
Easy to learn, hard to master. A simple & free RTS game.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Overview
War of Dots is a minimalist real-time strategy game. Command your armies in real-time battles across a variety of maps. Capture cities, manage resources, and defeat your rivals.

Game Details
The key idea in War of Dots is simplicity. Unlike most other strategy games, it doesn’t rely on complex mechanics.
There are only two types of units: light – perfect for fighting in numbers, effective in most terrains, and cheaper to produce; and heavy – slower and less maneuverable, effective only in clear terrain, but with high damage and health, making them ideal for breakthroughs and impenetrable defenses.
The economy is just as simple. Cities produce new units and supply existing ones. Each city supports up to five units; if there are more, the excess units will starve. By capturing cities, you gain an economic advantage over your opponent.
That’s all you need to know! Download the game and prove your place in history alongside legends like Napoleon and Alexander the Great.

Key Features
Real-Time Tactical Combat: Command your armies, manage resources, and strike at the perfect moment.
Fast-Paced Multiplayer: Jump into solo or team-based matches with other players online.
Minimalist Interface: Clean visuals focus on clarity, showing only what you need to make strategic decisions.
Multiple Game Modes: Includes ranked PvP, casual matches, and custom map creation.
Instant Replay: Review matches with full replays showing both your moves and your opponent’s.
Simple to Learn, Hard to Master: Easy for new players to pick up, with deep tactical mechanics that reward skill and planning.

Why You’ll Love It
War of Dots captures the thrill of classic RTS gameplay in a fresh, abstract package. With short match durations, smart mechanics, and competitive depth, it’s both accessible and endlessly engaging—perfect for players who crave strategic challenge in quick, action-packed sessions.

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Reviews
Themes across 1184 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is simple but awesome. I honestly did not expect this game to be this fun, the simplicity is, in ways a plus. This game's simplicity is good, it makes it understandable. This game is not a in depth RTS where the UI, controls and everything makes it very confusing, it is, once again like I've made a point, simple but effective. It has quite a bit to do, the battles don't take awhile, usually 10-20 minutes from my little experience as of writing this, but they are packed full of fun, even sometimes a bit challenging. When you start to fail and your lines and borders crumble, you feel it, when you think its the start of the end for you but you realize you have a bunch of units waiting to be sent to the fight, you feel it. My point is, the game is not bland, like I assume quite a few may think at first, it is full of flavor that is not that obvious at first, but when you start up the game and do a few battles, you feel how good this game can be, and is. Even though I like this game the way it is, I would like to suggest the addition of little things like maybe little flashes to represent the muzzle flash of a gun firing. Or maybe little glints and sounds of swords clanging against one another to represent a mideval type battle. Also maybe being able to pause the game via the spacebar, and go into a planning mode of sorts, so that you can always just take a moment to plan out your next move and think it through so your decisions aren't always a spur of the moment. I know these ideas are not fully thought through, and have lots of holes in them. There is a lot of flexibility, and you are not always screwed the moment you do something if it goes wrong, I do kinda like having to do spur of the moment ideas, but I believe seeing them before, and so it allowing everyone to fully conceptualize their idea before putting it into action would be nice. These are all my ideas, they are not fool-proof, and I know that, so if you get mad then go and write your own suggestions. This game is a good example that a game does not have to be 4k Ultra HD resolution, a multi-billion dollar company behind the development, and millions of dollars put into it to be good. The developer clearly has put passion behind it, they also have clearly put quite a bit of time into it, so that it could be fun, and enjoyable. The developer most likely doesn't have thousands or 10s of thousands of dollars or hours to put into the development of this game, but they don't need or have to. Kudos to the developer, they clearly have talent, and are very thrifty with the resources they have at hand. I will be recommending this game to my friends, and other people if I bring it up in conversation and they seem interested. I will also continue to play this game, even if just occasionally.
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Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America +2 more
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра неплохая но не хватает режимов игры, сложности ботов, разных юнитов и точек на карте. Было бы неплохо если бы боты были умнее 90% компании и игр с ними заканчиваются через заход с воды и полный захват изнутри. Так же было бы лучше если игра не была типа стенка на стенку(по моему всегда одно кол-во юнитов и городов) а были бы например осады или штурмы что бы игра шла дольше чем 20 минут и не заканчивалась одним боем. Я думаю что это можно было бы решить если бы если бы в игре было бы больше точек для дохода или наличием разных видов юнитов. А так в целом для инди игры на 500мб лучше варианта нету.
while the concept is indeed intriguing the execution was so poor that even for free i wouldnt play this game. whenever you pause a giant ui buble pops up making it dificult to see the top part of the battle arena dificult and making pausing to restrategise dificult which beats the entire premise
this game is impossible to win
W game
Si vous aimez la strategy se jeux est fait pour vous
нг77нгнггш
It's. . . addictive
gdgt
♥♥♥♥♥♥♥ PLAY IT
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $206.1K | 372 | 85% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $173.6K | 382 | 89% | $11.99 | |
| $8.1K | 21 | 90% | $9.99 |