
Platform through a Winnie-The-Pooh picture book. Use your reaction skills and abilities to fight creatures, explore new areas, and collect honey!
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Languages: English**languages with full audio support
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"Winnie-The-Pooh Taste Test" is pretty awful. It is, of course, another case of a creatively bankrupt amateur developer ripping off the public domain for their own aggrandizement. This time, the corpse that has been exhumed and abused is, remarkably, not HP Lovecraft. Nor is it Lewis Carroll. Amateur devs definitely love making those public IPs even worse with garbage games. No, today it's the beloved work of AA Milne that's been abused. The developer of this garbage took Winnie the Pooh (no, not the leader of the Chinese regime) and made possibly one of the worst platformer/brawlers ever made with it. And it really is awful. What do you do in the game? You control Winnie the Pooh and beat the crap out of a bunch of badly done sprites. The artwork appears to have been stolen from the original illustrations by E.H. Shepard. More public domain abuse. The thin veneer of an abused, beloved childhood property aside, this is a lacklustre and unenjoyable platforming experience with janky controls and zero polish. So this looks like an old 1990's Adobe Flash game that you might play in a web browser, and the problem there is obviously Steam wasn't intended to try compete with Chrome and Firefox. If it can be done in a web browser, it's not even close to a cutting edge PC gaming experience. That's a problem. On the topic of visuals, the weak looking 2D retro assets seem like they'd be more at home in a browser game or a mobile app. 3D graphics accelerators hit the mainstream of PC gaming in the mid 1990's with cards like the ATI Rage and Voodoo3D, there's no excuse for such poor 2D graphics in 2025. That alone is enough to disqualify this for recommendation. Insultingly, the developer insists that you should play this with a console peasant children's toy gamepad instead of KB+M. Developers should try to be aware which platform they're designing games for. It's the responsibility of the developer to ensure the game runs well on the platform they're selling it on, with the primary peripherals that PC gamers use. Now on to pricing and value for gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 5 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Given that this free title won't increase your game collector count, is it worth your time to add it to your library? Definitely not. This isn't worth it. I'm paraphrasing another reviewer here, but this should be a paid product... they'd have to pay people to download it. I feel almost as ripped off as AA Milne.
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Hours played at review time, across 27 reviews with recorded playtime.
As stated by a few others, game has a bug that hard freezes it within the first few minutes so currently unplayable.
Игра "Winnie-The-Pooh Taste Test" - это очаровательное и расслабляющее развлечение для всей семьи. Визуально игра выполнена в милом, мультяшном стиле, полностью соответствующем духу оригинальных историй о Винни-Пухе и его друзьях. Геймплей прост и понятен: игроку предлагается угадывать вкусы различных блюд, приготовленных друзьями Пуха. Хоть задача и кажется легкой, игра преподносит сюрпризы, требуя внимательности к деталям и знание предпочтений персонажей. Особенно понравилось взаимодействие с самими героями, их забавные реплики и реакции на правильные и неправильные ответы. Несмотря на свою простоту, игра обладает определенным шармом и уютом. Она идеально подходит для коротких сессий, чтобы отвлечься от повседневной суеты и погрузиться в теплую атмосферу Стоакрового леса. Единственное, чего не хватает, это, возможно, большего разнообразия блюд и немного усложненных сценариев. В целом, игра оставила приятное впечатление и рекомендуется всем поклонникам Винни-Пуха, а также тем, кто ищет простую и добрую игру для отдыха.
Winnie the pooh helped me alot when I was a kid thank you I Needed this
should be renamed to dark souls 2 2
I kinda assume this is a game made as a learning experience or experiment so I'm gonna review it like one. Good things: - Cute - Visuals are good - Parallaxing looks cool - Concept is fun! Bad things: - controls don't feel satisfying: 1. Jumping off a ledge feels bad; half the time I just run straight off the ledge. 2. It feels like I should be able to press up/down and the attack button at the same time for it to attack in a direction, but it turns out I have to press the direction FIRST then attack, otherwise it's just a normal attack. It doesn't feel good. 3. Range for attack is unclear (or maybe just too short?); I either can't hit an attack or I get attacked instead (but I could just be bad at it lol) - Game feel 1. Attacks don't feel impactful 2. Jumps don't feel impactful - Visuals are too static. It would be cool for Pooh Bear to have some different animations. Maybe an idle animation, maybe a little landing animation when he hits the ground after a jump, an animation for when he takes damage, etc etc. Also grass movement when its stepped on. - Bees pathing is too brick breaker ball-esque. Bug (literally): - I killed a bee and it fell upwards instead of downwards lol Overall, the game has a lot of potential - but since it isn't early access, I have to assume it's the final product so I can't recommend it. I could totally change my rating if there are updates :)
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