
Establish a home for your industrious mice under the oppressive paw of your cat overlords in this city builder featuring complex simulations, intricate production chains, and the age-old rivalry between cat and mouse.
Most likely between $2.2M and $6.1M. How we estimate →
Checked against 8 developer-reported games
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $8.98 on Steam · Ukraine (−70%). Compare 31 prices in 15 markets →
Reviews
Themes across 1317 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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positive critical· bar length = how often the theme comes up
Reviews
玩类似游戏最讨厌影响建设生产运输的bug,十分影响心情,完全无法忍受。矿坑在小屋出口,出口失效,明明矿坑在其他地方也不影响通过,也没个相关提示,屋子建完了,坑挖出来了才能知道,虽然可以迁,但很影响规划。抬高的F好用,降低的V失效,不知道怎么发生的,存个档重新加载下就好了。暂停时候屏幕中间的提示消失,没管玩着玩着不知道怎么又恢复了。路是通的,也在覆盖范围里,就是不工作的农场闲置bug,也不知道怎么解决,我强迫症,这农场位置千挑万选的,不可能迁到别处,所以档废了。考虑到是抢先体验,只能先不玩了。等什么时候正式版了,玩起来也没影响心情的bug,再改成推荐,总的来说还是挺喜欢的,但是现阶段不推荐。
Le jeu est très bien au début, mais ne jouer que pour payer des taxes cela devient redondant. Après quelques heures le jeu semble lent et compliqué. Pourquoi je n'ai plus de coton? J'ai une tonne de pierre mais ne peux m'en débarrasser. Et si on n'a pas anticipé ces constructions, ça devient vite le fouillis ... Je vais attendre que le jeu soit terminé.
Worth buying on sale, and sort of worth playing... but after a few hours I'm already getting frustrated by the poor UI and lack of QOL integrations. This is nowhere near as functional or polished as a game like Timberborn is (even back during its earlier Early Release days). I worry this game will never be finished before the studio moves on to something else. So enjoy but buyer beware!
Could use a bit more tutorial, but there's YouTube videos for that. Still early access so there's lots of time for quality of life improvements (like tell me if *anyone* is idle, right now the idle alert only works for some buildings. But it does have an idle alert for those so I expect all the others will get added.) If you have a low tolerance for such things wait for full release. All that said, I'm really enjoying the vibe, and you can just watch the mice go about their day, make improvements to the pathing, etc.. Many decorations are free -- so you can right from the start add any of the "path" decorations making the whole colony look a lot better. You can also stack buildings and paths, so you can build literally "tall" if you want. It's really handy where space is limited. I have my fish smoker on top of the cafe. Hope they like the smell of fish!!
Ця гра дійсно чудова, оптимізована, на теперішній час має достатньо контенту, я награв 40+ годин і це ще не все. Гра варта вашої уваги і ось чому: 1) Котики ваші королі, ви повину служити котам, це база, 2) Ви будуєте місто в 3Д просторі, можете навіть в гору заритись і будувати в ній як гноми.Або будувати 4 поверхове місто, все в ваших руках. 3) В грі є конвеєри, логістика, поїзда, плоти для пересування. 4) Є різні острова, було б класно якби у них трішки біоми були різні, але в загальному у них різні ресурси які потрібно для прогресії. 5) Приємна графіка, анімації, стилістика. В загальному гра принесла задоволення, я грав велику кількість ігор такого жанру і ця доволі непогана градостроїтєльна гра. РЕКОМЕНДУЮ. Надіюсь розробники будуть далі розвивати гру і дадуть різні можливості розвитку в грі)
Whiskerwood is a phenomenal city builder. It is cozy, easy to pick up and understand, but gives a unique challenge in the mid to late game. This game introduced me into the genre and I completely fell in love with it. Hope this game gets the recognition it deserves.
Having tried and bounced off of Timberborn multiple times for reasons that are purely my own incompetence - I'm thrilled to finally find a colony sim / city builder game that I can really sink my teeth in to. The verticality is super fun to play with, the design is great, the quest system is a perfect substitute for a lengthy tutorial, and the little guys are cute! What's not to like? Shouts out to the discord - super active and nice community and the devs are in there answering questions about the latest update as I speak.
