
Awaken as a Vampire. Hunt for blood in nearby settlements to regain your strength and evade the scorching sun to survive. Raise your castle and thrive in an ever-changing, open world full of mystery. Gain allies online and conquer the land of the living.
Most likely between $50.4M and $142.8M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $34.99 | 89% | approximately $84M |
| PlayStation | $39.99 | 84% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $14.24 on Steam · Russia (−59%). Compare 16 prices in 15 markets →
Reviews
Themes across 2172 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game is too good, in terms of the aesthetics, graphics, gameplay, you can see the effort and details that the develop team devote to. It definitely deserves more support and hype.
V Rising é aquele jogo que pega a vibe de sobrevivência e construção de base (tipo Valheim) e mistura com combate de ação, progressão de boss e tema vampírico de um jeito que funciona muito bem. Você começa fraco, com fome de sangue, fugindo do sol e caçando animais e humanos pra se fortalecer. Conforme avança, reconstrói seu castelo, recruta servos, melhora equipamentos e enfrenta chefes cada vez mais épicos enquanto tenta construir seu império vampírico. O que eu mais gostei: O combate é fluido e satisfatório, principalmente quando você libera habilidades e armas novas. A construção de castelo é viciante — dá pra deixar o lugar realmente estiloso e funcional. A atmosfera noturna + o perigo constante do sol cria uma tensão boa. Os chefes são bem feitos e dão aquele sentimento de conquista quando você finalmente mata. Multijogador (especialmente com amigos) eleva bastante a experiência. Pontos fracos: No início pode parecer um pouco repetitivo (farm de sangue e recursos). Alguns sistemas de progressão e crafting ainda poderiam ser mais claros. Em servidores públicos a experiência varia bastante (dependendo da comunidade). Depois de mais de 66 horas ainda sinto vontade de voltar pra melhorar o castelo e caçar os bosses que faltam. Se você gosta de sobrevivência em mundo aberto, construção e tema de vampiro, recomendo fortemente.Nota pessoal: 9/10 Muito positivo.
Played 62 hours in a week, this game is goated, so much to do, fun mechanics, good boss fights
GOOD GAME!
игра на самом деле отличная, до неё проходил вальхейм. Так вот, эта игрушка - то, что мне хотелось видеть в вальхейме: -боевая система и боссы, которые награждают за скилл и понимание механик, при этом не они оказуалены. -кайфовая прогрессия и награда за убийство боссов, отсутствие гринда (за мои 20 часов) позволили мне наслаждаться игровым процессом все 20 часов. -отсутствие огромной карты и душной система постоянного переноса лута (как в вальхейм) делают игру максимально не душной. Подводя итоги, за 20 часов я влюбился в игру, сейчас для меня это эталон выживачей. Советую!
Who spilled these stars across the sky. like sparkling dust. like clouds of light? They pour their milky shine into the deep black bowl above their heads, white glittering too many to count and yet live in such harmony when most men can barely go a minute without declaring war in their minds. What is the measure of a man or his madness? What light through yonder window breaks? When does desire become the bitter mote of a soul? By what insane calculus can we answer questions like these, should we even try? Is there a difference between a raven and a writing desk for you? The world is your garden. Grow. Reap. Know when to let go.
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До середины еще было весело, но после середины просто душновато. управление с гейпада еще ничего, а вот с мышки просто треш. Персонаж безумно медлительный не маневренный из-за чего вся динамика просто прозеривается в никуда а жаль в целом игра прикольная но очень душная
- Game is mostly just grinding resources, you can set the multipliers for resource rates but the game still feels lacking - Had our own private server & played it as a co-op with friends. Went through all the settings and there is still PvP balance stuff that can't be turned off, like legendary loot from bosses will stop you from being able to use the portals, this is ofc meant to make PvP interesting. - This game is mostly focused on PvP so playing it as a PvE co-op is ok but watered down - PvP isn't that great too, you fight in the early game & that is the best part, by late game most fighting only happens at a single spot on the map the Rift Incursions.