
Witch's Dungeon is a small pixel top-down shooter game, you will be played as a witch and advanced through the dungeon! Chouka, woke up in an unknown dungeon when she heard a mysterious woman's voice guiding her to escape.
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Witch's Dungeon is a small pixel top-down shooter game, you will be played as a witch and advanced through the dungeon!
Chouka, woke up in an unknown dungeon when she heard a mysterious woman's voice guiding her to escape. She doesn’t remember how she got here, she just think it’s a hassle and just want to get it over with.
WASD - Move Left click/Space bar Attack
Lshift - Switch weapon
Esc - Open menu
Holding left click will let player keep attacking in that direction without changing direction so you can keep attacking while you dodging
If you are in knocked down stage repeatedly click WASD to escape before the bar filled
If lust gauge fills you will no longer be able to resist.
E - Use magic beam
However you will lose hp when you use this spell.
You will need these weapon to progress to the next map by breaking the door using weapon that dropped from the boss Ero Scene with the monster After you are defeated or caught by the monster the ero scene will be played!
Full Voice CG fully voiced by 夢乃ちか
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
很色,流程偏短,沒什麼劇情就是純拔作,但關卡玩起來意外地不算太無聊 性癖有打中的話相當推薦
I knew it was gonna be cheap and quick but even this is surprising. I managed to beat the whole game, with all but 2 achievements in less than 1 hour. Animations looked nice, and the gameplay was passable. 6/10
Witch's Dungeon developed and published by Memotora is a compact action dungeon crawler that blends retro pixel-art visuals with fast-paced top-down combat. Designed as a straightforward arcade-style experience, the game places players in the role of a young witch exploring a dangerous underground labyrinth filled with hostile creatures, traps, and mysterious bosses. Rather than focusing heavily on storytelling or complex RPG mechanics, the game emphasizes moment-to-moment action and exploration, delivering a gameplay loop centered on survival, quick reflexes, and gradually overcoming increasingly difficult dungeon challenges. The premise of the game is intentionally simple. Players control a witch who ventures into a mysterious dungeon rumored to contain dangerous monsters and hidden magical secrets. While the story itself remains minimal, the setting provides a clear motivation for the adventure: descend into the dungeon, defeat the creatures that inhabit it, and survive the increasingly dangerous environments found deeper underground. The narrative is delivered mostly through environmental context and progression rather than lengthy dialogue or cinematic scenes, allowing players to focus almost entirely on gameplay. Gameplay takes place from a top-down perspective and follows mechanics reminiscent of classic arcade shooters. The witch navigates rooms within the dungeon while casting magical attacks to defeat approaching enemies. Combat requires constant movement and careful positioning, as monsters often attack from multiple directions at once. Players must learn to dodge projectiles, avoid traps, and maintain distance from enemies while launching their own magical attacks. Because the protagonist is relatively fragile, success depends heavily on timing and awareness rather than brute strength. Each section of the dungeon is composed of interconnected rooms filled with enemies and environmental hazards. Some rooms contain straightforward battles, while others introduce traps such as spikes or moving obstacles that force players to stay alert while fighting. The layout encourages exploration, as hidden items and alternative pathways can sometimes be discovered by carefully examining the environment. This exploration element helps break up the combat and gives players a reason to fully explore each area rather than simply rushing to the next encounter. Boss encounters represent some of the most memorable moments in the game. At certain milestones within the dungeon, players face powerful enemies that feature unique attack patterns and mechanics. Unlike regular enemies, these bosses require players to observe their behavior carefully and identify safe moments to attack. Some bosses unleash wide-area attacks or summon additional hazards, forcing players to adapt their movement strategies