
Varenje is a cute colorful adventure with a number of puzzles and mini-games made by artists for anyone that considers games to be an art.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
About


Genres
Stats
Languages: English*, Russian, German, Spanish - Spain, Simplified Chinese, Japanese, Portuguese - Brazil, Ukrainian, Traditional Chinese, French, Italian, Korean*languages with full audio support
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 146reviews | 77% | — | $0 |
| $9.99 | 59ratings | 62% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[i]Varenje[/i] es un juego de puzles y búsqueda de objetos en 2D para un jugador. Tiene un estilo tan peculiar como extraño pero engancha bastante una vez sabes bien cómo va. La versión gratuita incluye sólo el primer capítulo de siete. [h1]Entre recuerdos y alucinaciones[/h1] Historia lo que se dice historia, sí, algo hay. Que tenga sentido ya… Tu personaje se encuentra en un psiquiátrico, aunque no se clarifica el porqué. Las conversaciones son un tanto surrealistas. El juego viene con voces en inglés y textos en español. Esta versión gratuita es el primer capítulo, se puede considerar más bien una demo. Tendremos unas cuatro ilustraciones/localizaciones en donde tendremos que buscar una serie de objetos escondidos y, en un par de ocasiones, resolver puzles. Algunos de los objetos ocultos pueden ser un tanto desafiantes ya que no hay forma de acercar la cámara pero tenemos dos tipos de ayuda. Recogiendo bayas repartidas por la pantalla podremos revelar un objeto y los puzles los podremos saltar directamente si queremos sin consecuencias negativas. Me gusta el estilo artístico, colorido, detallado y extraño. Veremos muchos objetos pero, a menos que el juego nos los pida, no podremos interactuar con ninguno de ellos. Si tienes buena memoria sabrás dónde buscar en cuanto los necesitemos, de lo contrario, prepárate para ir una y otra vez sobre las mismas ilustraciones buscando distintos objetos. No tiene ningún tipo de tutorial pero al menos es fácil saber cómo funciona tras trastear con él unos minutos. Hablando de minutos, esta versión debería poder completarse en unos 20-25 minutos. [code]Para leer una reseña del juego completo y los contenidos adicionales disponibles: [url=https://steamcommunity.com/id/Riaku14612/recommended/888701]Varenje - Full Game DLC[/url] [url=https://steamcommunity.com/id/Riaku14612/recommended/888700]Varenje - Soundtrack DLC[/url] [url=https://steamcommunity.com/id/Riaku14612/recommended/938450]Varenje - Soundtrack Vol.2 - Sandwich Edition[/url] [url=https://steamcommunity.com/id/Riaku14612/recommended/948250]Varenje - Strategy Guide DLC[/url][/code]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 57 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
puzzle where's wally type of game.
JUEGAZO 😎👍💛🌟
Интересный и крайне самобытный проект с очень говорящим названием. Уточню сразу, для полного прохождения доступ нужно докупить, но это того стоит. Стильный P&C, с приятным саундтреком, в котором сюжет "варенье". Всё правильно указано и собирая по крупицам предметы, уходя с локаций к диалогам, вы точно проникнитесь игрой и она вас затянет. Удачное вложение и я остался доволен прохождением.
Яскрава файна ігра з пошуку предметів.
Varenje is a delightful point-and-click adventure that builds its identity around hand-drawn artwork, lighthearted puzzles, hidden-object elements, and the imaginative idea of seeing an ordinary summer environment from the perspective of someone suddenly reduced to insect size. Developed by Play Cute and published by JoyBits Ltd., it favors relaxed exploration and visual creativity over complicated mechanics. Its greatest strength is how consistently its art, story, and puzzle design support the feeling of wandering through an illustrated children's tale brought to life as an interactive world. The story begins with an appropriately simple accident. A young boy spending his summer at a cottage becomes curious about an unfamiliar berry growing near a stream and decides to taste it. The result is an unexpected transformation that leaves him approximately the size of a bug. Everyday surroundings consequently become enormous landscapes, and creatures that people normally overlook become significant inhabitants of this newly discovered miniature society. Worms, beetles, spiders, and other tiny creatures live surprisingly elaborate lives and even construct unusual vehicles and machinery while remaining hidden from ordinary humans. Finding a way back to normal size becomes the central motivation for exploring this strange environment. The hero encounters new friends who can potentially help create a healing potion, but obtaining the necessary solution involves collecting raspberries for grandmother's jam. It is an intentionally whimsical objective rather than a serious dramatic quest, and that playful simplicity suits the overall atmosphere. The narrative provides enough purpose to connect the different environments and puzzles without overwhelming the player with extensive exposition. The hand-drawn presentation is easily one of the strongest reasons to experience the adventure. Scenes are packed with colorful details, unusual creatures, oversized plants, mechanical contraptions, and familiar objects transformed by the protagonist's tiny perspective. The developers clearly place considerable importance on games as visual art, and the environments frequently resemble elaborate illustrations rather than conventional game levels. The exaggerated scale also gives artists plenty of opportunities to reinterpret otherwise mundane surroundings. Something completely insignificant to a normal-sized person can become a landmark, obstacle, or important puzzle component. Gameplay primarily follows familiar point-and-click conventions. Players investigate individual scenes, identify interactive elements, collect objects, determine where those objects should be used, and solve environmental problems. Hidden-object influences appear naturally within this structure because careful observation is regularly rewarded. However, the experience is not merely a sequence of traditional hidden-object lists. Inventory interactions, environmental