
Equipped with your archaeological tools and a bit of TNT, you're on the hunt for treasure: bones, gold... anything that'll pay. In the distance, you make out the entrance to some sort of abandoned mine. Will this be the road to riches, or your doom?
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Languages: English
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Juste le prologue est dispo et vite fini mais j'ai bien aimé, l'immersion est top, les graphismes sympas...bon potentiel à essayer !
I'll give this a thumbs up. The play area needed is too big and i saw no eason for that requirement. I could play ina 2 x 2.5 space but maybe i got lucky. The mechanics are simple. I'd like to see some sort of challenge to it rather than just pick axe, trowel, brush, tongs. Maybe a balance between speed and damage, i.e. a shovel digs faster but damages the good so less money/ Some way of finding/searching would be nice not everywhere will have artifacts. Final point, the demo was palaeontology not archaeology but I realise the name is more a pun than a scientific practice.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not bad, pretty fun. My biggest issue is that there is no locomotion, and my VR space is small, so I wasn't able to do everything due to lack of space.
Very nice game
Interesting, though very short, archaeological experience. I wish there was a neutral rating. + digging / brushing / picking up bones was engaging. - too large room requirement, just allow for teleporting and you can have a much smaller space, unnecessary space requirement since you can't actually move very far in game anyways. - after exposing the opening i was teleported into the rocks, had to walk out of them in order to grab the pick and ax, and if i wanted, could just walk through the obstructions to teleport to the next scene. No need to break rocks or chop boards. you might want to implement an if(boards cut && rocks broken) check before teleporting. - the dig itself was interesting, though VERY dark, once dug up the bones just float until picked up.. that was kinda egh - then i was buried alive? not much of a resolution, but i guess this is just a demo so that's alright.. a little more information would have been nice though. There's very little story to back the experience up, where am i, why am i blowing up tunnels / stealing(?) artifacts?
This game has potential. The physics need to be worked on (the lantern wouldn't sit still...) but I'm looking forward to the full release.
[h1] [/h1]
Жена сказала, что если на этом обзоре наберётся 10 лайков и 5 наград, то она подарит ящик пива. Мужики, выручайте!
☀️
( ͡°👅 ͡°) Good game
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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