivation to make art and die a failure. The game is ridgid about the way to tells it's story and juts flat out tells you that you made the wrong choice and need to start over again. Scope and time is of course the reason for this choice in story design. I would say that giving the reader the illusion of choice in this way simply shows the reader that your choice is meaningless. "You have to choose the option I say is correct. If not, I won't let you read further." If the game simply let the story flow the way the author intended from the start, there would be a bigger empahsis on the message the game ultimately wants to tell you. "Always looking for the next big thing doesn't always help you. Stay grounded and help those around you and in the end, the universe will help you back."
«Without Within» — психологический хоррор от Playdead, погружающий в атмосферу тревоги и абстрактного ужаса. Мрачные ландшафты, молчаливый герой и музыка, наполненная диссонансом, создают ощущение одиночества и бессмысленности. Головоломки требуют внимательности и логики, но их сложность иногда мешает погружению. Игра заставляет задуматься о человеческой природе, страхе и границах реальности. Несмотря на короткий сюжет, эмоциональный отклик остается глубоким. Не для всех — требует терпения, но оставляет след в памяти.
Neutral, because it's free and it's short. But the story and writing aren't very compelling, and having to juggle saves to find the one path that leads to the only good end was too much of a hurdle for me for what it was. But still, it's free. Give it a shot if you want.
uhhh, good stuff lmao
哈哈,还是挺有趣的
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.