
In this fast-paced 3 vs. 3 MOBA-styled battle, hero knights use elemental powers to gain control over a ghost that can be placed on enemy bases to lower these bases' shields and drain them of their energy.
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Languages: English
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Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
idk
☀️
The game machanics are great and the idea is there. However, I would say, it's a bit lacking in the competative department. if the developer(s) go back and redo a few things, they could add so much more to the game and maybe have it become quite popular. What they could add in my opinion is maybe some perks or "RUNES" that change how a class plays. Like cooldown reduction but less power or more slow ( on the ice ) over power. Or add more power and slowly projectile speed. Adding mechanics like these will add to how fun a game can be because once you understand what it has now, it's very easy to overtake everyone and win it alone. With the ice guard, you could just freeze and spam your Q and destroy in one V one situations. Where the game lacks now makes up for how easily it can be played. What I do sugest is add more into the features like maybe skins or some more characters that are elementals like the fire, lightning, and ice we have. Nature, air, water, and earth are just a few that could be added to make the game more in depth and bring more to the game other than just a 3v3 that never changes what characters you go against. So until we can see a change in the meta the game has right now, I do not recomend it even though it is quite fun to play.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 45 reviews with recorded playtime.
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Neat !
Sympa mais le soucis c'est que.... bah c'est pas réellement du online, en faite c'est des ordinateur c'est tous, le jeu pourrait être cool avec d'autre gens mais sans plus tous compte fait
This game is surprisingly fun. It looks less than amazing, sure, but by the time I was halfway through my first match I kind of stopped caring. The controls are good, and each character has a suprising amount of depth to them, mechanics that very much reward skill (e.g. your Q does double damage if you hit within the sweet spot for fire and lightning knights), it's not nearly as snowball-y as most MOBAs, and it took suprisingly little time to find a match. My only complaints really, considering this is a student project with 0 funding, is that there doesn't appear to be any form of MMR system, and there doesn't seem to be a way to group up with friends for matchmaking (althought I haven't really looked into it at all).
ИГРА ПРОСТО ПУШКА, ВСЕМ СОВЕТУЮ!!!
A very impressive student project which has managed to reduce the MOBA concept into this simple, straightforward form. Games are very quick - Heroes could use some balancing.
Actually really fun gameplay, unfortunate that there isnt a high enough player base and most games are just bots. If there was more update to this game with loot and new characters it has a lot of potential
If I could change the keybinds it would be a really fun game. Just annoying with those keybinds which makes me not want to play.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.