
Typing Tales is a typing survivors like. Slay enemies to unlock new abilities and upgrade existing ones. Progress to uncover new game modes, maps, characters and abilities. Can you discover all secrets and get all achievements?
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Typing Tales is a pure typing game. It can be played without touching your mouse even once. Put your skills to the test or practice a new language and have fun!
dynamic difficulty 👉 so you can relax or go as hard as you want!
roguelike 👉 unlock maps, secrets, musics, characters and enemies across runs!
explore 👉 maps can be moved through to find pickups or secrets!
unique enemies 👉 all enemies have unique abilities!
choose your length 👉 engage in short sessions or in endless mode!
Genres
Stats
Languages: English, Russian, French, Italian, German, Portuguese - Brazil, Spanish - Latin America
Engagement
Reviews
lowkey a banger, though whenever an enemy with the name 'menu' pops up it takes me to the actual menu lol, otherwise it's a good game!!!
I am too stupid to end the tutorial -_-
Why the enemy behavior is so much different ingame as in the preshow video? As first, the game itselve is pretty cool. Typing random set words to fight and living the adventure is such an good idea. Now to the bad parts. Choosing between all those characters from start is really confusing. Is there any difference at all? Doesnt feel like it. Tutorial was okayish... More or less confusing and not showing me the string of gameplay. Found out how to do stuff by trying random words that could work. As you finish the Tutorial with like 5-8 letter words. The real game starts... and those words are really not typable if like 5 enemies dashing towards you and instantly killing you. All i can do is directly random teleport and kill the first one. There is just not enough time to get behin some map objective, since the enemies dashing right through it and hitting you all at once. Game itselfe is a good idea but the "balancing" should be done as next, otherwise noone will stay to play this game more than 20 minutes. Looking forward for new updates and fixes.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 24 reviews with recorded playtime.
The concept is interesting, but the gameplay itself is at best confusing, at worst completely unplayable. The desert map is unplayable at the moment because as soon as you spawn you get stormed by multiple enemies who instantly kill you - there is physically no way to type quickly enough to pass them. I think my biggest issue is that the game tries to include elements you would find in a turn-based rpg, but once you get into it it's the same format as pretty much every other typing game I've encountered (but with additional features that may or may not actually do anything (hard to tell)). I do really like this concept, and I understand that it's still currently in development, but as it stands I really can't recommend this to any of my fellow typists.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.