
Establish a home for your industrious mice under the oppressive paw of your cat overlords in this city builder featuring complex simulations, intricate production chains, and the age-old rivalry between cat and mouse.
Most likely between $2.2M and $6.1M. How we estimate →
Checked against 8 developer-reported games
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $8.98 on Steam · Ukraine (−70%). Compare 31 prices in 15 markets →
Reviews
Themes across 1317 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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positive critical· bar length = how often the theme comes up
Reviews
Tried the demo and was hooked and snagged the game a few hours later (after I stopped doing "one more day" and "ok after this builds I'll stop") I haven't played a builder game this enjoyable since Banished. Game isn't finished but I would say it's already better than most AAA games these days (semi-low bar now I know). They update it on a pretty regular basis. You can tell the devs actually care about the game and player enjoyment. It has art style, music, and an enjoyable game loop. Can't ask for more than that. You start out getting dropped off on an island (you can pick which one doesn't have to be the one you get set in front of) and need to setup food and shelter. Break out those mining picks and fishing poles! Chop some trees Whisker! Now you're established and here comes the tax man. Is it the tax cat or is it actually the tech research reward cat? Perspective changes on that one. There's more to do than just setting up farms and paying off the tax cat (fat cat?). People are getting really creative on their build layouts in discord. I've seen Factorio looking islands, old style villages, a pyramid island with a track station. Fantastic stuff. You can play the game without bothering with the decorations you start with or unlock but once you start using those you really unlock the visual appeal of the game. Plant some trees of different types and drop a few fences and lightposts and go from bland to smiling. The overall gameplay style is up to you as you can build tall (one town with everything close by) or wide (build over multiple islands). If you're on the fence about the game go check out the demo. And if things don't make sense just join the discord; a lot of us in there can answer questions.
当前阶段不推荐购入,有待后续更新,玩到中期指引太差了,游玩动力下降。城市营造、基地建设之类的想法和要素很多,但是感觉配合得不是很好,当前阶段评价为未来可期。
Mice under the oppressive rule of tyrannical kittens, what's not to love? Seriously this game is amazing and the updates they do are great. They very responsive to bugs and make updates. Though I would love to be able to re-roll islands without losing my mousey settlers, or just re-roll certain mice... Seriously this game is so much fun!
还不错,就是内容目前偏少还有没过一天都要点一下,挺烦的,期待后续更新
This is a masterpiece. These devs seemed to perfectly understand the best parts of Anno, Timberborn, Banished, and many other colony sims; then proceeded to make one of the most fluent and dynamic city-builders I've every played. So much consideration has gone into every single detail and it ♥♥♥♥♥♥ shows. Having supports auto-place, the pathways being instant to prevent delays and keep up the pacing, the taxes being a strategic tradeoff that can rocket you through the early game if you know what your doing or keep you stable if you dont. Others need to take lessons, this is how you make an colony management/survival/economy game. I cant ♥♥♥♥♥♥♥ wait to see how they proceed with this; Act 2 was a perfect update in terms of gameplay, themes, and story. So excited and impressed, good ♥♥♥♥♥♥♥ job you guys.
This game is incredible. I can't stop playing. Please help. It's like Factorio all over again. ♥♥♥♥ THE CAT KING
内容太少,未来可期,建议出一个平坦模式,mod太少,铜矿太缺,科技消耗太大,建议加一个像环世界一样的矿钻头,生产的工业制成品没有市场卖,建议加一个贸易系统,建议类似海岛大亨之类,但最好不要像纪元1800的港湾 The content is too little; there is potential for the future. I suggest adding a flat mode. There are too few mods, copper ore is too scarce, and technology costs are too high. I recommend adding a mining drill similar to the one in RimWorld. There is no market to sell manufactured industrial goods, so I suggest adding a trading system, something like Tropico, but preferably not like the harbor system in Anno 1800.
Well, I've been playing this for 100+ hours already. I must say this is another well polished early access game I have bought. I have only bought two other early access games in the past. Can't wait to see what else the developers add to this game. It's great they listen to the community from the latest patch #22. One thing that would be awesome to see is water physics so you can flood an old mine that's underground. And on top of that reclaim said flooded mine. Also this is one other game I wish I didn't get when it was on sale. I just hope the developers don't loose passion for this game. But overall, well done Minakata Dynamics for bringing us this outstanding game and also Hooded Horse.
很不錯的遊戲,但是1.0正式版感覺缺了一大堆.中後期用的功能. 1. 二級研發需要青銅碇,但我最近的錫礦在2倍主島直徑距離.需繞過一個小無人島. 工人早上睡醒出發.坐木筏到錫礦島,光划船到達目的地就快晚上了. 也就是說晚上趕不回吃飯,洗澡和睡覺.我初始設定(最大地圖,最多非荒島). 島間運輸必須加快,或者運輸規則需要改. 例如,以島作單位每座島就一個城鎮.每日彼此往返運輸一次,一次巨量物資. 或者強制錫礦在最近島嶼或主島生成.或者二級研發必需品品青銅地改成加工後石頭. 2.咖啡廳和高級餐廳餐點和飲料有總量限制.這很奇怪.因為燻魚和魚肉串.這2個2-3級餐點.為甚麼不是各50. 要各25加起來總量50.每次先來的都先吃魚肉串.前25人先吃完魚肉串, 後25人只能強迫吃燻魚然後說不能點餐. 3.火車只能點對點.不能停沿線站點.雖然可以接力換乘.每段要斷開.有點打破我對火車美好幻想. 我個人覺的飛空艇和木筏點對點是正常的.火車不能沿線上下車.就有點怪. 4.礦物要集中一些.太分散了.主島因為是部分或全部推平.礦分散點影響比較小. 但外島不集中就很難挖.因為都藏在山裡或地下.沒必要也不會全推. 5.建議增加火山島.固定時間流出岩漿.一天散熱變成銅鐵等金屬礦. 6.食鹽建議沿海工廠生產.或者沿海農場種植海水稻植物生產.用挖礦很怪且沒法持續 7.草木灰建議工廠配方或荒地植物生產.用挖礦感覺量少又不太正常. 8.肥料建議蓋牧場生產.草木灰礦感覺不太穩定且麻煩. 9.老鼠需要鞋子保護雙腳和加速 10.如果有火山島固定產出石頭.石頭打碎變沙子.再製成玻璃加上食物變罐頭.
Great!