quickly. These encounters provide a satisfying challenge and serve as clear indicators of progress within the dungeon. Visually, the game embraces a retro pixel-art style that evokes classic games from the 16-bit era. Characters, enemies, and environmental details are represented with simple but expressive sprites that capture the charm of old-school dungeon adventures. The dungeon itself features dark corridors, stone chambers, and magical effects that reinforce the fantasy setting. Although the graphical presentation is intentionally minimalistic, it effectively communicates the game’s atmosphere while keeping the focus on gameplay. The animation style contributes to the clarity of combat. Enemy movements are exaggerated and readable, allowing players to quickly recognize attack patterns and react accordingly. Spell effects, explosions, and environmental hazards are presented with bright visual cues that stand out against the darker dungeon backgrounds. These design choices help ensure that even chaotic battles remain visually understandable. Sound design also supports the overall atmosphere of the game. Background music accompanies the action with energetic tracks that match the pace of dungeon combat. Sound effects for spells, enemy attacks, and environmental hazards provide important audio feedback that helps players stay aware of incoming threats. Although the soundtrack is relatively simple, it maintains a consistent rhythm that enhances the arcade-style gameplay. Despite its strengths, the game does reveal some limitations typical of smaller indie projects. The dungeon environments, while atmospheric, can feel somewhat repetitive over time due to similar visual themes across different sections. Additionally, the combat system remains fairly basic throughout the experience, relying primarily on the same attack mechanics without introducing many new abilities or variations as the game progresses. The difficulty curve can also be demanding in certain areas. Because the witch has limited defensive options, mistakes can quickly lead to defeat, particularly during boss fights or crowded combat encounters. Players who enjoy reflex-based challenges may appreciate this level of difficulty, but others might find some sections frustrating until they learn the patterns of enemies and hazards. Even with these shortcomings, the game succeeds in delivering an engaging action experience for fans of retro-inspired dungeon crawlers. Its focus on fast combat, careful movement, and boss encounters creates a gameplay rhythm that feels satisfying and rewarding once mastered. The simplicity of the mechanics allows players to jump into the action quickly while still offering enough challenge to keep the experience engaging. Ultimately, Witch’s Dungeon stands as a small but enjoyable indie project that captures the spirit of classic dungeon action games. By combining nostalgic pixel-art visuals with straightforward but challenging gameplay, the game offers a focused adventure for players who enjoy fast-paced exploration and combat. While it may not provide the depth or scale of larger RPG titles, its tight gameplay loop and retro charm make it a worthwhile experience for fans of arcade-style dungeon crawlers. Rating: 7/10
A short game with a beautiful and cute witch in a dungeon, I really liked it, there are many different scenes with the witch, different mobs on each level, and simple bosses. I recommend this game if you like cute witches.
클리어 하는데 걸린 시간 : 30분 이게 말이 되나 싶어서 여기저기 돌아다닌 시간 : 20분 총 플레이 타임 : 50분 잘 뽑힌 스탠딩 일러 하나로 희대의 날먹을 시도한 작품. 나머지는 다 AI 돌린 것만 못하게 어색한 도트 H신 + 음성이나 전체적인 완성도가 다 아쉬운 최종 보스 전용 HCG 2장 진짜로 이건 아니다....
시대적 관점과 게임 장르에 초점을 맞춰 평가 그래픽 : 4 / 10 디자인 : 2 / 10 인터페이스 : 5 / 10 조작성 : 4 / 10 최적화 : 7 / 10 난이도 : 2 / 10 사운드 : 2 / 10 가격 : 1 / 10 재미 : 2 / 10 예술성 : 2 / 10 평점 : 31 ---------------------------------- - 만들다만 미완성 탑뷰 슈팅 게임 긍정 : 예쁜 미소녀 마녀 부정 : 대부분
A bit short. But spells design is wonderful. Would have fit even in a vampire survival game.
Good game
완성도가 많이 떨어지는 작품 클리어까지 1시간 걸림(길만 잘 찾으면 더 짧게 끝낼수도 있음) 미니맵이 없다 보니 길치면, 많이 고생함 보스 패턴도 좀 쉬운편임. 촉수 공격이 제일 쎔 H씬은 짧고, 빠르다. 오래 보기 좋게 강도 설정이나, 무한 모드 만들어주면 좋겠다 처음에 타이틀에서 왜 게임 진행이 안 되나 했는데, WASD로 메뉴 선택을 해주고 클릭해야 진행이 됨
*根本就不是一个合格的游戏* 因为接下来迎接你的将是键盘控制选项+鼠标确认的奇葩按键、错误的分辨率、大路上横生的空气墙、消失的鼠标指针、莫名其妙的缩放和不知所云的视角以及其他可能出现的任何BUG。在这些灾难性的BUG问题面前,就连贫乏的游戏性都不值得去批评了。还要注意这游戏存档是不包括当前位置的,一旦退出游戏,再次进入就必须从最开始重新跑图了。
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.