
An idle dungeon management game, where high tier units can create low tier units.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
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Languages: English, Russian
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
норм игра чтоб отдохнуть
Date and Time 2026-05-25 12:01:17
Судя по скринам, там со временем и прогрессом добавляются механики всякие, но играть дальше я конечно же не буду
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
ФАААААААРМ ДЕМОНОВ ну и прикольная система развития без долгого торможения на одно этапе, ноо руны такие себе всего 4 штуки и последняя просто ускоряет создание предыдущих, хотя возможно я просто не развился достаточно и там есть что то дальше
this works
number go up, me happy
ก็เพลินดีครับคลิกๆอัพๆคลิกอัพๆวนไป555
Para um jogo gratuito, eu não esperava muito, mas me surpreendi por algumas coisas, como a arte do jogo, que é muito bonita e criativa ao representar cada uma das criaturas, e por algumas mecânicas que eu não vi em outros jogos. Só não recomendo porque existem jogos idle melhores para gastar centenas de horas (eu recomendo Task Bar Hero).
its only idle at the start later on it becomes just spamming prestige to slowly progress which is just clicking buttons on repeat it would do much better with a autoprestiger or buyer but most of this is locked behind 10s of hrs of actively clicking buttons and I didnt rly want a clicker and a monotenous click for progression when I got this at the start it was idling because progression was slow and you had to wait for crystals but now its too active and not rly fit to be an idler
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.