
Awaken as a Vampire. Hunt for blood in nearby settlements to regain your strength and evade the scorching sun to survive. Raise your castle and thrive in an ever-changing, open world full of mystery. Gain allies online and conquer the land of the living.
Most likely between $50.4M and $142.8M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $34.99 | 89% | approximately $84M |
| PlayStation | $39.99 | 84% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 2185 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
完成度最高的開放世界生存工藝遊戲 畫面與效能完美取捨 缺點就2.5d視角無法看向天空
I just haven't found a game with this level of PvP skill expression anywhere before or after V Rising. Its a bit difficult to learn, since you need to swap between 8 weapons with 2 abilities each (on a shared cooldown) with 3 spells and a dash, but its so incredibly satisfying when it clicks. At the same time, the PvE content is good, the bosses are fun and challenging, the progression always feels fresh and the game really hits the fantasy of being a vampire and all the tropes. I would recommend against starting your first playthrough on an official pvp server, as those are a lawless wasteland of ganking and teaming, but if you are interested in PvP, there's tons of community-hosted servers that actually try to make things as fair as possible (obviously nothing can change the skill gap that a huge diffference in experience/hours will create). The game also allows you to change most settings when hosting a server, so for solo play, you can fine-tune the experience for your exact needs.
вампирчики
Esse jogo tem uma progressão muito divertida e bem feita. O jogador derrota o alvo, libera novos crafts, fica mais forte e vai para o próximo alvo. O fato de o nível do personagem ser atribuído aos equipamentos é muito interessante e os diversos tipos de roupas, buffs de armas, estilos de skills e etc... Tudo isso traz uma ampla possiblidade de combos. ( porém alguns inimigos "exigem" que o jogador utilizem certas skills para facilitar o combate ). Resumindo: JOGO 10/10 !!!
i hate how i love playing this game
Okay sure the game is pretty good, but holy ♥♥♥♥ one dash every 8 seconds for the amount of ♥♥♥♥♥♥♥♥ I have to dodge is insane.
Très bon jeu en normal. Bo et gameplay très bon, la construction du château est très bien réaliser. Le mode brutale à partir de l'acte II oblitère le concept même du gameplay du jeu. Pourquoi faire choisir aux joueurs un style de gameplay qui leur est propre, si ,pour pouvoir le respecter, vous n'avez pas le choix que de cheese les boss pour ainsi les achever. Passer un boss grâce à votre gameplay je comprends. Passer un boss avec tel sort parce qu'à un moment le boss utilise une capacité cracker et inesquivable mais du coup quand on utilise se sort, ça fait que le boss ne sait plus où il est, nan, nan. C'est raté. Mode normal, 16/20. L'histoire du jeu, bon, j'aime bien quand y en a, là pas trop, tanpis on s'ennuie pas donc c'est pas trop dérangeant. Mode Brutale, 8/20. Le gameplay n'est plus le votre, il faut tout revoir et mourir tout le temps à cause d'une capacité de boss, donc refaire tous ces sorts, trouver le sort qui fait brain fart le boss et c'est chiant. S'il y avait eu un casse-tête incorporé dans l'histoire du jeu, du style certains boss perdent la raison ou deviennent confus lors de certaines classes de magies utilisé contre eux, là oui. Mais là c'est dure parce que c'est dure, pas parce que je n'arrive pas à exécuter correctement.
Friend beat Dracula after me and our other friend died and only he got credit. Game is too damn long for that to happen at the end. Don't bother wasting your time.
great game except for the drac fight, and they removed the in-game randomize option. bring it back and i will change review
대쉬 버프하라고 대쉬 버프하라고 시발 대쉬가 쿨이 8초에 선딜이 있는 게 말이 되나 내가 보기엔 개발자가 다크소울 구르기 타이밍 못 잡아서 어케 깨냐고 레딧에 올렸다가 개병신 실력 뽀록나고 유저들한테 조리돌림 당한 결과 "아! 나는 회피에 제약을 잔뜩 달아서 나와 같은 상황을 만들지 말아야겠어!" << 이딴 마인드로 그 한을 여기다가 푼 것 같다. 광역기 cc기 회피기 유도화살 장판 잡몹소환 등등을 보스한테 줄 거면 시~발 최소한 대쉬 쿨을 짧게 잡아놔야지 존~나 쉬운 보스들에서도 그런 점이 아쉽고 불편하게 느낄 정도인데 그저 불쾌함 덩어리 패턴 보스 GOATㅋㅋ << 이 새끼 딱 들어가는 순간 불합리로 다가오니깐 다 때려치고 빡종 마려웠다 근데 보스 빼고는 다 재미있었음 추천함 따봉