
Awaken as an unstoppable warrior and battle alongside your friends in this story-driven free-to-play online action game
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | Free | 88% | approximately $0 |
| Google Play | Free | 82% | approximately $5.8M |
| PlayStation | Free | 87% | #13 |
| Xbox | Free | 84% | — |
| App Store |
Reviews
Themes across 3244 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| Free |
| 97% |
| — |
| Epic | Free | 92% | #60 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
To much of a grind. To many things with little to 0 explanation of what to do for returning players. Good game if you want a second Job with 0 pay.
Общая оценка: 5/10 В целом игра неплохая, но меня она почему-то не затянула. Думала, что когда-нибудь к ней вернусь, но прошло уже около восьми лет, а руки так и не дошли)
This game is a waste of time, and I don't mean that in the sense that you'll be wasting a lot of time grinding for items or waiting for parts to be built, that part is fine, I accept it and enjoy the grind. The issue is the game is designed in such a way that, depending on what you're doing, your time will be wasted on the following: - Loading screens, waiting screens, confirmations, finding what you need in the UI - Downtime, empty level traversal, dialogue or cinematics that you can't skip, in game story/dialogue that will pause the mission progress from continuing until it plays out - Engaging with half baked boring mechanics that are less fun than the very good Frame combat and missions (Drifter, Operator, Archwing) - Boring story missions filled with empty space or waiting while offering 0 unique challenge or rewards apart from the rewards you get for finishing the questlines > In general story missions have 0 respect for you as a human being and are just designed to dog walk you around from point to point while trying to force feed the story to you - The RNG of reputation bounty mission that can either have you load in and do one of the basic mission types the game offers which work well, or go play where's Waldo with caches - Heaps of invincibility/weak spot/time wasting bosses that will expose themselves for a couple of seconds and then play out 30 seconds of nothing before you get another shot at their ambiguous hitbox - Bugs that make you restart the level/mission, or the common bug that points in you in the wrong direction for extraction/interactables The core of the game is fun and addicting and keeps you wanting to come back even after wasting hours of your time on joyless garbage, but as you keep playing joyless garbage takes over.
No entiendo nada, pero buen juego
i framed during war 10/10
Пропаганда...
Would be a good game if the entire difficulty wasn't tied to spending money, unironically. At a certain point in the game, you will be completely blocked from progressing further until you spend hundreds of real money to buy upgrades for your character/weapons, and i wish i was kidding. There's literally Free-to-Play filter Bosses (like the Fragmented Suzerain) who are put into main quests specifically to filter out F2P players, since they are genuinely unbeatable unless you have spent money into the game to optimize yourself, which is impossible to do if you don't pay since the farming zones for the high-end gear you need are locked into the end game.. or behind other filters for F2P players.. hence being a vicious cycle that requires you to spend money to progress into the game And i'm not even mentionning scummy practices like how loot drops are affected by your inventory, intentionally making loot rates lower for items you need to craft stuff, or how some ressources are literally made to disappear from your inventory after a certain short amount of time like 24 hours for Argon Crystals LOL Genuinely one of the worst cash grabbing games ever made, it becomes PAY TO PLAY after a couple of hours, factually.
No
All the other timesinks are dying. But this is the last great timesink. ALL my free time, and all of it for [h1]FREE™.[/h1] I really can't complain. You might be saying, "why would you want to play a game to just waste as much time as possible?" and the answer is simple. I am without my Destiny.
Вернулся после долгого отсутствия, поиграл месяц, увидел обьявление прайда. Больше не вернусь. Прощайте!