
Warzone VR is a cross-platform multiplayer virtual reality shooter. Player progression, customization, squad vehicles, large battlefields and dedicated servers.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Warzone definitely has bugs, but I knew it would. One of my first games I got on their discord and got a bunch of people together to play and we had one of the mods in our server. They helped us with whatever bugs we found and had one of the best vr battles I've ever participated in. The gun combat is great and the teamwork needed to complete the fight I have never found in another game. I say buy it while it is still in early access to help support this game. It is sure to get better so please do support it.
If your looking for an up and coming FPS with a dedicated Development team this games got you covered. Especially if your looking for something that will run smoothly! Ignore these rediculously short sited reviews they fail to take far to much into consideration. For instance unlike Contractor, Pavlov or War Dust this game can actually maintain 90fps on my min spec rig. The Dev's goal is to have a crossplatform server system that will include PS VR and Oculus Home. This mean unlike the mentioned games a focus on peformance not eye candy that hurts your player base with abismal frames. Post the PS VR release there is a great chance theses will also become some of the easiest lobbies to fill. While we love our PC VR PS VR is a massive player base that is untaped by any current multiplayer VR FPS. Almost every negative review so far is a user who spent less then 15 min in game and made no effort to ask for support or report an issue. Just because a game "Contractor" went into EA all super polished doesnt mean the definition of EA has changed! Since Launch day yesterday there has been multiple patches to address issues as they arrose. With an expected fix time for bugs being less then a week there is no reaon for the rash "this game is dead on arrival" opinions they are based on a lack of experience and a short sited view of the games future.
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Modeled estimate over time.
Hours played at review time, across 35 reviews with recorded playtime.
Ah...
It's a lot of fun to play with a med/full server. For the price it's hard to beat. Met a few of the dev's in game, seem like a good group of people that really want to see the game succeed.
This game is still early access, and for being an early access game, it is amazing. Naturally there are many bugs and things that still need to be fixed, but this is a game in development. I would recommend buying this game and supporting its development closely, as I believe once finished it can be hugely successful. The movement system feels pretty good and the weapon handling is great, it feels very natural. If you're one of these people to purchase an early access game for $10 and then complain it isn't finished after logging 30 minutes, just don't waste your time, or the time of the people supporting development. If you're willing to follow this game and wait for its coming greatness, then $10 is a steal of a price.
Avoid this developer. It appears they've completely abandoned this title and working on another title they can sell and abandon.
Having played many of the current fps vr games I see a lot of potential with warzone having played a decent amount of time of the game. The dev team is very interactive and responsive to player feedback and work hard to address any issues that occur. The most promising thing for me is the integration of vehicles (only mrap atm) where you can have multiple individuals inside with a cockpit style view and operation which is far more interesting than what is currently available in war dust. The game requires you to make an account but this is for supporting the implementation of cross-platform play with psvr. The gunplay feels good and has nice features such as a visible bullet in chamber and although there currently is no selective fire it is a feature that is planned to be added. Most importantly this game is an early access title and as such issues will occur and it is unreasonable to expect all titles to be perfect upon release.
This Game can go to Hell, Stays in Hell and Burns in said Hell, Literally Terrible Game, Multiplayer Doesn't Even Go Online, The Keyboard at the Start is Too Blurry and THERE'S NO ONE EVEN ONLINE, I DEMAND A REFUND
horrible just horrible "VR experience" ONE empty NA server and clunky performance is all you need to know
I'm going to be honest in the fact of Beta Testing the game with them. Just like any other devs they go through a lot of time with bugs and when you have a deadline it makes it hard to clean up the mess before launch or early access. For the price its worth compare to most Early Access VR shooter, its worth the 8, 9 or 10 dollars to help clean this game and make it into the FIRST cross-platform Multiplayer Shooter (minus Rec Room even though its a social expereince with mini games which is free). The Weapons has a good handle, the vehicle in the game is so easy to handle no one should have issues driving it, even though it still needs a bit of fixing. game modes are lacking, but it will pick up once they fix the bugs. Only one map, but big enough for massive players up to 32 when everything is ready. as much as I seen "Zero Killed" fall into the same catagory as this studio is going through with players giving it just one shot of the game and not helping the devs to improve on it. I'll continue to support them for all the bugs I find so in time I will see this on PSVR as well and then it will pick up with players. (even though there is not much people playing due to time difference and work schedules.)
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.