
An online team FPS where everyone has only a sniper rifle and a pistol. Strategize with your squad to capture the enemy flags. Use turrets and teleporters to provide support. Shift the tides with powerups. And try not to die - because the more you die, the longer it takes to respawn.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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This game is great. The only problem with it is nobody is ever on... Hmmm
[strike]Perfect Great Decent Painfully Average[/strike] [h1]☑☑☑ Garbage ☑☑☑[/h1] [h1] Steam needs to remove dead games from store...[/h1]
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Modeled estimate over time.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Herkesin yalnızca bir keskin nişancı tüfeğine ve bir tabancaya sahip olduğu çevrimiçi bir takım FPS'si. Düşman bayraklarını ele geçirmek için ekibinizle strateji geliştirin. Destek sağlamak için taretleri ve ışınlayıcıları kullanın. Güçlendirmelerle gidişatı değiştirin. Ve ölmemeye çalışın; çünkü ne kadar çok ölürseniz yeniden doğmanız o kadar uzun sürer.
[quote][b]Note: Dead PvP game[/b] This game contains no meaningful single player content. There are no available servers and no player population. This game cannot be played as intended.[/quote] You play as a member of a team of four, using only a sniper rifle and a pistol, in an online FPS. The goal is to capture enemy flags, using supporting tools like turrets and teleporters. The game is in early access, has only one map and fewer than thirty unlockables, and there's limited player support available. Respawn times increase with each death. The developer mentions plans to add more maps and unlockables, but the last update was over five years ago. While this looks almost like a genuine attempt to make a low poly 3D FPS PvP arena shooter, it becomes apparent the primary purpose here was to abuse the Steam Marketplace with "NFT" like items that players can trade and sell... sure, there's no backing blockchain/crypto scheme, but it's not the back end that matters, it's the crappy "item" market and developer greed that are a massive problem. No wonder gamers were disgusted by this and didn't bother playing it. So, Under Pressure is a dead PvP game. Why did it fail? It's video game autopsy time! [i]Almost every PvP exclusive game on Steam fails.[/i] Only a tiny proportion of them "go viral". This game failed for many of the same reasons those others fail. The chief of which is the developer thinking that their game will "go viral" without actually creating any reason for it do so. Competition amongst PvP centric games is extreme, and there's only a finite player base to appeal to. This game failed to reach any kind of critical mass and died as a result. Let's go into some of the reasons this particular game failed to appeal to gamers, despite the zero up front cost. First and foremost, there's no meaningful single player content. The developer gambled that other players would be an acceptable substitute for adding storytelling, level design etc to the software. They lost that bet. Without a huge community of players or single player content to add a lasting value to the game, the game dies. Developers must learn that other players are not an acceptable substitute for adding content to a game. The developers abandoned this 5 years and 1 month ago. It will never be completed. This unfinished game is just polluting Steam and making it harder for gamers to find genuinely, completely made games. In terms of visuals, this features fairly low quality low poly 3D graphics which will deter a lot of gamers, understandably. Gaming is a visual medium, and while some developers struggle with creating high quality visuals, failing to do so is a disservice to gamers. It's very difficult to recommend bad looking games. This is only superficially free. The real purpose for this game is for the developer to farm and exploit Steam Inventory items that drop through the game. They can then sell these items in bulk on the Steam Community Marketplace. This kind of Steam abuse, combined with a minimum-viable-product non-game, does no service to gamers whatsoever. This is pollution... it's harmful to everyone. It hurts genuine indie devs, who have to compete with this pollution to get visibility for their sincerely made games. It makes indie devs look bad. It makes it harder for gamers to find those genuinely made games. Despite having no up-front cost, this failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 13 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Nope. This isn't worth downloading. While this didn't cost me any money up front, I still feel ripped off.
잘 모르겠음... 사람이 너무너무너무적어서 그냥 매칭으로는 절대 겜 못함 기대 해볼만한게임임 나쁘진 않음
who tf plays this game anymore
人いなくてマッチしない。フレンドとプレイしたけど死ぬたびにリスポーン時間が増えてリスポーンするのに1分くらいかかる なにこれ
very gucci gang
[h1]Before I played Under Pressure, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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