
Establish a home for your industrious mice under the oppressive paw of your cat overlords in this city builder featuring complex simulations, intricate production chains, and the age-old rivalry between cat and mouse.
Most likely between $2.2M and $6.1M. How we estimate →
Checked against 8 developer-reported games
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $8.98 on Steam · Ukraine (−70%). Compare 31 prices in 15 markets →
Reviews
Themes across 1317 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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positive critical· bar length = how often the theme comes up
Reviews
Best city builder hands down. Played a lot of hours when it was on xbox game pass. After it got removed from there it was an easy instant buy on steam (save file carried over as well). It looks just great, the vibe is so awesome. The mechanics are good, great system with having to keep your whiskers happy while paying taxes. Leads to fun balance of resources and city design. It expands at the right pace and this game will absolutely last you many hours. Additionally, though this is a point I normally don't care about so much but for this game had to say it, the music is absolutely perfect. You will not regret buying this if the trailer/screenshots appeal to you.
I tried the game on a whim and was hooked almost instantly, it has felt challenging and quite thorough so far, especially for an early access title.
Три месяца без обновлений, похоже что разрабы забили
[h3]Милейшая игра![/h3] Она очень красивая с трогательными анимациями, милыми модельками и красивыми домиками. Если вам нравятся такие — очень рекомендую, но имейте ввиду что игра не спешная. Большинство зданий нельзя передвинуть, надо ломать и строить заново. Нужно формировать ландшафт для грамотного городского строительства: ломать камни, насыпать камни — это тоже медленно. Понадобится микро-менеджмент: настраивать склады, балансировать производство/потребление/хранение и персонально распределять мышей по домам и производствам, из-за их особенностей. При грамотном планировании и настройке всё работает автономно, а мыши вас обожают. По скриншотам и летсплеям видно, что многие стремятся быстро раздуть огромную колонию. Я же поймала дзен только на третьей попытке, когда решила строить мышиный рай не торопясь. Советую в первые годы не гнаться за ростом населения. [h3]Слабые места[/h3] Минусы в основном связаны с ранним доступом: экономика пока не сбалансирована (торговли с другими колониями ещё нет). Геймплей возможности получить независимость от котов ещё в разработке. А с развитием колонии игра начинает тормозить. Ещё я не нашла фоторежим. [h3]Немного советов,[/h3] если вы сторонник постепенного развития: [list] [*] Центральный склад не обязательно ставить у причала. Причал — просто точка высадки, мышки с ним почти не взаимодействуют. [*] Смотрите, в какую сторону течёт вода — это направление ветра. Дымящие производства ставьте на краю берега, чтобы всё сдувало в море. [*] Один рыболов вполне прокормит маленькую колонию. Перед размещением причала нажмите "L" и посмотрите рыбные места. [*] У маленькой колонии низкие налоги, поэтому легко откупиться горстью меди или хлопка. А без технологий штрафа к ожиданиям у мышей тоже нет — они довольны малым. [*] Не форсируйте исследования выше 0 тира, пока не будете готовы к росту ожиданий подопечных. Чертежи 1 тира можно получить в награду за увеличенные налоги. [*] Не забивайте центральный склад камнями и бревнами. Ограничьте производство или храните их на соседнем острове (через покрытия и декорации). [*] Жилые домики не обязательно отапливать — достаточно, чтобы мышки заходили домой уже согретыми [*] Трубы водопровода можно прятать в земле под дорожками [/list]
⣿⣿⣿⣿⣿⠟⠋⠄⠄⠄⠄⠄⠄⠄⢁⠈⢻⢿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⠃⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠈⡀⠭⢿⣿⣿⣿⣿ ⣿⣿⣿⣿⡟⠄⢀⣾⣿⣿⣿⣷⣶⣿⣷⣶⣶⡆⠄⠄⠄⣿⣿⣿⣿ ⣿⣿⣿⣿⡇⢀⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠄⠄⢸⣿⣿⣿⣿ ⣿⣿⣿⣿⣇⣼⣿⣿⠿⠶⠙⣿⡟⠡⣴⣿⣽⣿⣧⠄⢸⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣾⣿⣿⣟⣭⣾⣿⣷⣶⣶⣴⣶⣿⣿⢄⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⡟⣩⣿⣿⣿⡏⢻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣹⡋⠘⠷⣦⣀⣠⡶⠁⠈⠁⠄⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣍⠃⣴⣶⡔⠒⠄⣠⢀⠄⠄⠄⡨⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣦⡘⠿⣷⣿⠿⠟⠃⠄⠄⣠⡇⠈⠻⣿⣿⣿⣿ ⣿⣿⣿⣿⡿⠟⠋⢁⣷⣠⠄⠄⠄⠄⣀⣠⣾⡟⠄⠄⠄⠄⠉⠙⠻ ⡿⠟⠋⠁⠄⠄⠄⢸⣿⣿⡯⢓⣴⣾⣿⣿⡟⠄⠄⠄⠄⠄⠄⠄⠄ ⠄⠄⠄⠄⠄⠄⠄⣿⡟⣷⠄⠹⣿⣿⣿⡿⠁⠄⠄⠄⠄⠄⠄⠄⠄ 伟大的祖国巍然屹立在世界东方 China world superpower
Still in early access but quite decent management game , strikes balance between being town management , sim game , industry game , jokingly im calling it "rattorio" as rat factorio. to friends. I hope more things get eventually added like promised but as it is now game is quite solid , and for its price its almost as good as it is for that prize.
