
In Warhammer 40,000 Space Marine you are Captain Titus, a Space Marine of the Ultramarines chapter and a seasoned veteran of countless battles.
Most likely between $19.9M and $56.4M. How we estimate →
Checked against 8 developer-reported games
Cheapest copy: ≈ $4.14 on Steam · Ukraine (−90%). Compare 15 prices in 15 markets →
Reviews
Themes across 1047 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Really, really good game. Peak 360 vibe. Only issue is for some reason I cannot for the LIFE of me get my GPU to run this game. You need a decent processor and a good amount of ram, at least an i7 or 16gb. Thats my only gripe. FOR THE EMPEROR
it's enjoyable but dated by now. Has a few bugs ( i fell to the floor when atop the Titan or i got stuck in a rock after executing an orc that stood next to it). The hand to hand combat sections are squishy and fun but half the game requires aiming down sights and shooting from a distance to get by. Surprisingly many areas that feel like boss rooms but are empty corridors for traversal and immersion. Not that many bosses after all. Runs well and no performance troubles of any kind. Facial expressions are limited despite the great voice acting.
Warhammer 40,000: Space Marine is one of those classic titles that has aged surprisingly well. Even in 2026, it maintains a very positive rating, largely because it captures the visceral power fantasy of being a Space Marine better than almost anything else. The core of the game is its combat loop. It is a seamless blend of third-person shooting and brutal melee combat that still feels incredibly satisfying today. You aren't just hiding behind cover; the game actively rewards you for being aggressive. Executing enemies to regain health is a mechanic that forces you into the fray, and the impact of weapons like the chainsword and bolter makes you feel like an unstoppable tank. The consensus today is that it serves as an excellent origin story for Captain Titus. Many players are picking it up in 2026 specifically to get the full narrative context before diving into the sequel, Space Marine 2. For a roughly 7 to 10-hour adventure, it delivers a tight, focused experience that doesn't overstay its welcome. The atmosphere is grim, dark, and perfectly in line with the Warhammer 40,000 lore, which fans of the franchise appreciate. However, we have to be honest about the limitations of a game from 2011. The graphics are clearly dated, with a lot of low-resolution textures and a very "gray and green" color palette that looks quite flat by modern standards. You will also encounter some clunky moments, like AI allies getting stuck or physics bugs that, while often funny, can be slightly annoying. The difficulty also has some noticeable spikes toward the end of the game, where it briefly loses that "power fantasy" feel and forces you into more defensive, cover-based scenarios that don't quite show off the game's best strengths. It is worth noting that the Anniversary Edition includes the soundtrack, manuals, and strategy guides, which is a nice touch for collectors or lore enthusiasts. Some players have reported minor technical hitches on newer systems, but generally, it is stable enough to enjoy without major issues. The verdict is that this is a classic "must-play" if you are even remotely interested in the 40K universe. It is not the most technically polished experience you will find on Steam in 2026, and you shouldn't go in expecting modern movement mechanics or deep open-world systems. Instead, go into it for the pure, unadulterated joy of massacring hordes of Orks. It is a short, punchy, and highly rewarding action game that remains a pillar of the Warhammer gaming library.
- Historia - ☐ God ☐ Muy buena ☐ Buena ■ Mediocre ☐ Mala ☐ Muy mala - Gameplay - ☐ God ☐ Muy bueno ■ Bueno ☐ Mediocre ☐ Visual Novel (No hay) ☐ Malo ☐ Muy malo - Música - ☐ Nier Tier ☐ God ☐ Muy buena ■ Buena ☐ Mediocre ☐ Mala ☐ ¿había música? - Diseño de Niveles (jugable) - ☐ God ☐ Muy bueno ■ Bueno ☐ Mediocre ☐ Malo ☐ Muy malo - Apartado Artístico (Escenas y personajes) - ☐ Cada vuelta de cámara un fondo de pantalla ☐ God ☐ Muy bueno ■ Bueno ☐ Mediocre ☐ Malo ☐ Quiero des-ver este juego. Comentarios: Gran videojuego, con momentos dificiles una historia que esta bien pero sobre todo se siente muy bien reventar a los enemigos una y otra vez.
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Oh top !
This game is great, the gameplay is fenominal, the music rocks, the story is great, a 10/10 game.
buenisimo
Space Marine 1 was a perfectly serviceable shooter. I don't mean that in a negative way, or in a positive way, so much as... well, a neutral one. It's showing it's age in many ways - clunky keyboard controls (Though, full keyboard mapping (even if questionable) unlike some contemporary titles such as Dark souls), Unremarkable story and strangely variable balance - but ultimately, does pretty well in it's SP campaign and doesn't outstay it's welcome. Unfortunately, the story of this game doesn't end there, due to the incredibly frustrating MP completion requirements. Let me preface all this by saying that, in and of itself, the Campaign of Space Marine 1 is ultimately solid, decently paced, and while it has some balance issues when it comes to things like explosives or laser beams, it's a good time and something that I thought was not a bad experience. It was decent fun, and while I probably won't play it again, I had enough of a good time to say that if you don't care about completing games, this is a great choice for a session or two as you finish up the campaign and have some cool moments. If, however, you do care about completing games, or you want good value for money, then you should *not* get this title under any circumstances. About 40% of the game's completion rewards are geared towards a completely dead MP scene. Why Warhammer games seem to have this unhealthy fascination with multiplayer is beyond me, but just about every single Warhammer game i've ever looked at has some kind of parasitic MP mode tacked on with several achievements related to it. I can't even say it's a product of the times, because they're still doing it today. Grinding dead MP lobbies with recruited allies to grind out a bunch of dumb achievements that haven't been earned in the spirit that they were intended to be in likely a decade at this point is something I've grown used to, but is certainly something I do not enjoy. Listen, Games Workshop, I do not have five friends I can reliably summon at a moment's notice to play these old titles with me, to check off the "spend hours killing each other for internet points" box. Even if I did, I would be loath to ask them, because it's not fun, entertaining, or a good use of time. Stop doing this. Stop trying to shoehorn in MP into all your titles. The combat in this game is not notable, interesting or varied enough to warrant anyone wanting to play this at length in MP, especially not nowadays when Space Marine 2 is out. Space Marine 1 is a decent third person shooter that proves completely tedious to completionists. If the campaign was remarkable, remarkable enough that I think it alone would be worth the sale price, this would be positive. However, given as it's only considered to be about 60% of the game, or about 20% of the playtime, It's absolutely not worth it. I really hope that one day, I can play a Warhammer game that *doesn't* have this problem in it.
очень крутая игра,меня порадовало что мультиплеер еще живой. Теперь думаю потянет ли у меня вторую часть,если да то куплю ее в будущем