
While trying to avoid the dangers of working the night shift at a store deep in the forest, you'll also make decisions that shape the fate of the story.
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Media

About
this is the first episode, more to come soon.

Twilight Tales is a series of short games based on psychological horror and the choices you make, which will determine whether you survive or not. You choose your own ending.

In this first episode of Twilight Tales, you'll take care of the tasks in a small store deep in the woods, all while avoiding the dangers that come with it.

Hollow's Store offers an immersive first-person experience thanks to mechanics like cleaning, restocking, checking out, and more.

This game features numerous traits, including:
Realistic aesthetics and everyday atmosphere.
Cleaning, checking out, and restocking mechanics.
Interactive CCTV system.
Talk to NPCs
Genres
Stats
Languages: English, Spanish - Spain, French, Italian, German, Portuguese - Brazil, Portuguese - Portugal
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
a nada
foseptik
♥♥♥ KORKUNC
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Conteúdo interessante, o jogo te coloca em diferentes situações dentro do contexto da premissa... Coisas estranhas acontecem enquanto você precisa fazer suas atividades dentro do mercado, eu acho que poderiam ter mais interações com personagens diferentes. e finais mais tensos.
Sehr kurz, sehr unspektakulär. Es passiert eigentlich so gut wie gar nichts. Schade...
beynim yetmedi oynamaya
Класна гра, хотілось б більше подібних
Twilight Tales ∣ hollow's store is a short narrative-driven psychological horror game developed and published by the indie creator roiten. Presented as the first entry in the Twilight Tales series, the game introduces players to a collection of small episodic horror experiences that revolve around everyday locations transformed into unsettling scenarios. Rather than relying on large-scale environments or complex mechanics, the game focuses on a simple premise and gradually builds tension through atmosphere, routine tasks, and player-driven decisions. The result is a compact horror experience that emphasizes mood and storytelling over spectacle. The story places players in the role of a worker assigned to the night shift at a small convenience store located in the middle of a quiet forest. At first glance, the job appears completely ordinary. Players must carry out familiar responsibilities such as stocking shelves, cleaning the store, operating the cash register, and monitoring security cameras to ensure the shop runs smoothly during the late hours. These mundane activities help establish a grounded and believable setting, making the store feel like a real place rather than a typical horror environment. However, as the shift progresses and the night deepens, the calm routine slowly begins to unravel as strange events start to occur around the isolated building. The isolated location plays a major role in shaping the atmosphere of the game. The store is surrounded by dense woods, far from any nearby town or busy road. This remote setting creates a persistent feeling of vulnerability, as the player realizes there is nowhere to run if something goes wrong. The quiet environment is filled with subtle ambient noises such as distant wind, rustling leaves, and the faint hum of electrical lights. These details may seem minor, but they contribute significantly to the tension, making every unexpected sound feel suspicious. As players continue their shift, unusual customers, mysterious disturbances, and unexplained occurrences gradually disrupt the sense of normalcy. Gameplay revolves around completing routine tasks while remaining alert to the strange happenings around the store. The job simulation mechanics are intentionally simple but effective. Restocking products, sweeping floors, or checking cameras may not sound exciting on their own, but the tension arises from performing these activities while anticipating that something might happen at any moment. The security camera system becomes an important tool for observing the outside area and monitoring suspicious movement. Occasionally, players might notice figures or strange shapes in the darkness beyond the store, forcing them to question whether what they saw was real or merely their imagination. One of the most important elements of Twilight Tales ∣ hollow's store is its branching narrative structure. The game gives players multiple opportunities to make decisions that affect how the story unfolds. These choices might involve how the player reacts to suspicious situations, whether they investigate unusual events, or how they interact with the people who visit the store during the night. The consequences of these decisions ultimately determine which ending the player receives. Because of this, the game encourages replayability, inviting players to explore different approaches and discover alternative outcomes that reveal additional details about the story. The horror in Twilight Tales ∣ hollow's store leans more toward psychological tension than sudden shock. Instead of constantly relying on jump scares, the game focuses on building an unsettling atmosphere where the player feels increasingly uncomfortable as the night progresses. Dim lighting, empty aisles, and quiet moments between tasks create a sense of anticipation that something disturbing might happen at any moment. When frightening moments do occur, they feel more impactful because they interrupt an otherwise ordinary environment. This approach helps maintain suspense and keeps players constantly questioning what might be waiting just beyond the edges of the store. Visually, the game uses a grounded and realistic style that suits its setting. The store environment is filled with recognizable objects such as shelves of products, refrigerators, counters, and cleaning tools. While the visuals are not overly elaborate, they effectively establish a believable workplace that players can easily imagine existing in the real world. This sense of familiarity strengthens the horror elements, as the strange events feel more disturbing when they occur in a location that initially seems so normal. The lighting design also contributes to the atmosphere, with dim fluorescent lights casting shadows that create pockets of darkness throughout the building. Another notable aspect of the game is its concise structure. Twilight Tales ∣ hollow's store is not meant to be a lengthy horror campaign. Instead, it offers a focused experience that can be completed in a relatively short time. The short runtime allows the story to maintain a steady pace without unnecessary filler, ensuring that each moment contributes to the overall sense of tension. The presence of multiple endings adds value to the experience, as players may return to the game to explore different narrative paths and uncover hidden details they might have missed during their first playthrough. The game’s episodic format suggests that this is only the beginning of a broader anthology series. Each Twilight Tales entry is intended to explore a different scenario or location while maintaining the same core idea: placing the player in an ordinary situation that gradually becomes frightening. By focusing on smaller stories rather than a single large narrative, the developer can experiment with different environments and horror concepts while maintaining a consistent tone across the series. Although the game has received mixed responses from players, many appreciate its creative concept and atmospheric approach to horror. The idea of combining a night-shift job simulation with psychological tension is particularly appealing, as it transforms familiar tasks into something far more suspenseful. Some players feel that the experience is too short or that certain mechanics could have been expanded further, but the overall concept has been widely recognized as intriguing and full of potential. In the end, Twilight Tales ∣ hollow's store stands as an interesting indie horror experiment that succeeds primarily through its atmosphere and narrative choices. By turning an ordinary night-shift job into a tense and mysterious experience, the game manages to capture the uneasy feeling of being alone in a quiet place where something might be watching. While its limited scope prevents it from reaching the depth of larger horror titles, it still offers a memorable and unsettling experience that hints at the possibilities for future entries in the Twilight Tales series. Rating: 6/10
game was ok has multiple endings with the same result.
Атмосферный инди-хоррор с элементами мистики и приключений. Плюсы: Уникальная атмосфера — погружение в сюрреалистический мир; Множество концовок — решения влияют на исход истории; Интерактивный сюжет — интересные диалоги и выборы. Минусы: Графика — может показаться устаревшей; Повторяемость — некоторые элементы геймплея могут быть однообразными; Баги — возможны технические недочёты. Итог: понравится любителям атмосферных хорроров и сюжетных игр. Захватывающая атмосфера и интересные решения делают Twilight Tales ��llow’s store увлекательной, несмотря на возможные графические недочёты и повторяемость элементов.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.