
Establish a home for your industrious mice under the oppressive paw of your cat overlords in this city builder featuring complex simulations, intricate production chains, and the age-old rivalry between cat and mouse.
Most likely between $2.2M and $6.1M. How we estimate →
Checked against 8 developer-reported games
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $8.98 on Steam · Ukraine (−70%). Compare 31 prices in 15 markets →
Reviews
Themes across 1317 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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positive critical· bar length = how often the theme comes up
Reviews
хорошо, когда разработчики заботятся о своей игре. однозначно лайк
maybe biggest points i liked after having finished it: -you can build appartments vertically and horizontally, wich means you can build some brutalist megablocks (with some decoration, so it doesnt look ugly) i cant remember in wich game you can do this (except maybe timberwood wich i didnt play). this is very special imo, because in anno for example you only build horizontally and it looks very impressive, especially because all whiskers actually go to their house (i think they go to work from there, but spawn there in the morning, would be cool if they actually went to their home in the evening) -terraforming is quite nice, while its not terraforming exactly, but just lick minecraft, where you can mine block for block, but this gives a real sense of setting up an actual and naturally formed underground mine -you can build elevators freely, and it has a civilian train system with actual shedules (how many whiskers loaded) - i think for what you can expect from the game its a 9/10. its a city builder, with tech tree and all kinds of production chains, different kinds of fuel, heat sources, administrative buildings, all kinds of foods and clothes you need to produce. very much diversity in buildings and goods. and really some very creative stuff like a whisker catapult, that catapults whiskers up to their work place if they work somewhere high up. a bit negative (but i think its ok) - very nice idea with cats/pirates/smugglers visiting demanding goods. so you always urged to build way more than you actually need. the big problem though is, that all of those groups always demand the same kind of goods. for example you can satisfy the cats demands by just giving them wool, thus if you dedicate a farm or two to just wool, you are good to go and the mechanic becomes obsolote. maybe what they prefer should change every now and then and maybe alert a bit earlier. -the whiskers trait are a bit one dimensional. just take the "good ones" and you good to go, never care for that mechanic again. at some point i was just annoyed by the whisker ship. i had room for like 50+ whiskers at once but still every few days i have to handpick them. it kind of destroyed my flow. maybe just let a few whiskers come every few days. if they have bad perks i can deal with it. maybe allow it to train it away in some kind of "gym" or the school or whatever. -i think for how clutter the city became (and i really liked the clutter) the system to supervise whiskers was very advanced, but not good enough. often i would spend too much time, finding an appropiate aprentice. if i wanted to move him to a more appropiate house, i couldnt check easily, if the whisker already living there needs to live there or if i can move the whisker without having to worry they might be placed to a worse place. - i think it would have helped when whiskers would have some kind of distinction from each other. for example whiskers working in logistics having blue fur or something, so i can track them faster and where they go, without having to find and click them - i think i didnt actually complete the tech tree 100%, because the amount of goods you need for research in the end is a tad bit too much. i would look 20 mins at a finished city, just to get that one building that wouldnt even change the course of the game that much BUT i must say im not dissatisfied by this, everything i unlocked was so cool, how you can implement it etc. that i cant be mad having missed something. i say its already a 9/10 from me, it has so much content for ea, and if you like production chains or city builders or just planning combining goods it should be played with no hesitation
I absolutely love this game I'm only a little over 20hrs of play time but 9/10 in my book. I do have a few gripes though: in all difficulties the taxes are a little bit too oppressive not overly crazy but to the point where it sucks a bit of the fun out of the game by making you focus in areas you really don't want to. a recommendation I have is make more goods available to fulfill tax requirements it will keep the game feeling smooth. Stone is a massive hurdle to get over for absolutely no reason especially early on in the game. I found myself having to spam sheds/stone cutters until I finally got educated mice for research to build larger storage even still with the medium storage unlocked it clogs my entire system and I have to quit mining until stone cutters can whittle the supply down. Either speed up stone cutter and earth filler buildings or give us another avenue to deal with stone. We also need a way to deal with the massive amount of excess supplies in other areas like being able to export or something. Those aren't game killers but very annoying when you want to focus on other aspects of the game. I know my post sounds like a negative but it's just feedback. I'm in love with this game and can't wait to see where we go next definitely a game I'll be dumping hundreds of hours if not thousands into. Edit: 20hrs later i have found work arounds for all of the issues i mentioned just had to use my brain a little bit which is nice lol so good job devs leaving room for creativity and not completely hand holding.
