
War Thunder is the most comprehensive free-to-play, cross-platform, MMO military game dedicated to aviation, armoured vehicles, and naval craft, from the early 20th century to the most advanced modern combat units. Join now and take part in major battles on land, in the air, and at sea.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | Free | 71% | approximately $0 |
| PlayStation | Free | 82% | #49 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 3267 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
这篇测评是写给那些想入坑和已经入坑的新玩家写的,如果你还没入坑,赶紧把这款游戏从你的库里删除,这个游戏的平衡和收益简直就是一坨,你想玩无非就是两种开线方式(这游戏是跟坦克世界那种方式差不多的)花300多买辆金车或是手开,我就是纯手开的,目前大概700小时1.1KD,这游戏你纯手开就是坐牢,500小时下去你连一点正向反馈都没用,永远不是在被炸鱼就是在被炸鱼的路上,这游戏就是一条食物链{挂狗>老资历>中登>小资历>买金车的阜男},你想要纯手开一条线起码要1000+小时的时间,我相信你也看了测评区其他人的讨论了,动不动就是1500小时起步,你真的以为自己20,30小时就买辆金车,看几个教学视频就能吊打2000小时的老资历吗?不可能的,我不是说那些老资历有多不可战胜,但你不的不承认,这游戏又没有elo,你玩一把初始房可能俩边炸鱼的老资历加起来比其他所有人都多,这游戏的收益能让你了解苏联为什么解体,你买了金车与其说是在加速开线,不如说在增加你的沉没成本,玩了就得花几百小时的时间被人当狗打,就算开出一条线了,可能这个版本其他系发个新车,加个新弹药,你开的系在别人眼里就变成路边一条了,不玩你的300多大洋就喂狗了,不如我去淘宝上买3个圣杯轮着用,3个圣杯我次次玩次次爽,300块买个金车你被别人当圣杯用,人家还是免费用你的。总而言之,你花大价钱买金车不如花这钱给自己的生活添点乐趣,人生长着呢,不必要和一款游戏死磕到底
genuinely still on the vk or 100mm sherman, this game is terri
Terrible game. COPY and paste spam. not enjoyable game and would never like to play agian. I have over like 400 hrs in the game on all acounts. Would not reccomend.
The game is decent for casual flight but the monetization and grind is THE WORST IMAGINABLE SYSTEM FROM HELL. This game will actively try to waste your time at any opportunity. It's really not worth it. There are better games out there
Jeu de merde ou les gens ne savent pas faire la différence entre les mots GROUND et AIR Vous vous retrouvez soit Uptiers la quasi totalité de vos games Encore plus au br 6-7 ou vous affrontez des tanks d'une autre époque (WW2 vs Cold War) ou les Tigres 2 rencontre des AML90 ou des M109 voir même des T54 et leurs tourelles rondes infames Imaginez faire courir une clio 1 contre une ferrari, c'est à peu près la même chose Sans compter si vous avez la chance d'être vous même en uptier, vous faire chier dessus constamment par des gens ne comprenant pas que GROUND veux dire bataille au sol et donc avec des tanks, vous vous retrouvez alors avec minimum 5 avions en l'air qui vous atomisent à coup de roquettes ou bien de canon automatique sur-cheater (Coucou le YAK-9 avec ton 45mm APHE) Et pour tout ceux qui me diront, t'as qu'à prendre de la DCA, t'as qu'à jouer avion De une, toutes les DCA se font littéralement OS, la seule viable est le M163 américain qui sature le ciel et qui, à l'aide de son radar vous permets d'en sortir quelque uns Et pour l'autre solution, non je m'abaisserai pas à être une merde qui joue un avion dans une bataille de tank Il y a un mode avion pour ça vous n'avez qu'à y aller au lieu de nous cassez les couilles
I'm tired of Gaijin making the same balancing mistakes and pointing at statistics as if a spreadsheet automatically makes them reasonable. War Thunder's BR system increasingly feels like it PUNISHES YOU FOR BEING GOOD. We've seen skilled players deliberately push struggling aircraft to ridiculous results, demonstrating the obvious problem: A GOOD PLAYER MAKING A BAD VEHICLE WORK DOESN'T MAKE THE VEHICLE GOOD. Likewise, thousands of bad players dying in a powerful vehicle don't suddenly make it balanced. PLAYER PERFORMANCE ≠ VEHICLE PERFORMANCE. Air RB demonstrates this perfectly. The A-10 and Su-25 are ground attackers thrown into brackets where they can fight aircraft with no flares or chaff while carrying extremely capable all-aspect missiles. You can be stuck with ancient rear-aspect missiles while an A-10 launches an AIM-9L at you. What's the counterplay without flares? "Don't get locked?" "But the A-10 is slow!" Exactly. Put these aircraft higher and modern fighters destroy them. Put them lower and their missiles terrorise aircraft without the technology to counter them. THEY DON'T FIT THE CURRENT BR SYSTEM. Ground has the same nonsense. China gets