
Establish a home for your industrious mice under the oppressive paw of your cat overlords in this city builder featuring complex simulations, intricate production chains, and the age-old rivalry between cat and mouse.
Most likely between $2.2M and $6.1M. How we estimate →
Median error on 8 reported games ·
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1317 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
浅尝下来感觉很有潜力,但内容略少,瞄一眼科技树一眼能看到头。赶紧正式版吧
Efectivamente
класснный визуал, приятно играть. интересно строить разное.
Its a fun game
VSync funktioniert nach über einem halben Jahr Entwicklung überhaupt nicht. Ich weiß niocht was am Spiel bisher gemacht wurde aber wenn die Grafik nicht mal funktioniert dann das Spiel auch nicht.
I WANT TO TURN INTO A MOUSE AND WALK AROUND MY CITY
good game
Solid game, very polished.
Never been more dissapointed with a game. The last update is so unbelievably unfinished. Pirate ships magically teleport to your dock instead of sailing. Cannon towers randomly cannot shoot at ships, their shots explode the moment they fire. No copper merchant despite it being such an important resource. Ships randomly have crew die. No indication how long food lasts on ships. Whiskers in managment/schools/research randomly decide they will starve to death. No tool/building to mass rebuild destroyed buildings.
I didn't think I'd get addicted to that game, but here we are... This is a really fun city builder with enough complexity to keep you captivated if you use all it offers. Playing with the verticality and all the "production" technologies is really key and my favorite thing. Conveyor belts were a little frustrating at the start, until I decided to go creative with how they are installed. They might cost a lot at first, like for rails you can change them easily when you have more funds. I love this game's ambiance, it reminds me of An American Tail. The Whiskers are very cute, and I got very attached to them. One of my favorite thing is the little noises they make when something happens (when they fall, or if you move them or fire them). The game is still in Early Access, but it feels almost done, and it's very cool to see how involved the team is. I reported a bug on Discord, a dev jumped on it within hours and it was fixed during the next patch. If there's one thing I wish to be added, it would be Trading system that doesn't only rely on the Smugglers inventory. I get that the game is trying to introduce complexity by having to juggle between the needs/wants of the Smugglers/Pirates/Claws, but having a way to Import/Export goods to other Whiskers colonies would be fun.