
Establish a home for your industrious mice under the oppressive paw of your cat overlords in this city builder featuring complex simulations, intricate production chains, and the age-old rivalry between cat and mouse.
Most likely between $2.2M and $6.1M. How we estimate →
Checked against 8 developer-reported games
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $8.98 on Steam · Ukraine (−70%). Compare 31 prices in 15 markets →
Reviews
Themes across 1317 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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positive critical· bar length = how often the theme comes up
Reviews
Vraiment exceptionnel, j'aime beaucoup les graphismes, les musiques, l'univers des petites souris, j'ai commencé il y a 2 jours et je ne sais même pas si j'ai réellement avancé plus de 10%. Je suis nouvelle dans ce genre de jeu, survie, construction de ville, gestion des ressources, mais je suis tombée directement sur le bon ! Pas trop poussé façon Factorio mais suffisament complexe pour s'arracher quelques cheveux ^^
honestly i wish there were a few features in the game like i wish the water could fill in spaces so you can reshape your islands and stuff a bit but i find this game very satisfying to play and enjoy a lot. its really fun and satisfying. wouldnt mind being able to give my whiskers outfits so i can keep track of specific whiskers and their jobs as a glance. even if its just like hats.
Ehh. Bad first impressions. It seems that anything above woodcutting and foraging needs teaching. but to get teachers, you need experienced mice, but to have experienced mice, you need to play the game for a while, which means you cant get very novel things like cooked food until quite a bit later in the game which makes food a constant struggle and is very annoying to micromanage. Also almost everything about the game is just manor lords but with mice.
Well it started off great, but a bug has now caused me to start over and to be honest I'm a little too disgusted to hop back in. No Idea why my mice just become lazy and suddenly don't know how to do anything then slowly starve or freeze to death while ignoring their tasks. They'll be entirely capable in theory, no resource problems, nothing, and then just all of the sudden I can't get even one stupid mouse to fish or build or do a thing. That being said, it's probably still a good game.
What really sets Whiskerwood apart is a set of above-average design decisions. That’s not to say there aren’t problems, I’ll outline the top three below. If the team can solve these problems while continuing to make good design decisions during further development, they could have a really good game with broad appeal in a year or two. It’s already fun to play and worth purchasing if you can get it in the US $20-$30 range. [h3]#1: Wasteful CPU utilization[/h3] Once you load a save and the simulation starts, your CPU utilization ramps up, and it stays up. Players with dynamic cooling will notice this because the CPU gets hot and their fans spin up. Another easy way to show this is by pausing the game and tabbing out to another window: CPU utiliziation remains high, even when time is stopped and there’s no input from the player. That points to bugs or design flaws (or both) in the foundational core of the game: the simulation and/or the game loop. It’s worse in a large complex colony, but it’s noticeable even in a brand new colony. At some point this will hold the game back, if it isn’t already. [h3]#2: Pathing[/h3] I know the team has already fixed some pathing issues, but it’s a complex problem and there are more. Anecdotally, I’ve noticed “fetching resources” whiskers visiting mining camps for stone underground sometimes just stuck walking in place (no UI error message) until they get ported out end of day. [h3]#3: Absence of optional tutorial content[/h3] I’m glad the game doesn’t have a bunch of popups and interruptions trying to teach me how to play. It’s not [i]required[/i], but in the long run, the game will likely be more successful if the team adds optional tutorial content. I suggest as an option from the main menu, and/or entry points and breadcrumbs during general play unless turned off. Focus on things that frustrate new players to improve “first five minutes” impressions, and things that aren’t obvious. E.g.: choice of island at start (even with Claw message, too easy to assume whiskers can climb walls without logs or time-consuming mining and pick the wrong island and have a frustrating start), how logistics work, how belts-slides-warehouses connect, etc. I really like that the game loads fast, I’m so sick of splash screens (ads) and intros and delays to getting into my games. Save files take an acceptable time to load (with an NVMe and fast RAM). I hope the team will invest in solving the above problems, and also further develop story elements and add more music tracks for some variety.
I tried the game on a whim and was hooked almost instantly, it has felt challenging and quite thorough so far, especially for an early access title.
非常好玩,已推荐给多个朋友,看他们废寝忘食的玩更好玩了( 希望快点更新!!! (有没有可能出联机,想去朋友的小镇上抢劫
ティンバーボーンから引っ越して来ましたが難易度はかなり高いかと思います。 ビーバー達と違い🐭達に得手不得手があり、就ける職業や作業効率も変わるので適当に作業させればいい訳ではない事、 性格も多々あり、足が早かったり遅かったり大飯喰らいだったりおおらかだったりと面白い。 地下に鉱石資源もあり、堀った場所はちゃんと穴が空きます。 適当に掘ったらえらいことになりました。 覚えることが沢山あって楽しい。 定期的に🐱へ納税義務が発生するのでのんびり開拓出来ないのは好みが分かれるかもしれない。 とりあえず穏便(イージー)から始めて慣れたらノーマルでやろうかと思います。
Got this in some random bundle, turned out to be, not only the best game in the bundle, but the best game I've played this year. If you like Banished, you'll love this. If you like Dwarf Fortress, you'll love this. If you enjoy Factorio, you will probably enjoy this. If you like city builders, managers, colony builders, you'll fricken love this game. Highly recommend.
Зацепила игрушка обстановкой милоты и глубокой проработанностью даже на раннем доступе. Со временем оказалась еще глубже, чем на первый взгляд. Особенно порадовала трехмерность игры. То, чего так не хватало в похожих - возможностью копать вниз. Надеюсь ребята игру закончат и раскроют еще сильнее.