a useful SPAA at 7.7? Moved to 8.0, where China already has another SPAA. Another goes 8.7→9.0→9.3. Another lineup broken. So much for "preserving lineups." Yet when MONEY is involved, lineup bloat suddenly doesn't matter. Germany can practically field the Tiger I Cinematic Universe. Tech-tree Tiger, premium Tiger, event Tiger, another Tiger... Did Germany desperately need another one? No. Can Gaijin sell another Tiger? There's your answer. Instead of using additions to fill genuine gaps in tech trees, we get copy-pastes strengthening already powerful lineups while other nations desperately need SPAAs, light tanks or simply SOMETHING at the right BR. Then entire brackets become premium hell: 5.7, 9.7, 10.7, 12.3 Air RB. Thousands of vehicles in the game, yet somehow you fight the same handful every match. Then there are the minor nations. French Ground isn't a tech tree. IT'S A ♥♥♥♥♥♥♥ SOULSLIKE. France, Italy, Japan, Britain and Israel constantly feel overtiered because the people still playing them tend to actually know what they're doing. New players usually start with Germany, America or Russia. Someone grinding France or Japan is far more likely to already understand maps, positioning, ammunition and weak spots. They perform well. Gaijin sees good statistics. BR goes up. Casual players then stop playing the overtiered vehicle. Who remains? EVEN BETTER PLAYERS. They continue producing decent statistics, apparently justifying the BR even further. That's a ♥♥♥♥♥♥♥ feedback loop. Sweden makes this even funnier. It gets an incredible collection of domestic and foreign equipment, including extremely capable German-derived vehicles, while smaller nations struggle to assemble coherent lineups. Apparently putting a Swedish flag on something fixes everything. Maybe all the German mains migrated north and suddenly learned how to play. Then there's the Tiger II at 6.7. An American 90mm player in a bad matchup is performing brain surgery trying to find the correct weak spot while praying volumetric doesn't eat the shell. Meanwhile Hans needs to identify your general postcode. But enough people apparently hold W in the Tiger II and explode, so the spreadsheet says everything is fine. A POWERFUL VEHICLE DOESN'T BECOME WEAK BECAUSE BAD PLAYERS USE IT BADLY. A MEDIOCRE VEHICLE DOESN'T BECOME OVERPOWERED BECAUSE A 5,000-HOUR PLAYER MASTERED IT. Stop balancing vehicles around the idiot holding W. Stop balancing France around the twelve psychopaths who voluntarily spaded the entire tree. Stop punishing Japan because its remaining players know every pixel of the map. Stop giving Britain another BR increase because some tea-powered lunatic figured out how to compensate for every disadvantage. Stop kicking Italy while it's already on the floor. And stop pretending lineup preservation matters while destroying useful lineups and stuffing already powerful BRs with premiums. BALANCE THE VEHICLE. Armour. Firepower. Mobility. Reload. Stabiliser. Missiles. Countermeasures. Matchups. Uptiers. Downtiers. Available counters. LINEUPS. Then use statistics as supporting evidence. STATISTICS SHOULD NOT BE GOD. War Thunder underneath all this is brilliant. That's what makes it so frustrating. There genuinely isn't another game that scratches the same itch. I don't hate War Thunder. I hate watching Gaijin repeatedly make a fantastic game worse through balancing decisions that seem disconnected from actually playing it. Maybe spend less time deciding which recognisable vehicle can become the next premium and ask one simple question: IS THIS ACTUALLY FUN TO FIGHT? Because War Thunder increasingly feels less like a vehicle combat game with monetisation attached and more like a monetisation system with a spreadsheet attached. And somewhere underneath both is a fantastic game desperately trying to get out.
très bon jeu, beau graphismes, batailles réaliste très bonne mais remplis de cheaters ... du coup je supprime de ma bibliothèque.
一坨屎
my tharpist killed himself
玩战争雷霆,享吃屎人生!