
Your orders are to surrender, but you prefer death to dishonor. As you take on the enemy, their general will devote more resources to the fight in hopes of crushing you. He will send helicopters, tanks, planes, artillery barrages, and eventually grab his shotgun and come after you himself.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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Reviews
too hard
[h1]Before I played We Surround You, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
Great music i lasted to wave 7
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Hours played at review time, across 24 reviews with recorded playtime.
"We Surround You" is a laughably bad single point wave survival shooter... you play a soldier with a gun in the middle of the map and blast waves of tanks and soldiers... that's all there is to it. This looks like it was made in Adobe Flash... it's worse, it was made with Java... in fact the whole game is so badly put together it's a complete joke. So this looks like an old 1990's Adobe Flash game that you might play in a web browser, and the problem there is obviously Steam wasn't intended to try compete with Chrome and Firefox. If it can be done in a web browser, it's not even close to a cutting edge PC gaming experience. That's a problem. The game here, such as it is, is of a pretty low technical standard. The implementation is basic and comes across as threadbare, more like a 'weekend project' rather than a commercial release. An experimental piece... and the experiment is "can I spend $100 on Steam Direct and then call myself a game dev?" While that $100 spend on Steam Direct probably made the developers feel good about themselves, we have to ask why this kind of thing is good for gamers. In terms of visuals, this features really godawful MS-Paint tier "art" instead of real graphics. It's hard to say if this was because the developer didn't have the skill to do the job of creating 3D visuals, or couldn't afford to hire someone who does, but it also doesn't matter. What matters is that this looks much worse than most other games because of that decision, and that's a major deterrent to gamers. The deplorably bad visuals here come across as an insult to gamers. This game is fairly dated at 5 years old... and even back then it looked old and busted compared to contemporary, professionally made 3D games of the same period. It looked bad then, it looks worse now. Now on to pricing and value for gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 2 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Since free games don't contribute to your game collector badge and other profile stuff, is this a worthwhile addition to your Steam library? This is a "nope". While it won't necessarily cost you money, the time and hard drive space it requires could be better invested in one of the many higher-quality alternatives on Steam.
NOOB
Very short game yet very fun with an epic rock soundtrack.
Its very good
Short Game I love it. The Best sound track out of any game ever. Easy to learn but hard learning curve. Top 5 game of all time/
☀️
GİTTİKÇE ZORLAŞAN BİR OYUN AMA GÜZEL BEĞENDİM
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.