Ця гра дійсно чудова, оптимізована, на теперішній час має достатньо контенту, я награв 40+ годин і це ще не все. Гра варта вашої уваги і ось чому: 1) Котики ваші королі, ви повину служити котам, це база, 2) Ви будуєте місто в 3Д просторі, можете навіть в гору заритись і будувати в ній як гноми.Або будувати 4 поверхове місто, все в ваших руках. 3) В грі є конвеєри, логістика, поїзда, плоти для пересування. 4) Є різні острова, було б класно якби у них трішки біоми були різні, але в загальному у них різні ресурси які потрібно для прогресії. 5) Приємна графіка, анімації, стилістика. В загальному гра принесла задоволення, я грав велику кількість ігор такого жанру і ця доволі непогана градостроїтєльна гра. РЕКОМЕНДУЮ. Надіюсь розробники будуть далі розвивати гру і дадуть різні можливості розвитку в грі)
玩类似游戏最讨厌影响建设生产运输的bug,十分影响心情,完全无法忍受。矿坑在小屋出口,出口失效,明明矿坑在其他地方也不影响通过,也没个相关提示,屋子建完了,坑挖出来了才能知道,虽然可以迁,但很影响规划。抬高的F好用,降低的V失效,不知道怎么发生的,存个档重新加载下就好了。暂停时候屏幕中间的提示消失,没管玩着玩着不知道怎么又恢复了。路是通的,也在覆盖范围里,就是不工作的农场闲置bug,也不知道怎么解决,我强迫症,这农场位置千挑万选的,不可能迁到别处,所以档废了。考虑到是抢先体验,只能先不玩了。等什么时候正式版了,玩起来也没影响心情的bug,再改成推荐,总的来说还是挺喜欢的,但是现阶段不推荐。
Whiskerwood is one of my favourite games. I can't wait for the full release as it already has so much potential. Bit trying graphics wise but I only have a gaming laptop with a 3050 or something. Despite having to have the graphics low it still looks great and the gameplay loop is well worth it. I like that there are different difficulties and am excited (if a little scared!) to try the higher difficulties (i am a bit too attached to my whiskers). wouldn't have been a game i would have usually picked up but seeing my friend play it made me want to try it and i instantly fell in love. can't wait to see what the future holds for Whiskerwood!
Whiskerwood is a phenomenal city builder. It is cozy, easy to pick up and understand, but gives a unique challenge in the mid to late game. This game introduced me into the genre and I completely fell in love with it. Hope this game gets the recognition it deserves.
This game is an adorable, as well as addictive, city builder. It's not perfect, but it is a heck of a lot of fun to play, and that's what matters. The dev(s?) also seem to be very responsive and active, which is always encouraging.
Das Spiel wirkt leider noch ein wenig unfertig in seinem aktuellen Zustand. Das Spielprinzip selbst macht Spaß und Lust auf mehr, es ist etwas eigenes ähnlich wie Timberborn aber doch ganz anders. Leider kann ich im aktuellen Zustand keinen Kauf empfehlen, das Spiel ist mir in 30 min ca 4x abgestürzt, was leider dazu führte, dass ich jedes Mal gut einen Tag an Fortschritt verloren habe. Ich hätte wirklich Lust es weiter zu spielen aber ich würde allen empfehlen, die mit einem Kauf liebäugeln doch noch nen halbes Jahr zu warten, bis zumindest (hoffentlich) das Problem mit den häufigen Abstürzen geregelt wurde. Daher leider ein sehr gemischtes Resümee meinerseits. Aktuell würde ich von einem Kauf eher absehen, empfehle jedoch am Ball zu bleiben, denn wenn es erst mal stabil läuft wird es mit Sicherheit all jenen Freunde und Spielspaß bescheren, die derartige Aufbauspiele mögen und lieben.
Worth buying on sale, and sort of worth playing... but after a few hours I'm already getting frustrated by the poor UI and lack of QOL integrations. This is nowhere near as functional or polished as a game like Timberborn is (even back during its earlier Early Release days). I worry this game will never be finished before the studio moves on to something else. So enjoy but buyer beware!