
WARDOGS is a TACTICAL ALL OUT WARFARE FPS where one hundred players split across three teams fight over the control zone. Set in the derelict industrial mountains of Eastern Europe on a destructible battlefield where teamwork pays and cash is king.
Most likely between $106.1M and $300.5M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 78% | approximately $176.8M |
| Xbox | Free | 0% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $18.43 on Steam · Ukraine (−54%). Compare 14 prices in 14 markets →
Reviews
Themes across 1436 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Finally a fun shooter again. Plays like an old battlefield with new twists to keep it relevant to today’s market. Really looking forward to see what they do with this. Super transparent dev team and it feels like a game they made because they would want to play it. Breath of fresh air.
适合不想跳过激烈战斗 又想体验大战场的Csgo,三角洲行动,瓦罗兰特玩家
独狼不建议玩 !!!!! 黑队问题严重的要死 BF好歹不能局内换边这逼游戏但凡你们队有个内鬼FOB就别想建起来,信息全让黑队看完了, 独狼想升突击兵难度堪比三角洲独守攀升,单人能开的载具就一个小鸟和一个单人开跟火箭鸟没区别的武直以及一个要九十级才能买的PZH,一辆机枪悍马才3000-4000一辆不带机枪的小鸟要6000武直更是18000,步兵更是一套下来7000往上,防空阴的要死,1发毒刺才800而热诱要750跟别说局内还有只要有个大锤和FOB就能建的固定防空,优化更是重量级一天一个帧数。我第一天把画质调好了开DLSS2X出生点能跑200往上第2天回来一看就剩60-70重新调一下变成100左右,开枪但凡卡一下变60-70直接拖不动
踏马的,反载武器至少得能反载啊,一个b悍马吃三四发桶子才能炸是吗,你这反载武器是被史密斯专员贪完了吗,还有步兵装备起一套都得好几万,贵死了!
wardogs is a game that attempts to fit everything in vogue for a [CURRENT YEAR] shooter into a single experience. the scale of battlefield's combined arms, squad's team and squad play, arma KOTH's core gameplay loop and possibility of content, tarkov's looter shooter mechanics, all with a sheen of realism. does it achieve this encompassing vision in a tight and, most importantly fun, package? to an extent. the game *is* fun, but is hindered by some serious issues. it lacks long-term variety, the grind is atrocious after level 15, the balancing is problematic... for an FPS game, the shooting feels unresponsive and clunky at times, and not in a "realistic way". sure, it's in early access, and the devs have promised swathes of content to come, but which dev team hasn't? i don't wish to disparage anyone from buying and indeed enjoying the game, because I certainly have, but rather to be cautious in hyping this game up as something beyond what it is. it's a solid shooter that attempts to fill every niche, and in the process fail to achieve what made other, more "focused" games engaging.
El juego esta muy bien, quedan cosas por pulir y mejorar respecto a la jugabilidad, manejo de vehiculos y algunos aspectos menores. Lo que si creo necesario es un sistema mas intuitivo y sencillo para coordinarse entre equipos/jugadores, ya que el chat se satura y resulta imposible. El juego mas alla del combate individual requiere labores de logistica, transporte de personal, construccion, defensa y escuadrones de ataque, sin un sistema que pèrmita a los jugadores coordinarse, se pierden muchas partidas cuando no hay una dinamica comun. Por lo demas esta muy bien.
人均跟踪迫击炮,300米狙,你藏哪都有人能直接过来打你,游戏环境恶臭,官方没有任何措施,游戏体验极差
It has its frustrating moments, but overall I am having fun, so I would recommend it.
It's basically arma 3 King of the Hill, but with a functional engine. It's great
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