
UAL is a FPS game. You can engage in either 1V1, play with or against a friend, or 2V2 duel. UAL relies on e-sport mechanics with Best of 5 Set system (1 Set is a best of 3 games) and mini game for each round.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[quote][b]Note: Dead PvP game[/b] This game contains no meaningful single player content. There's no viably populated servers/active player population. This game cannot be played as intended.[/quote] [quote][b][url=https://en.wikipedia.org/wiki/Microtransaction]Warning: In-Game Cash Shop[/url][/b] This game is infested with a toxic mobile app style cash shop. You will be prompted to and expected to give money/credit card details to the developers through this cash shop to buy in-game goods so you can play the game.[/quote] "UAL: Universal AIM League" is a low key asset flip, a bunch of other people's assets assembled badly to make a basic game, typically this kind of thing is done by amateur developers without sufficient budget, talent and/or staff to do the job of game development professionally. It's then quickly rushed into Steam Direct. And, unsurprisingly, this never results in a product with any quality, interest, or value for gamers. This was basically set up as your usual asset flip cash grab/scam. An incomplete minimum viable PvP arena product with flipped assets... and of course, despite being an incomplete game, there's a fully working cash shop, nasty monetisation in place before the game is done. Appalling. This shouldn't be allowed at all, because it's absolutely harmful to everyone. It's harfmul to gamers, because we have to filter out all this unethical garbage to find genuinely made games. It's harmful to genuine, sincere developers who do the right thing, because they have to compete with this garbage to find their audience. And it gives amateur developers an even worse name. So, the game might look better than you'd expect from an amateur project, but this is because it's partially or completely made up of stock assets, "borrowed" from asset stores and free asset websites. Very little in this game is truly the creation of the "developer", it's just a bunch of rearranged assets. While there's no up front price for this asset flip, the other problem with asset flips is that when developers aren't capable of doing their job and creating high quality assets, it's also true they can't do any of the rest of the job of a game developer either. That's definitely true for "UAL: Universal AIM League". The developers abandoned this 3 years and 7 months ago. It will never be completed. This unfinished game is just polluting Steam and making it harder for gamers to find genuinely, completely made games. Despite not being able to finish the game, the developers apparently had all the time in the world to build that fully functional cash shop, and financial transaction back-end system into the game. That shows the developers primary goal was just to set out to gouge cash from Steam gamers just like mobile devs do with mobile peasants. Now on to pricing and value for gamers. This game is infested with mobile app store like microtransactions. This is a consumer hostile model that we don't need to see on PC. It's deceptively priced to gouge gamers, and that's a reason in itself to avoid this. The grift and cash grabbing keeps getting worse... this product is hooked into Steams "Totally not NFTs" Community Marketplace/Inventory, which means you can buy and sell and trade "tokens" (fungible ones in this case) for real world money, and you can "earn" these tokens by playing the game. This is never done with the interests of gamers in mind, the "developer" behind this gets paid for every trade, and has presumbly also farmed up a bunch of the items to sell on the market, too. This kind of Steam abuse, combined with a minimum-viable-product non-game, does no service to gamers whatsoever. In terms of public reception, this failed. There's well over 130 million gamers on Steam. SteamDB showed the game peaked at less than 100 concurrent players, they couldn't even break three figures, and now there's basically nobody playing it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it. All other issues aside (any of which would disqualify this from being worth your time), this is a game that relies on other players for it to be viable, and because there's not enough players, it's not viable. I can't recommend anyone downloads this, it's basically dead.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
nice
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Dead game Está vacío
Cant find games :(
Yes.
interesting concept, free game, but no players :(
Top!
mira pessima graficos estranhos e movimentação da mira e do personagem com delay e travada
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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