
In a kingdom, there is a witch who lives off the beaten track. She is busy with alchemy, potion-making, fortune-telling ,frightening people and other magic..They say she has already lived for a few centuries here. The local lord is fed up with such neighbourhood...
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Spanish - Latin America, Traditional Chinese, Simplified Chinese, Korean, Polish, Portuguese - Portugal, Russian +4 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
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eazy game and pretty good story.
This is so badly optimised my computer started to judge me
Looks bad, plays bad. Hell knows what i smoked when i bought this and then didn't play it for half a year. At least it was cheap.
Статистика по этой игре почему-то никак не отображается в профиле Стима. После ее покупки, игр в моем профиле не стало на одну больше. Так же общее количество достижений тоже не увеличилось после их получения в этой игре. И после того, как я открыл все достижения, то данная игра не вошла в список идеальных игр. Это что-то очень странное, будто бы Стим частично не видит эту игру. Повторюсь, что речь именно о статистике профиля, а не о библиотеке игр. В библиотеке это всё отображается. Ну и сама по себе игра ничего особенного не представляет от слова совсем. Обычная штамповка, коих тысячи. Конечно понятно, что она стоит просто копейки, но тем не менее. Полностью проходится буквально за час, даже меньше. "Сюжет" здесь максимально банальный, ну и геймплей 3 в ряд тоже совершенно примитивный. Нет никаких бонусов, ограничения по времени, абсолютно ничего, что свойственно играм подобного рода.. И даже если получается такое, что невозможно больше собрать ни одной комбинации местных фишек (что происходит не по вине игрока), то игра тупо пишет тебе "game over" и всё, начинай уровень сначала.. В общем - рефанд, чтоб не засорять библиотеку подобным мусором.
这机翻是真妈难绷
日本語選択がない
A match 3 jewel game with 2 little stories. Good animation and the stories are ok.
Witch Story is a casual, narrative-focused indie game that blends light puzzle mechanics with visual novel storytelling, framed within a fantasy setting and clearly aimed at an adult audience. Developed and published by Hunny Bunny Studio, the game places players in a world where magic, superstition, and social prejudice intersect, centering on a powerful witch who has lived in isolation for centuries. Feared by villagers and condemned by local authorities, she has become the subject of rumors, accusations, and repeated attempts at capture, all of which form the backdrop for the story that gradually unfolds. The narrative revolves around the arrival of yet another so-called hero, sent by the ruling lord to confront the witch and bring her to justice. Rather than immediately escalating into conflict, the game takes a slower, more observational approach, allowing players to uncover the witch’s past, her daily life, and the motivations of those who oppose her. Story progression is delivered through dialogue, illustrated scenes, and episodic reveals, leaning more toward mood and character interaction than complex plot twists. The tone oscillates between mysterious, reflective, and provocative, depending on the scene, and it is clear that atmosphere and presentation are prioritized over narrative density. Gameplay is built around a simple puzzle system that serves as the connective tissue between story segments. Players collect and assemble puzzle pieces to complete images, with each completed puzzle unlocking new scenes, dialogue, or artwork. These puzzles are intentionally accessible and relaxed, requiring little more than basic attention and patience. While they lack mechanical depth or challenge, they function as a pacing tool, ensuring that the story unfolds gradually rather than all at once. For players who enjoy low-effort gameplay that complements narrative consumption, this structure feels deliberate, though those looking for more engaging mechanics may find it shallow. Visually, Witch Story leans heavily on illustrated character art and stylized fantasy imagery. The artwork is a central draw, featuring detailed character designs and scene illustrations meant to highlight mood and personality. The presentation emphasizes intimacy and character focus rather than expansive environments, reinforcing the visual novel influence. Completed images can be revisited through a gallery mode, appealing to players who enjoy collecting and rewatching unlocked scenes. Accompanying the visuals is a subdued soundtrack that favors ambient and relaxed compositions, designed to support puzzle-solving and dialogue without demanding attention. A defining aspect of Witch Story is its explicit positioning as an adult-oriented title. Mature themes, suggestive imagery, and adult language are woven into the narrative and presentation, making it clear that the game is intended for a specific audience. These elements are not merely optional side content but part of the game’s overall identity, shaping how characters interact and how the story frames power, desire, and accusation. While this focus will appeal to players seeking adult visual novel experiences, it also narrows the game’s broader accessibility and may not resonate with those looking for purely story-driven or puzzle-focused gameplay. In terms of scope, Witch Story is a relatively short and contained experience. There is little in the way of branching paths, mechanical progression, or replay-altering choices, and once the main content and gallery are completed, there is limited reason to return unless the player simply enjoys revisiting scenes. Steam achievements add a small layer of completionist motivation, but they do not significantly alter the experience. The game feels designed for brief, relaxed play sessions rather than extended engagement. Overall, Witch Story is best understood as a niche title that prioritizes atmosphere, artwork, and adult-oriented storytelling over gameplay complexity or narrative ambition. It succeeds in delivering a calm, visually driven experience for players who enjoy casual puzzles paired with mature fantasy themes, but it does not attempt to push boundaries in design or interactivity. For its intended audience, it offers a straightforward and focused experience, while players seeking deeper mechanics, stronger narrative agency, or broader emotional range may find it limited. Rating: 6/10
It's kind of a brainless Match-3 game... but its still pretty hot!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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