mechanisms, visual riddles, and assorted mini-games provide enough variation to prevent exploration from becoming completely repetitive. Puzzle difficulty generally remains approachable. The game seems more interested in keeping players moving through its imaginative environments than creating exceptionally punishing logic problems. This makes it particularly suitable for casual adventure fans or players who enjoy solving puzzles without constantly consulting external solutions. Experienced point-and-click enthusiasts may occasionally wish for more complicated challenges, but the moderate difficulty also preserves the gentle pacing. Much of the enjoyment comes from understanding how each illustrated scene works rather than overcoming highly technical puzzles. The variety of mini-games further strengthens the adventure. Instead of repeating one interaction throughout the entire experience, the design regularly introduces smaller challenges and mechanisms that fit into the surrounding world. These activities may not individually reinvent the puzzle genre, but they give each area its own personality. There are also 26 Steam achievements for players interested in additional objectives and completion. The complete adventure consists of eight chapters, although players should be aware that the full experience is unlocked separately through the Full Game DLC, while the base Steam application itself is free. Its biggest weakness is that the mechanical depth never quite matches the richness of the artwork. Players expecting an intricate narrative, extensive character development, or extremely sophisticated puzzle systems could find the experience comparatively lightweight. The story deliberately operates according to fairy-tale logic, and many interactions exist primarily to encourage exploration of another beautifully illustrated location. For its intended audience, however, that simplicity can be an advantage. The absence of combat, demanding reflex sequences, or complicated progression systems makes it easy to enjoy at a leisurely pace. Steam Deck compatibility requires a little more caution. There is currently no clearly confirmed official Steam Deck compatibility rating available for the game from the information associated with its store presence, so it should not be described as officially Verified or Playable. Its point-and-click structure is conceptually well suited to touchscreen or trackpad interaction, and the game has Linux support, but those factors alone do not guarantee a completely trouble-free Steam Deck experience. Players specifically purchasing it for Valve's handheld should therefore treat Deck compatibility as unconfirmed and be prepared for possible control adjustments or other minor configuration requirements. The overall experience ultimately succeeds because it understands what makes its premise appealing. Shrinking the protagonist transforms an ordinary cottage environment into something mysterious, while the insects and their peculiar civilization give the world character without requiring enormous amounts of dialogue. The artwork encourages players to inspect every corner, and the puzzles provide a reason to interact with details that might otherwise remain decorative. Even when the mechanics are relatively straightforward, discovering another strange machine or beautifully illustrated location provides its own reward. As a compact artistic adventure, Varenje is easy to recommend to players who appreciate colorful hand-drawn worlds, traditional point-and-click exploration, hidden-object mechanics, whimsical storytelling, and accessible puzzles. It is less appropriate for anyone seeking substantial mechanical complexity or extremely difficult brainteasers, but its combination of miniature-world exploration and storybook presentation gives it considerable charm. The experience feels carefully constructed around curiosity, making the act of discovering what waits on the next screen just as important as solving the puzzle required to reach it. Rating: 8/10
The game softlocked, and I had to start over, because there are no manual saves. Then the game softlocked again, reloading or rebooting does not help.
демка, рисовка ничо, на любителя
Очень красивая и прикольная игра на поиск предметов. Правда в некоторых моментах приходится закликивать всё подряд, потому что не можешь найти какую-нибудь последнюю гайку или доску. А так классная игра, играли всей семьёй. )))
This is basically a clone of The Tiny Bang Story, another game with identical gameplay - search scenes, find items, use items, play mini-games. Had this been tagged as a HOG I'd never have downloaded it - I LOATHE HOGs, if I wanted to find hidden objects I'd tidy my flat. HOGs are all over the App Store, and I honestly don't know why people like them so much but, then, I can’t see the attraction of merge or match 3 games, either, and they seem to be popular. I found myself playing the hint mini-game WAY TOO MUCH, because things were almost IMPOSSIBLE to find (you need very good eyesight). The mini-games were ridiculously easy; there was a pipe puzzle which locked the pipes into place when you'd got them in the right place; a puzzle where you had three dials with numbers on and had to find eight ways to make 15 - I literally moved one dial and that was that and a puzzle where you had to align coloured segments on six concentric rings - a five-year-old could've solved that. If you're some kind of a masochist - or you're one of those weirdos who enjoy HOGs - you want to play this, and you've a Mac, ignore the "incompatible with Catalina or above" notice - my MacBook Pro is running Sequoia and, obviously, the game ran fine, despite its 2018 release date (Catalina was released in October 2019). As bored and as skint as I am, I won’t be paying £1.43 for the rest of the game. I'm sure I can find far better for under £5 (my current spending limit). I've just finished Resonance and I only paid £1.50 for that on GOG. Frankly, don't bother.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $591.4K | 6.7K | 87% | $4.99 | |
| $71K | 299 | 85% | $14.99 | |
| $154 | 5 | 100% | $1.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 463 | 97% | Free |