
Warhammer 40,000: Gladius – Relics of War brings you to a world of terror and violence. Four factions will engage in a brutal war for dominance over the planet’s resources. In the first turn-based 4X strategy game set in Warhammer 40,000 you will lead one of four unique factions.
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Cheapest copy: ≈ $0.82 on GOG · Russia (−79%). Compare 31 prices in 15 markets →
Reviews
Themes across 1062 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
So, I have been playing the game for a long time, from Slitherine's playtest to this day, and now that I know enough of it to somewhat reliably beat impossible with most factions, it is time for a review. It is a nice mix of 40K and 4X, with a ton of DLC content, but it has a few niggling issues: - The main one is that on the economic and on the military layer, there is a single good way to play each faction: You need to research every unit you deploy (not as a part of a "packaged tech", like in Civ, but each unit individually), so you end up always relying on the same units, as getting a varied force is a waste of research points (basically, you research the few busted units that will allow you to survive until the next busted unit). - Economy is complex, but there is a good way to manage it, and a lot of way to shoot yourself in the foot: Basically most "buildings" have an upkeep : they need population and energy to run, but population needs food, "loyalty", which both require other buildings to get. So a lot of the building choices are forced, and deviating from that will leave you with a negative income, and no good way to recover (loyalty increases or decreases ALL of your resources, so not keeping it always positive can cripple your economy with the other elements needed). - So in the end, there are relatively little choices to make: Something like: infantry OR tanks (you can usually NOT afford to get more than 2 unit buildings, but many factions need the building that allows them , and as the techs to improve them are usually not the same it is pretty hard to pull), especially at higher difficulty levels where the AI will come at you with numerous end tiers units relatively fast. - Last point is that you don't have access to enemy factions without their DLC, so you need to get them to have some variety in your games against AI. I still recommend the game because I think it is one of the better recent 40K games at the "grand tactical" scale,. The combat is quite good, and it is one of the few 4X with 1 unit per tile in which I really like it: you usually have to manage several "fronts", and the different factions do play quite differently from each other. It is also one of the 40K games with the most content, as there are quite a few factions, and many units per faction (too bad trying too many of them is usually a "wrong" choice!).
[h2] 反人类的任务系统 [/h2] 虽然是免费游戏,类文明的RTS。任务设计就是一滩屎!! 你也不想在当帝国卫兵的时候家门口突然刷出一堆雷霆大机器人吧(机器人回血快,血条长,会反伤)。我的兵都在前线跟兽人干仗呢,走路慢,根本来不及回防。:( 你也不想当太空死灵的时候打叛军吧,叛军都是一个个刷,满地图都是,都是6,7级以上的打都打不动。每一回合刷八九个,刷了大概有十几个回合,非常烦。给我打得一股无名火。 [spoiler] 去你妈的 [/spoiler]
computer knows where you are at all times and the fog of war makes it so you can only see at best two hexes away so get used to every enemy hiding just outside your range of view
Game is fun, that being said...10 to 15 dollars per pack to unlock the full experience is ridiculous. 150 for full game? yea ill pass. i hate this model and will never support it. i might get it on a deep discount. but not full price.
本以为对4X游戏没兴趣,结果意外的好玩,战斗爽 ai强度要是能由忠诚数值加成和智商高低两个因素来改变就好了,现在改难度和改忠诚就是同一个功能 以及有时候1v2ai刷的太近了,按理来说不应该刷地图两边吗 图鉴也有可以改进的地方,比如单位页面的排序可以从科技高低排序,或是以制造厂分类排序 教程很多东西没说清楚 科技树描述和其它东西翻译有些错误,能修正一下的话就太好了
TLDR- Besides all the DLC It's a really fun game that is like Civ without all the extra governance and is all out constant war I got this game when it was free during the WH:SKULLS event. It's almost like Civilization made a WH40k game. It is turned base, has resource management, tile building, a research tree, and a ton of fighting. It does not go as far as Civ does with government, trading, alliances, unit upgrades, and age progression. You land on Gladius Prime with a few units and and do your best to survive against nature and the opposing factions, found a home base, build a few buildings inside of it, start pumping out units and get ready for constant war. Each faction plays differently, some are easier to play than others, but everyone is deadly in their own way. You start off with Space Marines(Adeptus Astartes), Imperial Guard(Astra Militarum), Orks(Greenskin Boyz), and Necrons(Soulless Xenos). A lot of content is locked behind DLC and I dont agree with it, but I am more willing to buying some of them on sale since i got the game for free. Adeptus Mechanicus is a good choice if you can learn to use then correctly, the Adeptus Astartes have a DLC specifically for them that has some pretty overpowered units, but there is a way too much locked behind paywalls. I guess that's just how GW works.
