
WARDOGS is a TACTICAL ALL OUT WARFARE FPS where one hundred players split across three teams fight over the control zone. Set in the derelict industrial mountains of Eastern Europe on a destructible battlefield where teamwork pays and cash is king.
Most likely between $106.1M and $300.5M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 78% | approximately $176.8M |
| Xbox | Free | 0% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $18.43 on Steam · Ukraine (−54%). Compare 14 prices in 14 markets →
Reviews
Themes across 1436 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
你冯了个臭福的傻福,游戏都进不去一启动电脑就卡死,做你老冯的游戏?我电脑没多好也不至于有这么烂吧?32g开不了你个游戏是吧?
Big dog
The devs have gone out and said they dont care about their normal customers. one should NEVER tell the customer that they prioritize one type of customer over another. so by whitelisting streamers they are saying that they dont care about the average person
For those of you defending the devs know this they had 4 years of knowing the hype of this game. Plus 2 betas and play test with betas reaching over 200k plus pre orders and now they are saying we didnt know we needed more servers. This isn’t ignorance, they knew. People comparing other games saying it was similar would have already had their games fixed by now. I’d understand if it was anything else but they knew this would happen for 4 years. Currently as of writing this you can be in the login screen for 8 hours and still will be in 100k Que position. I’m glad they got this many interested as it’s a good game, but the planning to get people was pure laziness or just not on their to do list.
i pretty much like any combat game with helicopters and/or voip. This has both.
Feels like I'm playing Desert Combat again. We're so back
自由度はある。 だけど、しんどいゲーム。 例えば、前線までの経路で待ち伏せして補給線を断ったり、陣地構築に専念しても良い。 前線までの移動スピードも車両やヘリを使うことで多少はマシになる。 それでも何故お勧めできないのか。 それは前線までの間隔が悪いから。 デスして復帰して”武装を買いなおして”少しの間の移動。 これが1回2回繰り返すならまだ良くても何回か積み重なると段々と苦痛に感じてくる。 装備を買うというのが、面倒くさいし移動も段々苦痛になる。 楽しい時間よりも作業とかめんどい時間が積み重なってやりたくなくなってしまう。 熱中させるには、前線までのスポーンを楽にすることと、装備関係をもっと楽にすること、キャラクターの動きをより軽快にすることは必要。 リアル寄りにしたいのは理解できるけど、悪い意味で苦痛を提供し続けるとユーザーが定着しにくいと思う。
war dogs more like uh war pogs
我买的是排队模拟器吗,退了
Once it works its good Still a better launch than Battlefield 4 btw