
When the Darkness comes is a walking simulator whose glitchy and dark tale tries to illustrate the hardships of depression and anxiety through a variety of imaginary digital landscapes.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
я нечайно всебался в плохую концовку и не могу пройти на хорошую но энивэй прикольно
Очень прикольная идея заложена в это творение. В некоторых моментах было страшно так как в моменте тебе кажется что за тобой наблюдают а в моменте я вообще офигел когда увидел один интересный монитор в комнате...Не буду спойлерить сами поймете. Рублей 120-250 должна стоить как по мне. Только жалко короткая.
Really interesting game! Love the concept!
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
When the Darkness Comes is an unconventional psychological horror experience that favors emotional storytelling over traditional gameplay. Rather than challenging players with combat, resource management, or difficult puzzles, it invites them into a surreal first-person journey that explores the darker corners of the human mind. The game unfolds through a sequence of dreamlike environments that constantly shift in appearance and meaning, creating an unsettling atmosphere where nothing feels entirely stable. Every location, conversation, and visual transition contributes to an experience that is intentionally ambiguous, encouraging players to interpret its symbolism through their own perspective. Instead of relying on predictable horror tropes, the game focuses on introspection, making its emotional impact far more significant than simple jump scares. The narrative revolves around themes such as depression, anxiety, loneliness, self-doubt, and the search for purpose. Rather than presenting these ideas through lengthy exposition, the story allows the environments themselves to communicate emotion. Strange hallways, distorted landscapes, fragmented memories, and symbolic objects gradually reveal pieces of a larger psychological journey. The dialogue often shifts between serious reflection, subtle humor, and moments of uncomfortable honesty, creating a tone that feels both deeply personal and surprisingly relatable. The game rarely offers definitive explanations, leaving players to connect the pieces themselves while questioning the meaning behind every encounter. Visually, the game embraces an intentionally fragmented style that reinforces its central themes. Constant environmental changes, visual glitches, lighting effects, and surreal architecture make every new area feel unpredictable. The world frequently transforms without warning, replacing familiar surroundings with abstract dreamscapes that blur the line between reality and imagination. These artistic choices are supported by an atmospheric soundtrack and carefully designed sound effects that enhance feelings of uncertainty, isolation, and vulnerability. Although the mechanics are intentionally simple, consisting primarily of exploration and limited interaction, the presentation keeps the experience engaging by making every new scene feel distinct and emotionally charged. One of the game's defining qualities is its willingness to confront sensitive subject matter with sincerity. It openly addresses issues including depression, anxiety, emotional abuse, manipulative relationships, and suicidal thoughts. These themes are not included merely to create shock value but instead form the emotional core of the experience. The developer provides appropriate content warnings, acknowledging that the story may be difficult for some players. This level of transparency demonstrates respect for the audience while allowing the narrative to tackle complex mental health struggles in a thoughtful and compassionate manner. The result is an experience that feels authentic rather than exploitative, using interactive storytelling to encourage empathy and reflection. Despite its relatively short duration, the game leaves a lasting impression through its unique approach to horror. Players looking for lengthy gameplay, action sequences, or intricate mechanics may find its minimalist design lacking, but those who appreciate narrative-driven experiences will likely find considerable value in its emotional depth. The absence of traditional objectives allows the story and atmosphere to remain the primary focus, making every moment feel intentional. Its experimental structure may not appeal to everyone, yet its originality and artistic confidence help it stand apart from many other psychological horror titles available on Steam. As a free experience created by Sirhaian, When the Darkness Comes succeeds as both an artistic statement and an emotionally engaging interactive narrative. It demonstrates how games can explore difficult subjects through symbolism, environmental storytelling, and immersive presentation without relying on conventional gameplay systems. While its abstract storytelling and mature themes make it a niche experience, players willing to embrace its unconventional design will discover a memorable journey that lingers long after the credits roll. It is a powerful reminder that horror can emerge not only from monsters and darkness but also from the struggles that exist within the human mind. Rating: 9/10
When you think it's over, it's not. You will know. This game had a very positive impact on my life. Thank you to Sirhaian for making it. Can't recommend it enough.
This is such a beautiful game and it carries a meaningful message. It'll always hold a special place in my heart.
Big trigger warnings apply, if you can experience it I highly recommend it, it's a very well done game, experience really, very provocative and hits really hard. Personally I found it very relatable in a way that made me feel very understood, it's not too often that media depicts things in such a raw and true way. This game definitely feels like it searched inside your head and decided to then lay everything in front of you
神作无人啊!!制作者简直就是天才来的!场景和音乐做得都太美了;创作者和玩家互动的剧情模式特别有意思,游戏里很多墙上的文字完全符合我心理活动哈哈哈;游戏里的心理恐怖氛围营造得特别特别棒,玩得时间久了真的会感觉身心有一点不适。如果硬要说有什么缺点的话,有两关跑酷好难。。即使是二周目也试了很多次。
a good play when suicidal
F1shst1cks56 approves of this game
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.