I'm afraid that at this point in time, I cannot recommend the game in its current state. The premise is a sound one - you play as a colony of mice, ruled by an upper class depicted as cats. While the cat-mice dichotomy isn't an original idea what with it appearing in several great literary works, it is a stellar metaphor in more ways than one: Not only are the cats fattening themselves off the hard work of your fellow micelings - they are clearly predating on the weaker lower class mice, making a political statement that has held true for not only this time period, but others, as well. This also brings forth the idea that, surely, someday you shall break free from the chains, through the ingenuity of your mice people, parroting cartoons and movies alike. This is also shown in many ways through the game's mechanics as well - your mice have a rebellion stat to them, and the cats will not accept refined goods from your colony as payment, forcing you to not go overboard with industrialisation, lest you find yourself unable to pay your taxes, bringing misery and suffering upon your fellow micelings. All this, is brilliant game design, and I commend the developers for having created a game like this. Unfortunately, this game has a major letdown right now, and is the main reason why this review is a negative one: There is seemingly no way of breaking the chains from your feline overlords. While I am certain this is planned to be something they want to implement down the line, the fact that this is missing means that any colony that attempts to grow to a certain size, or survives more than a year, will inevitably reach a point where there is simply no way of dealing with your overlords. The fact that everything about the game, its design, the entire concept of it, all points towards this, is why I simply cannot recommend the game at this point in time. It also shows that this is something they can't just go about doing like what the later Tropico games did, where they handwaved the independence from the crown by paying a large sum of cash. The game is doing its darndest to make sure that you know that one day, you'll be free from those cats. But it just isn't in the game yet. In some ways, maybe this is a bigger stumble than the lack of such a mechanic - the rest of the game has built this up so much that, if and when they do implement it, people may find themselves sorely disappointed if it does not match the way the game has built up to this. As such, my current recommendation is this: Do keep an eye out for this game if you enjoy a game that, to me, seems to want to mix Tropico with that of Timberborn and similar games. Keep it in your wishlist and see it grow. But right now, I cannot recommend buying it and playing it, because you will become attached to these mice and the colony you have worked so hard to build up together, and you will know that, no matter what you do, you cannot help them at this point in time.
Das Spiel wirkt leider noch ein wenig unfertig in seinem aktuellen Zustand. Das Spielprinzip selbst macht Spaß und Lust auf mehr, es ist etwas eigenes ähnlich wie Timberborn aber doch ganz anders. Leider kann ich im aktuellen Zustand keinen Kauf empfehlen, das Spiel ist mir in 30 min ca 4x abgestürzt, was leider dazu führte, dass ich jedes Mal gut einen Tag an Fortschritt verloren habe. Ich hätte wirklich Lust es weiter zu spielen aber ich würde allen empfehlen, die mit einem Kauf liebäugeln doch noch nen halbes Jahr zu warten, bis zumindest (hoffentlich) das Problem mit den häufigen Abstürzen geregelt wurde. Daher leider ein sehr gemischtes Resümee meinerseits. Aktuell würde ich von einem Kauf eher absehen, empfehle jedoch am Ball zu bleiben, denn wenn es erst mal stabil läuft wird es mit Sicherheit all jenen Freunde und Spielspaß bescheren, die derartige Aufbauspiele mögen und lieben.
最高難易度でTier2手前までを何周か終えたところです 〇 ・ほとんどの建物が場所を選ばず水上、地中と場所を選ばず配置できレイアウトの自由度が高い 形状も真四角ではなくL字だったり2階が入口だったりとただ並べるだけで終わらない深みがある ・各Tierが解放されるとコンベアベルトだったりエレベーターによって大きく効率が変わり、それを取り入れた街を一から考えてみて...と何度も周回したくなる面白さ ・王国の重税に耐えながら独立を目指す、というスタイルではあるものの住民の身を削ってでも納めるというほど厳しいわけではなく(ノーマル程度なら)、慣れてくれば納めたもの以上の見返りをくれることも多く納税がストレスになることはほとんど無い。住民が一人一人働く姿は愛らしいし、BGMや風景も長閑でのんびり眺めてるだけでも楽しい。 △ ・木材の要求量が多い:普通難易度の時点で多く感じる。序盤の設備には概ね要求されるうえに研究でも大量に要求され、足場・道の敷設・施設の燃料に冬には暖房といくらあっても足りない。 島に自生してある木を採り支給でも買い、畑をいくらか植林に使ってもまだ不安に感じるほどでした。 スタート時にはいくつかの島から降り立つ場所を選ぶことができ、形状や鉱石についてはある程度融通が利くものの木材の存在が選択肢を狭め自由度を減らしているように感じました。 ・汚染周り:設備の汚染には風向きによって拡散方向があり、当然よける方向に他設備を置きたいのですがスタート時船がある場所から降り立つと風向き上ほとんどもろ被りします。いくつも設備を置いてから気付いても変え辛く、とくに事前の説明もないので初心者には落とし穴的要素といえます。 暖房に関しても冬に薪を置いたものの煙でどんどん不評がたまり、かと言って消すわけにもいかず生命維持のためなのだからそれくらいは我慢してくれと思わなくもない。 現時点でも何周もできる面白さがあり、技術や海関連の要素が追加されれば今以上に遊びがいのある作品になると思います。ネズミがこつこつと動く姿に愛しさを覚えた方はぜひ