if it didnt cost literally almost 200 dollars for the full game it would be peak
This is a very good game and yet I'm also going to recommend AGAINST buying it. Definitely do not buy at full price, but at least wait for a discount. Reasons are the poor support for this game and the DLC practices. Can a game developer stumble on a very good game design, purely by accident and really, really not know what makes their game good? I think it could happen and Gladius could be exhibit A. So let's get the bad out of the way first: 1. There's a lot of overpriced DLC for this game and a lot of consists of some good, interesting units sold alongside with inexplicably bad or redundant units, spread across the different factions, including factions from other DLC. Some of the DLC is decent, when there's a also discount event, but you probably won't know which is which before hand, unless you really take the time to look into it. 2. All this time, while making and selling more and more DLC, the developers won't fix old bugs for this game. 3. The balance of this game is way off in many areas. A lot of units on the roster simply never get built when playing the game optimally or even just somewhat effectively, because they serve no role next to better units. For multiplayer it also matters that the different factions are very unequal in power. This game is a highly inaccurate and very creative translation of the official Tabletop rules for Warhammer. It has no die rolls for hitting stuff and no wound points and no evasion and other basic stuff like that, but instead the damage that units can do to other units during their turn, is 100% predictable and shown to the player before the player commits to an action... and it works. Silly as it is, it works really well. That predictabilty turns the turn-based, tactical part of the game into a type of puzzle, where the player needs to figure out the correct order of actions for their units. There's still a lot of uncertainty on the strategic level, due to the randomized maps and the fog of war hiding units, but from turn to turn, the game becomes a series of entertaining puzzles. You can play on big, random maps with a lot of players or many computer controlled players, but what this game excels at, is quick, short sessions on small maps. You can also turtle at the beginning and draw the game out for top tier units to come into play and some players of this game even prefer that style, but you don't have to. The factions are also differentiated enough to keep new game sessions varied and interesting. Many strategy games have a diplomatic layer and many game developers struggle and fail to make a decent script for the computer controlled players, so here the developers simply gave up and didn't include diplomacy and this turned out to be a good thing. A very good thing indeed, because it helps to make the game much more focussed, on the things it does do really well. (Later on, the same developer did include diplomacy in their newer game, Zephon and that part is just as wonky as you'd expect from games in this game genre). The strategic and tactical computer scripts are also bad, but that's what massive bonusses for the AI factions and difficulty settings are for. The map and game settings are also varied enough for this game. What also helps this game is everything, from strategy to tactics, happening on just one map, instead of seperate battle maps like in games such as Total War or Age of Wonders. There's a place for that too, but this game excels at short games and the integration both speeds things up and also makes every choice feel more connected. City development, the game economy and the tech tree are also very simple for this game genre and again this turned out to be a very good thing. The tech tree in particular, offers meaningful choices, instead of a lot of tiny incremental bonusses, unlike most other turn-based strategy games. All this helps to place the focus squarely on the turn-based combat and that's where all the interesting stuff happens. Most units have interesting abilities and specializations. Trying to make them work well together is the fun part.
I am having a lot of fun with this game. It "feels" a lot like Warhammer 40k, having a hive city surrounded on all sides by orks and necrons as the grim dark music plays and my guardsman die horribly.
Can't recommend the game due to DLC pricing policy. They took worst from Paradox and Sega Total War series games DLC practice without providing Paradox or Sega quality. Base game is cheap, I either purchased it on discounts or received for free. Can't remember now. I ran introduction and, oh boy... By screenshots I expected it to be Panzer/ Fantasy General game series. But it turned out to be just another Civ like game (reminded Alpha Centauri), or better say Warlock / Endless Legends kind of games. It has some tactical part, but still not Fantasy General. Resources are abundant, game strategy is "kill'em all / capture all flags". They have heroes, somewhat technichal tree, etc. I played intro for around 5 hours. Basically for 2 reasons - didn't know some mechanics (and oh boy, their tutorial is messy and hints are not actually helping) and I wanted to try every possible aspect of the game at least for Marines. From positive side, game do have tactical part and your army mix influence the game. But, I just had 3 heroes, basic marines, heavy troops and tanks and that solved everything. And I was not even past Tech level 4. I don't know what game should look like for me to reach Tech level 9. Now I look at DLC.. and they are priced at 56x times of the price I paid for original game . I am just not there. Uou put 90% on original game on every sale event, but your DLCs are at most 10% sale. Considering this is 2018 year hame, that sounds like a joke to me.