
Climb high up the Tower of Babel by swinging and dodging all the children of the Lord to be able to ask GOD in one once and for all because he has made you so horrible in a world 2D cartoony. Explore in the most frenetic way the sad but exciting story of our little Amalgama.
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Languages: Spanish - Spain, English
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Las mecánicas pueden resultar algo complicadas al principio, pero acostumbrarse a ellas y realizar mejores tiempos en los niveles es lo que te mantiene enganchado. Bastante entretenido, a la espera de la salida completa del juego.
[h1]グラップリングアクションゲーム[/h1] 二段ジャンプ、ダッシュ、ワイヤーでやっていくアクションゲーム。ほぼワイヤーを使うことになるが、動きはもっさり気味なので苦手な人も安心。慣れるまで多少は時間がかかるものの、慣れてしまうと思った以上に自由に動ける印象。 現在は1ステージのみ遊べるが、充分な長さがあって最後にはボスも待ち構えている。勝手にタイム登録されるのでタイムアタックしたい人も安心。 意外とと言っては失礼だがおすすめ。ただ、無敵時間がない点と敵の挙動は気になる。
Planeo meterle 200 horas
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 21 reviews with recorded playtime.
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Игра 'Why God?' – это неожиданно глубокий и забавный симулятор бога, где вы решаете судьбы человечества и отвечаете на вечный вопрос "Почему?". Графика выполнена в минималистичном, но очаровательном стиле, а геймплей затягивает своей нелинейностью и возможностью творить хаос или благоденствие. Ваши решения действительно влияют на мир, приводя к непредсказуемым последствиям. Понравилась подача юмора, не скатывающаяся в пошлость, и реиграбельность. Каждый новый "запуск" мира – это уникальная история. Иногда хочется просто наблюдать за тем, как глупые люди сами себя уничтожают, а иногда пытаешься создать рай на Земле, постоянно спотыкаясь о их же недостатки. Из минусов можно отметить некоторую однообразность геймплея после нескольких часов. Хотелось бы больше ивентов и способов взаимодействия с миром. Но в целом, это отличная инди-игра, которая заставит вас задуматься о природе добра и зла, и просто весело провести время. Рекомендую всем, кто любит симуляторы и игры с моральным выбором.
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you cant save from checkpoints in story mode overall a very buggy game
es una porqueria de juego, mal explicado, lento, las mecanicas del hook son la peor y solo las entiende el dev... ni siquiera gratis vale la pena
"Why God?" is a student project or something, I think. It's a 2D retro platformer with a swing element and a biblical theme as you try climb the tower of Babel to ask God why you look funny. There's a comical bent to it. Well, jokes on us, there is no God. I know this because I searched for 2D retro platformers on the Steam store and there were seventeen thousand of them. The graphics in this game are passable, but could be better. And while it's vital for any game to have impressive visuals (gaming is a visual medium, after all), there's more to a game than just the graphics. To be worth a gamers time, the game must match top tier visuals with top tier gameplay, and that's not happening here. On the matter of pricing and value for gamers, not every "free" game really is. There's often MTX, or content locked behind DLC, or donations being requested, or any other number of things that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game. Nothing demonstrates a developers belief in themselves and their work than giving it away without any remuneration. This is a service to themselves, and the gaming industry, and should be applauded. Of course, just because something is free, doesn't necessarily mean it's valuable, or something you might want to spend your time on. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 7 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? This is a "maybe" experience... if you have a lot of free time on your hands and nothing else to do, why not? But for the purposes of a review, this isn't something I can say everyone must try. It's not quite there. Valve doesn't give us a "maybe" option in reviews, but if they did, that's what I'd choose for this.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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