
Play several original minigames designed for VR. This free collection of minigames is designed specifically for VR from the start, and provides original games and experiments for people to try.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Muy básico. Cuenta con 3 minijuegos y no son algo a lo que llamaría divertido. Pero es gratis por lo que esperaré a que actualizen agregando mas minijuegos.
I like the VR Multigames, even I had to pay for them. I hope the next games will be included in the price already paid as updates. There are still some problems with the games. For example when I play the goalkeeper does has the sound distrorsion and this make very hard for the player to improve his/her score. Thank you!
Basique et buggé, rapidement infaisable...
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very good game. worth the money!
Игра 'VRMultigames' предлагает неплохой набор мини-игр для виртуальной реальности, охватывающий различные жанры – от спортивных симуляторов до аркадных шутеров. Погружение в VR ощущается достаточно хорошо, особенно в играх, где задействовано отслеживание движений. Графика простая, но функциональная, позволяющая сосредоточиться на игровом процессе. Мультиплеер добавляет азарта и соревновательности, делая 'VRMultigames' отличным выбором для вечеров с друзьями. Иногда возникают небольшие проблемы с оптимизацией и управлением, но они не критичны и не портят общее впечатление. Игра постоянно обновляется и пополняется новым контентом, что делает ее хорошей инвестицией для владельцев VR-гарнитур, ищущих разнообразие. Несмотря на свою простоту, 'VRMultigames' способна увлечь на долгое время благодаря динамичному геймплею и постоянному чувству новизны. Рекомендую попробовать всем, кто хочет весело провести время в виртуальной реальности.
As a free game, there's no reason not to try it out, but this really shows its age. Collisions are unpredictable, AI is strange (and doesn't work well in smallish spaces), and controls show the lack of refinement of early VR games. [b]Drone Fight[/b] Sorta fun, but the hitbox for the player seems far outside of yourself. You basically have a lightsaber to block/deflect the drone blasters, but I still seemed to get hit even when blocking a number of times, and that doesn't count when the blasts just fail to collide with your sword at all. The bolts also have pretty large hitboxes, larger than their animation it seems, leading to shooting a drone repeatedly only for it to not die when expected because it shooting at the last minute cancelled out one or two of your shots. [b]Last Stand[/b] The most fun of the three games, but there are a lot of games with [i]much[/i] better bow play, including the bow that comes with Oculus Home. To nock an arrow, you have to be right on the center of the bow (which isn't even how bows work), while even a bit to either side of the dead center of the long "center" part will fail. Arrows also have far less speed and are far more affected by gravity than real arrows, or other (better) archery simulators for VR. Additionally, this suffers the most from playing roomscale without around 3m (10 feet) on a side. You're next to a pillar, and enemies spawn behind that pillar, and if you don't have around 10 feet to strafe back and forth in real life, you will have to wait until the half second between them coming around the pillar and being on top of you to kill them. Or, because the AI is fairly rudimentary, you may have a rifleman stuck on the other side of the pillar just shooting the wall, forcing you to lean out of your Guardian (or non-Rift equivalent) to take them out. [b]Goalkeeper Simulator[/b] Wonky collisions and movement in a game that is all about using collisions and movement. I had balls pass straight through the "hands" you use to block due to poor hitboxes and physics, and rather than giving you something predictable like a solid object, instead the hands rotate on their sticks sometimes to keep it forward facing, which can be unpredictable. You reach out to stop a ball with the "palm" of the hand, but suddenly the hand has changed orientation and isn't pointed at all towards the ball. One round was plenty for me to decide that it was just broken. [b]Summary[/b] Free games are always good, and easily worth a try, but this was a showcase at the dawn of VR technology, and has aged quite poorly. I can't even say that it's really worth the time to download and try it.
Very fun VR demo-ish game.
epic vr game
godly
---{Graphics}--- ☐ You forget what reality is ☐ Beautiful ☐ Good ☐ Decent ☐ Bad ☑ Gnome. ☐ Paint.exe ---{Gameplay}--- ☐ Very good ☐ Good ☑ Gnome. ☐ Mehh ☐ Starring at walls is better ☐ Just don‘t ---{Audio}--- ☐ Eargasm ☐ Very good ☑ Gnome. ☐ Not too bad ☐ Bad ☐ Earrape ---{Audience}--- ☐ Kids ☐ Teens ☑ Gnome. ☐ Human ☐ Lizards ---{PC Requirements}--- ☑ Gnome. ☐ Potato ☐ Decent ☐ Fast ☐ Rich boiiiiii ☐ Ask NASA if they have a spare computer ---{Difficulity}--- ☐ Just press ‚A‘ ☐ Easy ☑ Gnome. ☐ Easy to learn / Hard to master ☐ Difficult ☐ Dark Souls ---{Grind}--- ☑ Gnome. ☐ Only if u care about leaderboards/ranks ☐ Isnt necessary to progress ☐ Average grind level ☐ Too much grind ☐ You‘ll need a second live for grinding ---{Story}--- ☐ Story? ☐ Text or Audio floating around ☐ Average ☐ Good ☐ Lovely ☑ Gnome. ---{Game Time}--- ☑ Gnome. ☐ Short ☐ Average ☐ Long ☐ To infinity and beyond ---{Price}--- ☐ It’s free! ☐ Worth the price ☐ If u have some spare money left ☑ Gnome. ☐ You could also just burn your money ---{Bugs}--- ☐ Never heard of ☐ Minor bugs ☑ Gnome. ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.