
You control a ball that attracts all kinds of cubes but try only to collect the white cubes to finish the levels.
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About
Dive into the captivating world of Vacuum Ball, where colorful cubes and spheres create a delightful puzzle experience! In this unique game, you control a small ball that attracts various cubes, navigating through creatively designed levels filled with vibrant colors. Your goal? Collect the white cubes while skillfully avoiding the colored ones (red, blue, and more) that stand in your way.
Challenging Yet Relaxing Gameplay: Enjoy a well-balanced difficulty that strikes the perfect chord between easy and normal. Vacuum Ball is designed for those looking to unwind and enjoy a laid-back gaming experience without excessive challenges.
Unique Levels: Each of the 100 levels presents a new layout of cubes and spheres, providing a fresh puzzle experience every time you play. The thoughtfully crafted designs ensure that no two levels feel the same!
Collect and Customize: After successfully clearing a level, your total collected cubes are tallied up! Spend them to customize the look of your ball and express your unique style as you progress through the game.
Achievements and Cloud Saves: Unlock achievements as you conquer levels, and enjoy the convenience of cloud saves, allowing you to pick up right where you left off across devices.
Relaxing Soundtrack: Immerse yourself in the soothing background music that complements the easy-going vibe of the game, enhancing your overall experience.
Whether you prefer using a gamepad or keyboard, Vacuum Ball supports multiple control schemes to ensure a comfortable gaming experience.
Why You'll Love Vacuum Ball:
Perfect for casual gamers seeking a fun and engaging puzzle experience.
Minimalist art style and clear design make it visually appealing and easy to navigate.
A great way to unwind while challenging your mind and reflexes.
Join the fun and discover the joys of collecting and avoiding in Vacuum Ball! Whether you're a seasoned puzzle enthusiast or just looking for a relaxing game to enjoy, Vacuum Ball offers a delightful journey through vibrant levels and satisfying challenges.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +15 more
Engagement
Reviews
· 记录:25/07/14入。 · 控制白色小球吸取白色小方块,同时避开其他颜色小方块的游戏。支持中文,可以用手柄,一共100个关卡。白色方块比其他颜色方块吸力大,吸取最后一个白色方块之后吸到其他颜色方块不影响通关。——25/07/19
Vacuum Ball is a minimalist arcade-puzzle game developed and published by NanningsGames that builds its entire experience around a single, elegant mechanic: attraction. Players control a small sphere that naturally pulls nearby cubes toward itself, and the objective across each stage is to collect only the white cubes while avoiding colored ones that immediately trigger failure. From this deceptively simple premise, the game crafts a steady progression of spatial challenges that rely on timing, positioning, and careful navigation rather than complex rule systems or layered mechanics. The core gameplay loop is instantly understandable. As your sphere moves through each level, objects within its gravitational pull begin drifting toward it. The challenge lies in manipulating that attraction field so that only safe targets are absorbed. Early stages act as tutorials in disguise, introducing players to the basic physics behavior of the sphere and the importance of distance and angle. As the level count increases, layouts become denser and more intricate. White cubes are often interwoven among clusters of colored hazards, forcing players to plan routes carefully and think several movements ahead. Because attraction cannot simply be toggled off, control is always a matter of finesse rather than brute force. Across roughly one hundred levels, Vacuum Ball maintains a consistent but gradually escalating difficulty curve. Instead of overwhelming players with sudden spikes, it introduces new spatial arrangements and tighter margins for error. Later stages demand precise maneuvering through narrow corridors of safe objects or carefully threading between moving clusters. While the mechanics remain fundamentally unchanged, the level design ensures that familiar systems continue to feel fresh. The satisfaction of clearing a particularly dense configuration of shapes comes from mastering subtle positioning rather than memorizing patterns. Visually, the game embraces clarity above all else. The color-coded objects are immediately distinguishable, and the environments are intentionally simple to prevent distraction. Bright geometric shapes float against clean backgrounds, creating a focused playfield where players can easily track movement and proximity. This minimal aesthetic reinforces the game’s emphasis on readability. There are no unnecessary visual effects to obscure hazards, and every object serves a clear