
Welcome to what's left behind. Explore a silent village after a failed mission and discover, little by little, that not every cure is a miracle. What the Healer Left Behind is a short, atmospheric first-person psychological horror game where unease grows with every step.
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About
How many times have you used resurrection in an RPG?
A party member falls in combat.
You open the menu and use a spell, an item, or an ability.
And then the character returns as if nothing had happened, and the mission continues.
But… what if something had happened?
In What the Healer Left Behind, you take on the role of a swordsman sent on a common guild mission. Just retrieve an item, return to the village, and maybe give a report.
The mission fails.
Not everyone returns.
And someone is brought back.
The village is still there. The houses are still standing. The streets look the same.
But something doesn't fit.
The silence lingers. The healer's presence becomes unsettling. Fragments of information emerge where they shouldn't.
As the night progresses, the world begins to behave strangely, and little by little, it becomes clear that the resurrection was not a neutral act, it was a choice.
Everything points to a single isolated place, far from the village.
A place where something was left behind.
And that shouldn't have been brought back.
What the Healer Left Behind is a first-person psychological horror experience about faith, trust, and the unseen consequences of accepting miracles without question. A short game, focused on atmosphere, environmental narrative, and growing unease where the horror doesn't come from death, but from what insists on remaining alive.
Features
First-person narrative experience
Psychological horror focused on atmosphere and tension
Structure divided into acts, with clear narrative progression
Retro visual style inspired by games from the early 2000s
Short and experimental game, focused on sensation over combat
Genres
Stats
Languages: English, French, Italian, German, Spanish - Spain, Hungarian, Polish, Portuguese - Brazil, Romanian, Russian, Czech, Turkish +1 more
Engagement
Reviews
👎
gg
Годно
Just not that interesting to me.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 29 reviews with recorded playtime.
El juego se bugea cuando se va a tomar la caja en el acto 1, historia larga y blablablablablablabla
Ca parle TROP, trop sombre, jeu hyper moche. Même les jeux sur Nintendo dans les années 80 étaient mille fois mieux fait. Passez votre chemin, ce jeu gratuit ne mérite pas d'exister.
Lacks a basic menu during gameplay. Make sure you choose your language before starting. That said, Act 3 gets kinda freaky. Recommend, especially if the game gets updated.
The description is way more intense than the actual game, unfortunately. The concept is fine, but the execution is bad. There's no real sound design to the game at all, no music or ambient sounds, just footsteps and a couple scream effects. The pacing is not great, and the one part where there's an enemy has zero danger because they just drift towards you slowly. And the graphics are... well, not good, and also obviously tested on something like a 4:3 screen. The biggest issue is the "sleeping" scene where the blinking effect is made by two boxes clapping together... but on a wide screen you can see the rest of the room to the sides of them as they meet in the middle. Same with the well, the rope just rises up through the top of the well. It feels very much like someone's first student project, but this dev put out another paid game so that can't be the case.
Esta muy bueno un poco tosco pero es un buen juego, lo unico malo que le veo es que no te deja modificar lo que ocupa de la pantalla, que no se pueda golpear a pesar de tener una espada y la cantidad excesiva de dialogo (Aun que entiendo que sea necesario para entender la historia). ¿Lo recomendaría? obviamente que si, es un muy buen juego
Крутой ретро-визуальный стиль консолей n64 и PsOne! (Было бы круто если бы текст был в красивом пиксельном оформлении под средневековье, а не в серой ерунде которая выглядит как артефакт или баг!) а его тут много и это портит погружение в годную инди игру которая напоминает рассказы Клайва Баркера и серию фильмов Сэма Рейми (Зловещие Мертвецы) и так и кроет ностальгией по концу 90 годов! Крайне неожиданно и круто для бесплатной инди игры от которой я ожидал мега треша и удаления с аккаунта!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.