
An idle clicker where you evolve from college graduate to Vibe Lord. Click, automate with AI tools, manage resources, and discover multiple endings in this satirical take on modern work life.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Start as a college graduate looking for work, spending late nights and long days fueled only by a cup of coffee, as your clicks drive you forward. After hundreds of resumes and your first encounter with AI, you finally receive a job offer from an AI startup, In Beta Forever, Inc. During your boring and routine career obligations, you discover the shortcut has been in front of you the entire time. You start handing off your work to AI, and you feel you can run a business with how easy things have become. Watch as your career evolves and the world of AI unfolds before your very eyes on your journey to becoming The Vibe Lord.
Six Career Phases - Progress through 6 fun and satirical career phases, from college graduate to legend, while ultimately trying to achieve Vibe Lord status. The only way to fully embrace change is to embrace risks.
Resource Management - Balance your money, public reputation, and processing power as you click your way into fully automated clicking and purchasing systems.
Satirical Story - A humorous, yet thoughtful exploration of AI’s role in modern work and society.
Multiple Endings - Your choices ultimately determine whether humanity and AI find harmony, or something else entirely.
Unique, hand-drawn art - All in-game art is hand-drawn and includes over 50 unique game icons and clicker art made by TheAverageGoob! The Vibe Shop is full of items to change your clicker once you become a Vibe Lord.
Genres
Stats
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pretty fun, interesting endings (I only got one). Very relevant as big companies exploit people and "help" by dumping trillions into AI. It would be cool if this game gets popular, maybe Google or other corrupt companies would try to shut it down.
GG
Great art, Great mechanics, game is not in your way or fighting you when you play it. I love how the game becomes more favorable to you as you progress and the mechanics with the click speeds. Very clever sir. Great game recommend as a game to play on the side.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Latest update added a few things including: Paid DLC cosmetic items An acheivement for all "base game" cosmetics Strangely, unlocking all base game cosmetics doesn't get me the acheivement, despite several "fixes" that have come out since. Almost feels like the game was vibe coded.
Один из тех кликеров, который я прошёл.
I really enjoyed this, some idle clickers feel like they take too long to beat and are super bloated, this was just on the money.
Ich mag es
Terrible
Credit where it's due, the Steam page doesn't say anything about having used AI to make this, which is a very happy irony. I draw the line with the "good" outcome, as it appears to display the fundamental misunderstanding that techbro optimism is correct, i.e (AI can and will make human life better, IF we put checks and balances on it to behave ethically). I don't agree with this. Regardless of what benefit it might only potentially have, it is currently destroying the planet, and it disregards the fact we could see these benefits with mere human effort. The game doesn't even allow for not using purchasing AI upgrade features, allowing for a storied moral stance against it entirely. In short, it comes off as pro AI propaganda, and it fails to detail consequences of both running it, and the damage such things as AI "therapy" has done.
игра скучная 3/10
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.