
In this fast-paced 3 vs. 3 MOBA-styled battle, hero knights use elemental powers to gain control over a ghost that can be placed on enemy bases to lower these bases' shields and drain them of their energy.
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Languages: English
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Sympa mais le soucis c'est que.... bah c'est pas réellement du online, en faite c'est des ordinateur c'est tous, le jeu pourrait être cool avec d'autre gens mais sans plus tous compte fait
This game is surprisingly fun. It looks less than amazing, sure, but by the time I was halfway through my first match I kind of stopped caring. The controls are good, and each character has a suprising amount of depth to them, mechanics that very much reward skill (e.g. your Q does double damage if you hit within the sweet spot for fire and lightning knights), it's not nearly as snowball-y as most MOBAs, and it took suprisingly little time to find a match. My only complaints really, considering this is a student project with 0 funding, is that there doesn't appear to be any form of MMR system, and there doesn't seem to be a way to group up with friends for matchmaking (althought I haven't really looked into it at all).
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good but needs work
Free 3v3 moba game with offline mode.
Слишком много аномалии
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.