gameplay purpose. The design philosophy favors function over flourish, allowing the physics interactions to remain front and center. Controls are responsive and straightforward, whether played with keyboard, mouse, or controller. The sphere’s movement feels smooth and predictable, which is essential in a game built on precision. When failure occurs, it typically feels like the result of a misjudged distance rather than unresponsive controls. Quick restarts minimize frustration and encourage repeated attempts, fostering a rhythm of trial, adjustment, and success. The pace is brisk enough to keep sessions engaging but relaxed enough to avoid stress. An additional layer of motivation comes from cosmetic customization. As players collect white cubes and complete levels, they accumulate currency that can be used to modify the appearance of their sphere. These cosmetic rewards do not alter gameplay, but they add a sense of progression beyond level completion. For completionists, the inclusion of achievements and full level tracking further incentivizes thorough exploration of every stage. This light progression system complements the core loop without complicating it. Audio design supports the game’s calming atmosphere. Subtle sound effects accompany each successful collection and near miss, providing feedback without overwhelming the senses. The background music leans toward relaxed tones rather than intense arcade beats, reinforcing the idea that Vacuum Ball is meant to be engaging yet meditative. The combination of clean visuals and unobtrusive audio creates a play environment that feels accessible and inviting. While the game’s simplicity is one of its strengths, it also defines its limitations. Vacuum Ball does not attempt to introduce narrative context, competitive multiplayer, or extensive mechanical depth. Players seeking elaborate systems or evolving gameplay mechanics may find it straightforward. However, for those who appreciate tightly designed, physics-driven puzzles that prioritize clarity and precision, its focused approach is refreshing. The lack of unnecessary complexity allows the central mechanic to shine. Ultimately, Vacuum Ball succeeds by committing fully to its core idea. It transforms a single attraction mechanic into a cohesive arcade-puzzle experience through thoughtful level design and polished presentation. The steady escalation of challenge, combined with accessible controls and a clean aesthetic, makes it well suited for both short sessions and extended play. It stands as an example of how a simple concept, executed with care and consistency, can provide satisfying and replayable gameplay without relying on elaborate systems or spectacle. Rating: 5/10
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 21 reviews with recorded playtime.
评分:3/5 评测:挺不错的解压游戏,玩法就是操控一颗小圆球,吸收掉平台上的全部白色方块即可获胜,过程中要注意躲避不要吸收到其他颜色的障碍导致自己变色。游戏简单好理解,关卡难度不高,还是非常适合放松体验的
It's nice go ahead grap it for a bit of gaming...
I love playing with magnets and this game feels exactly like that. You control a small ball and move around playing with the different atraction forces, trying to collect the white cubes while you avoid all the others. It sounds simple, but it is not, and it is surprisingly funny. The controls are great, very responsive. I played with a gamepad and you can use it not only to play, but also to move around between levels, which is a must for me. The music is relaxing and very well chosen. The artwork minimalistic and clear. The level design is good, with a very well chosen level of difficulty, not so difficult as to be frustrating, not so easy as to be trivial, and with many level representing a real challenge. I don't think I have anything bad to say about this game, it's a gem for this price. Try it!
ok
2/10 2022.2.23发行的睿智小游戏 至今18篇评测 估计玩家数小几百 像一瓶无糖可乐 第一口难喝 越尝越难喝 共100关 第一关及每10关一个成就 成就完成率 97,71,65,56,49,47,46,44,42,41.3,41 能坚持到50关的 大部分能坚持打完.. 这并非坚持 而是路径依赖 是沉没成本的绑架 是对全成就的惯性追逐 是群体性认知失调的显影仪 是当代青年的“电子木鱼” 是赛博时代的自我规训仪式 ..
Сойдет
Me encanta jugar con imanes y este juego es exactamente así. Controlas una pequeña bola y te mueves jugando con las diferentes fuerzas de atracción, intentando recoger los cubos blancos evitando todos los demás. Suena simple, pero no lo es y es sorprendentemente divertido. Los controles son geniales, muy sensibles. La música es relajante y muy bien elegida. La obra de arte minimalista y clara. El diseño de niveles es bueno, con un nivel de dificultad muy bien elegido, ni tan difícil como para resultar frustrante, ni tan fácil como para resultar trivial, y con muchos niveles que suponen un auténtico reto. No creo tener nada malo que decir sobre este juego, es una joya por este precio. ¡Pruébalo!
glad I played this , something different!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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