
Puzzle game where mission is to use slingshot and shoot and kill all pigs at different levels. Player can use 3 different birds at each level
Modeled estimate, not a reported figure. How we estimate →
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About
Play this 2d puzzle adventure game, where mission is to use slingshot and 3 different birds at every level. Player mission is to destroy every pigs at different levels by using slingshot and 3 different birds which all have little bit different damage system. There is different amount of pigs and different obstacles at every level. Game contains 34 different themed levels. Game is similar game as Angry birds game, so can you be accurate slingshot user and destroy every evil pigs at every level
34 levels
- Steam achievements
- Slingshot and 3 different birds to shoot
Enemies and obstacles
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Valkeala Birds - to zręcznościowa gierka 2d typu angrybirds w której zabijamy świnki używając procy napełnionej ptakami. Na każdej mapie mamy do użycia tylko 3 ptaki. Da się pokonać całą grę. Da się zdobyć wszystkie osiągnięcia. ✅ Mi się podobała, polecam 👍😎
I do not recommend
oh valkeala birds, where do i start, this game is my everything. this game makes me feel happy. everything in this game is intentional, the devs spent years crafting this masterpiece.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 39 reviews with recorded playtime.
It was to broken to complete hardly, everything kept falling in front of the boards making it impossible to hit, it could have been done really well but it was not sadly i am sorry
super, it would probably be a good game for mobile. Please add Steam Deck support!
评分:0 评测:非常垃圾的毕设,本身应该是用FPS的模板做的,自动默认锁定中心镜头。玩的话是需要在进入关卡后按下鼠标右键调出鼠标,然后再用弹弓,不然直接拉的话弹弓没法用。然后游戏的模型也都是3D的,于是导致木板被打下绝大多数都是从旁边蹭过,压不死猪。没法玩,不推荐
didn't like it :(
Отличная игра за свои бесплатно, мы играем за желтую птицу, полурака-полухyя и пандяуса. Первые 2 идентичны, пандяус может делать ненужный прыжок. Последние уровни начиная с 30 сделаны на отвали и по шаблону. Также, лол, ачивки выдаются не за прохождение а за СТАРТ уровней, но я всё равно всё прошёл. Желаю удачи тем кто прочитал этот отзыв.
Valkeala Birds, developed by Valkeala Software and Tero Lunkka and published by Valkeala Software, is a straightforward physics-based puzzle game that leans heavily on a familiar slingshot formula. It places players in a series of compact levels where the objective is to launch birds at enemy targets and fragile structures, using trajectory and timing to cause maximum destruction. The concept is immediately accessible, requiring little explanation, and it clearly draws from well-known predecessors without attempting to significantly alter the foundation they established. The core gameplay loop revolves around aiming, adjusting power, and releasing projectiles in a way that exploits structural weaknesses. Each level presents a different arrangement of enemies and obstacles, encouraging players to think about angles and impact rather than brute force. There is a small degree of variation introduced through different bird types, each offering slightly different effects, which adds a light strategic layer to how shots are used. However, these differences are subtle and do not dramatically change how levels are approached, meaning that most solutions still rely on careful aim and repetition rather than experimentation with distinct mechanics. Progression is built across a modest number of stages, with difficulty increasing gradually as structures become more complex and require more precise execution. Early levels are forgiving and serve as a tutorial for the game’s physics, while later stages demand better control and planning. Despite this upward curve, the experience does not evolve in a meaningful way. New mechanics are rarely introduced, and the challenge comes primarily from tighter margins for error rather than fresh ideas. As a result, the gameplay can begin to feel predictable once players become comfortable with its systems. Visually, Valkeala Birds adopts a simple 2D style that prioritizes clarity over detail. The environments are clean and easy to read, which is important for a game built around precision aiming, but they lack variety and visual depth. Structures, backgrounds, and character designs remain fairly basic throughout, giving the game a somewhat repetitive look over time. While the presentation is functional and does not interfere with gameplay, it does little to create a strong identity or memorable atmosphere. The audio design follows a similarly minimal approach. Sound effects provide basic feedback for launching birds and destroying objects, but they are not particularly distinctive. There is little in the way of dynamic or engaging music to elevate the experience, which reinforces the overall simplicity of the game. Like the visuals, the audio serves its purpose without adding much personality. Replay value is limited, largely because the game does not offer systems that encourage extended engagement. Players can revisit levels to improve their performance or complete them more efficiently, but there are no substantial incentives such as deeper scoring mechanics, unlockables, or alternative modes. Once the levels have been completed, there is little reason to return beyond personal challenge. Ultimately, Valkeala Birds is a modest and uncomplicated puzzle game that delivers a familiar experience without significant innovation. It succeeds in being easy to pick up and play, making it suitable for short, casual sessions, but it lacks the variety and depth needed to maintain long-term interest. It feels more like a small-scale project built around a proven idea rather than a fully developed title with its own distinct identity. Rating: 5/10
Здвавствуйти я Никита мине 5 годикав я увидел эту класную игву и ресил скачат ее за 25 робуксав мине оан очен панравилас я вь ние паиграл класная свинки смисние и цуцмеки била интирисна прахадит 5 уровень катори сами легкий
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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