Could use a bit more tutorial, but there's YouTube videos for that. Still early access so there's lots of time for quality of life improvements (like tell me if *anyone* is idle, right now the idle alert only works for some buildings. But it does have an idle alert for those so I expect all the others will get added.) If you have a low tolerance for such things wait for full release. All that said, I'm really enjoying the vibe, and you can just watch the mice go about their day, make improvements to the pathing, etc.. Many decorations are free -- so you can right from the start add any of the "path" decorations making the whole colony look a lot better. You can also stack buildings and paths, so you can build literally "tall" if you want. It's really handy where space is limited. I have my fish smoker on top of the cafe. Hope they like the smell of fish!!
玩类似游戏最讨厌影响建设生产运输的bug,十分影响心情,完全无法忍受。矿坑在小屋出口,出口失效,明明矿坑在其他地方也不影响通过,也没个相关提示,屋子建完了,坑挖出来了才能知道,虽然可以迁,但很影响规划。抬高的F好用,降低的V失效,不知道怎么发生的,存个档重新加载下就好了。暂停时候屏幕中间的提示消失,没管玩着玩着不知道怎么又恢复了。路是通的,也在覆盖范围里,就是不工作的农场闲置bug,也不知道怎么解决,我强迫症,这农场位置千挑万选的,不可能迁到别处,所以档废了。考虑到是抢先体验,只能先不玩了。等什么时候正式版了,玩起来也没影响心情的bug,再改成推荐,总的来说还是挺喜欢的,但是现阶段不推荐。
хорошо, когда разработчики заботятся о своей игре. однозначно лайк
I'm afraid that at this point in time, I cannot recommend the game in its current state. The premise is a sound one - you play as a colony of mice, ruled by an upper class depicted as cats. While the cat-mice dichotomy isn't an original idea what with it appearing in several great literary works, it is a stellar metaphor in more ways than one: Not only are the cats fattening themselves off the hard work of your fellow micelings - they are clearly predating on the weaker lower class mice, making a political statement that has held true for not only this time period, but others, as well. This also brings forth the idea that, surely, someday you shall break free from the chains, through the ingenuity of your mice people, parroting cartoons and movies alike. This is also shown in many ways through the game's mechanics as well - your mice have a rebellion stat to them, and the cats will not accept refined goods from your colony as payment, forcing you to not go overboard with industrialisation, lest you find yourself unable to pay your taxes, bringing misery and suffering upon your fellow micelings. All this, is brilliant game design, and I commend the developers for having created a game like this. Unfortunately, this game has a major letdown right now, and is the main reason why this review is a negative one: There is seemingly no way of breaking the chains from your feline overlords. While I am certain this is planned to be something they want to implement down the line, the fact that this is missing means that any colony that attempts to grow to a certain size, or survives more than a year, will inevitably reach a point where there is simply no way of dealing with your overlords. The fact that everything about the game, its design, the entire concept of it, all points towards this, is why I simply cannot recommend the game at this point in time. It also shows that this is something they can't just go about doing like what the later Tropico games did, where they handwaved the independence from the crown by paying a large sum of cash. The game is doing its darndest to make sure that you know that one day, you'll be free from those cats. But it just isn't in the game yet. In some ways, maybe this is a bigger stumble than the lack of such a mechanic - the rest of the game has built this up so much that, if and when they do implement it, people may find themselves sorely disappointed if it does not match the way the game has built up to this. As such, my current recommendation is this: Do keep an eye out for this game if you enjoy a game that, to me, seems to want to mix Tropico with that of Timberborn and similar games. Keep it in your wishlist and see it grow. But right now, I cannot recommend buying it and playing it, because you will become attached to these mice and the colony you have worked so hard to build up together, and you will know that, no matter what you do, you cannot help them at this point in time.