
Action-Adventure with roguelike elements and classic gameplay
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Warning: very early access!
This game is extremely early in its development. If you have any comments about your experience, I would be very welcoming of them :)
Gameplay
Take control of Wilford, a determined wombat who embarks on a galactic adventure to mine alien worlds for treasures to save his home from foreclosure. Inspired by the classic gameplay, this roguelike dungeon crawler challenges players to strategize, adapt, and explode their way to fortune.
Features
Explosive Mining: Use dynamite strategically to defeat enemies, clear obstacles, and uncover treasures.
Roguelike Progression: Accumulate wealth to upgrade gear and abilities, enabling deeper exploration in subsequent runs.
Dynamic Levels: Explore procedurally generated planets with increasing difficulty, each with unique layouts and alien ecosystems.
Risk vs. Reward: Players must balance pushing further into planets for greater rewards with the risk of losing everything.
Genres
Stats
Languages: English, German, Spanish - Spain, Danish
Reviews
Es entretenido aunque algo monótono.
Achievement works now. Thanks.
great
☀️
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
nah
it si a very hard game
"Wilford" is a badly made Construct engine game that was dumped on Steam in pre-alpha state, the developer then brushed off his hands and walked away... what the point of all these amateur construction kit dump-and-runs is, I don't know. But what I do know is there's so much of it, and it kind of pollutes Steam and makes it harder for us gamers to find genuinely made games from talented, ethical, professional developers. And that's a shame. But let's talk about Wilford... which is a broken, dead, not functional, yet copyright infringing ripoff of Bomberman (copyright Hudsonsoft/Konami, 1983, all rights reserved). Developers must learn that stealing other people's entire game is copright infingement (as proven in court by The Tetris Company LLC vs Xio Interactive). The developers abandoned this 1 year and 8 months ago. It will never be completed. This unfinished game is just polluting Steam and making it harder for gamers to find genuinely, completely made games. This comes across as something unambitious and "simple" in terms of implementation and technical quality and depth, more like a game dev tutorial or an experiment. It’s a classic case of a developer prioritizing the low effort needed to get a game listed on Steam over the actual delivery of a technically sound or compelling product. Whatever is needed to hammer out something "good" enough for Steam Direct self-publishing. The graphics here are particularly awful, so bad that it actually stands out as one of the worst looking games on Steam. Quite an accomplishment. It's a big contributor to the failure of the game to attract gamers despite having no up-front cost. Gaming is a primarily visual medium, and if developers want to succeed, they must understand that it's not an area for compromise. The developer chose not to do the job of a real game developer and create meaningful bespoke levels, narrative based gameplay progression and so on. Instead, they decided that "Procgen IS content!" and lazily tried to use procgen algorithms to create infinite, samey, repetitive, soulless levels, because that's a lot less work. As a result of this poor decision, the game gets tired and repetitive almost immediately. Developers must learn that procgen is a terrible substitute for creating real content. It should not be used as "ez-mode" for content creation, as the developer tried to do here. This was made with the utterly awful "Construct" game construction kit... this is a "no-code" construction kit where you just drag and drop stuff and fiddle with a few menus to make primitive, minimum viable product games. That explains to some extent why this is so bad... no-code toys like Construct let anyone, especially people who aren't qualified to and should probably never make games, make them anyway. Combine this with the zero-QA "Steam Direct" program, and you can start to see why there's so much junk on Steam. Now on to pricing and value for gamers. So this is "free", but it's abandoned. Worse, it was never intended to be free. The developer intended to charge for this if it ever left Early Access... but the developer just couldn't be bothered. Making this abandoned pollution that gamers need to filter through when searching for products made by more ethical developers who fulfill their promise to deliver on their Early Access commitment instead of breaking that promise. But it does show the developer was intending to get YOUR money for stealing someone else's game. This is never okay. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 2 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? What's the verdict? I think you should give this one a miss. Although it's free, your time and storage are valuable resources, and the market is filled with superior options.
nice game mmmmmmmm gooooood
goodgoodgoodgoodgoodgoodgoodgoodgoodgoodgoodgoodgoodgoodgoodgoodgoodnicenicenicenicenicenicenicenicenicenicenicenicenicenicenicenice fast delivery