
A multiplayer top-down tank game for up to 16 players. Capture bases and pillboxes, harvest trees, build roads and walls, lay mines, and battle for control of the island. The Macintosh classic, rebuilt for modern platforms — free, open source, and cross-platform across desktop, mobile, and web.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
An instant to learn. A lifetime to master. You have to play it to understand.
WinBolo is a multiplayer top-down tank game for up to 16 players. Pilot your tank across the island, capture bases and pillboxes, fortify your position, and battle for control of the map.
Two play styles, one battlefield
Drop into a freeform game where alliances shift hour by hour and a well-timed betrayal is a perfectly respectable move. Or run it tournament-style: teams locked in before the match, no diplomacy, two sides fighting for the island until one holds every base.
Both share the same simple rules and the same surprising depth.
Capture. Build. Win.
Bases are your lifeline — the only place to refuel, rearm, and repair your tank. Pillboxes hold key terrain and rip through anyone foolish enough to cross open ground; capture them, reposition them, turn them on their former owners. Harvest trees to fuel your build orders. Lay down roads to move faster than your enemies. Wall off chokepoints. Mine the approaches.
The world is dynamic Detonated mines leaves a crater. Craters fill with water. Water becomes rivers, rivers reshape the lines of attack, and the battlefield you started on isn't the one you're fighting on an hour later. Trees slowly regrow. Use too many of them and risk being deforested and unable to repair your pillboxes
A 1987 classic, rebuilt
Bolo was created by Stuart Cheshire in 1987 and became one of the defining multiplayer games of the early Macintosh era. In 1998, John Morrison began developing WinBolo — a faithful Windows reimplementation, and the only Bolo port Cheshire ever officially endorsed. Through a decade of active development, WinBolo grew a Linux port, a thriving online community at , and a player base that ran tournaments, shared maps, and shared strategies in the forums.
WinBolo 2.0 carries that work forward — same gameplay you remember, modernized for today's platforms.
What's new in 2.0
Cross-platform play — Windows, Mac, Linux, Steam Deck, iOS, Android, and the web, all on the same servers
Modern netcode — authoritative server, lag compensation with position-history rewind, client-side prediction, adaptive jitter buffer. Shells hit where you aimed.
Easy self-hosting — UPnP and NAT-PMP open ports automatically; UDP hole punching reaches servers behind most home routers
Built-in map editor — pencil, fill, magic wand, mazes, four procedural generators (Tournament, Natural, Maze, Fractal), text-as-terrain, image import, full symmetry tools, and a stamp library
A new AI Brain — GoalHunter uses goal priorities, threat trajectories, and territory influence maps. Brains are written in Lua. Train your own with the machine learning tools and export them as in-game opponents. Tools provide to help build them as well.
17 languages including in-game chat and player names
Embedded replay viewer with WBN integration — review games, leave rankings, watch other people's matches without leaving the client
Free, open source, and built to last
Bolo was shareware. WinBolo carried that spirit forward. WinBolo 2.0 keeps it going — freely available on Steam, the App Store, and Google Play, with an optional supporter purchase for anyone who wants to help fund development (including, perhaps, the players who never quite got around to sending in their shareware fee back in 2001!)
The full source code will be on GitHub shortly after launch under GPL v2, continuing with when WinBolo first went open source in 2008.
Genres
Stats
Languages: English, French, Italian, German, Spanish - Spain, Czech, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian +4 more
Reviews
Онлайна нет, а одиночка скучная.
This game changed my life
Инди-шутер с элементами выживания в постапокалиптическом мире. Плюсы: Захватывающий геймплей — динамичные сражения и напряжённые моменты; Разнообразие оружия — множество видов оружия и модификаций; Проработанная система выживания — сбор ресурсов и строительство базы. Минусы: Высокий уровень сложности — может быть сложен для новичков; Технические баги — возможны вылеты и недочёты; Ограниченное количество контента — игра может быстро закончиться. Итог: понравится любителям шутеров и игр на выживание. Захватывающий геймплей и разнообразие оружия делают WinBolo увлекательной, несмотря на возможные технические проблемы и ограниченное содержание.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
0из10
[h1] 1987年的坦克大战,现在还能拉16个人开黑♥ [/h1] 俯视角坦克大战,最多能塞16个人一起打。占基地、抢碉堡、砍树铺路埋地雷,规则简单到五分钟就能上手。但真正玩进去才发现水深得很,地雷炸完变弹坑,弹坑积水成河,河能改进攻路线,打了一个小时的战场早就不是开局那张图了。加上跨平台联机、地图编辑器、甚至能自己训练AI对手,作为一个免费开源游戏,这套配置确实有点离谱。 麦金塔时代的经典复活,情怀和深度确实能留住人。对于没经历过那个年代的人来说,这画风和操作感确实有点劝退。而且这种老式多人对战游戏,最怕的就是没人陪你玩,凑不够人,再好的设计也是白搭。 竟然还给你中文,你说牛不牛! [h1] 广毅然辞以实不能画。 -- 赵广拒画 陆游♥ [/h1]
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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