
"海子 UMIKO" is a psychological horror visual novel. Engage in conversations with Umiko, complete various mini-games, solve puzzles, and gradually piece together the dark truths she tries to hide about herself and her dimension from fragmented narratives. Preserve your fragile friendship for a week!
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About
"海子 UMIKO" is a psychological horror visual novel. Through direct conversations between the player and the unfamiliar girl "Umiko," as well as fragmented narratives hidden within mini-games and puzzles, this game pieces together a past event that occurred in her dimension.
Engage in conversations with the unfamiliar girl "Umiko,"
complete various mini-games, solve puzzles,
read hidden texts, collect all the photos in the album,
piece together the complete story of Umiko and her dimension's past and present,
attempt to change how the story ends,
and do everything you can to maintain your fragile friendship for a week!
Game Duration: Approximately 1 hour;
Number of Endings: 6 wrong endings and 1 true ending.
This is a story about 【Ending】.
As summer approaches and summer nears its end,
the lively and adorable unfamiliar girl "Umiko" sends you a cross-dimensional call request.
Chatting with her might be a great way to pass the time!
Whether the topic is friendship, food, or fashion, she is always willing to talk openly with you.
Gradually uncover Umiko's story and the world she inhabits through lighthearted and harmonious interactions!
...However, what exactly is the 【unforgivable, irreversible thing】 that Umiko has been trying to hide, the thing she once did?
When and where did the story about 【Me】, 【Leader】, and 【Senior】 that appears on the screen take place?
The occasional static, screen distortions, and faint low-frequency noises...
Everything feels unsettling yet intriguing.
Still, no matter what happens on the other side of the screen, it won't affect 【you】, so there's nothing to worry about.
During gameplay, there may be loud noises, screen flickering, and sudden horror elements. This game is not suitable for individuals with photosensitive epilepsy, children or those who are easily disturbed.
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Languages: Simplified Chinese
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
大体没犯什么毛病 能把几个小谜题穿起来 剧情连上的话是比较流畅合理的 就是那个b音效刺耳的吓人哪怕为了表现手法也没必要弄得那么大声 调设置的时候还感叹 这居然只是一半的音量 后面调的很低还是刺耳 索性静音玩了 再说到游戏本身吧 恐怖元素基本全靠无前摇跳脸+噪音来表现 纯属多余 解谜部分压根算不上解谜 三个脑筋急转弯 整个游戏最难的部分是找到相册在哪 我觉得应该是制作组故意藏的 毕竟没人会觉得鼠标+wasd+回车作为操纵方式的游戏 调出游戏最核心玩法线索的方式 是用鼠标放在菜单上滚滚轮调出菜单 这真的很傻逼 游戏打真结局之前要玩两个小游戏 三五分钟的流程 然后马上就输密码 中间不能存档 没有任何提示 明显硬拖时长的手段 这里最理想是两遍过 十来分钟 游戏没有任何文本回退阅览 快进 提示 看过的地方没法再看一遍 点鼠标点的我手指疼 贴一下三个谜题吧 通过点击相册内带有颜色的词语来解锁三段对话 对应三段密码 第一个[spoiler] 最经典的笑话 密码就是密码 即password [/spoiler] 第二个[spoiler] 想输入生日 生日就是生日 即 birthday[/spoiler] 第三个[spoiler] 紧急联络按钮 一般这类按钮是红色 即连点8下红色回退键 [/spoiler] 所以我说这玩意根本不算谜题 最后提一下整个游戏最大的剧情bug 海子设计之初作为防患于未然性质的ai 无论如何都不可能用 ‘我看到恐怖分子冲进来杀光所有人 但我狠不下心去杀他’ 这种蠢话来描写 你前面写的那一大段的 ‘这个项目没有通过上面审查’不是恰好作为原因吗 直接海子视角: 当时虽然仰仗组长的资金支持 我的功能已经被开发齐全 但说到底没有通过上面的审查 只拥有知识库和自我意识 并未被获许连接武器系统 歹徒杀光所有人以后 切断了我和知识库的连接 把我沉进水里 这样描写不是要更好吗 忽略操作系统拉跨 谜题做的稍差 以及剧情结尾处的劲爆尾杀大bug 游戏素质还算不错 但这三点就我来说实在是没法轻描淡写地翻页 玩的时候相当膈应 6/10
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.