
Dive, destroy and escape. TUNNEL DIVERS is a F2P high octane twin stick shooter, where you pilot a close quarters based spaceship that excels in claustrophobic areas. Play online with or against other pilots, create your own levels in the level editor, and wage war against the rogue AI, Watch Dog.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About






Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] [/h1]
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Подводный экшен‑приключение с элементами исследования и выживания. Игрок в роли дайвера исследует запутанные туннели и пещеры, собирает ресурсы, избегает опасностей и раскрывает тайны затопленного комплекса. Акцент на атмосферном погружении, управлении запасом кислорода и навигации в трёхмерном лабиринте. Плюсы: Напряжённая атмосфера — темнота, ограниченная видимость и звук дыхания в маске создают ощущение реального погружения и усиливают напряжение. Интересный геймплей исследования — запутанные туннели с разветвлениями, секретными зонами и скрытыми артефактами мотивируют тщательно изучать окружение. Реалистичные механики выживания — нужно следить за кислородом, освещением и ориентированием в пространстве, что добавляет глубины и реализма. Минусы: Сложная навигация — из‑за однотипных коридоров и отсутствия чётких ориентиров легко заблудиться, особенно без карты или маркеров. Ограниченная боевая система — взаимодействие с угрозами сводится к бегству или примитивным действиям, что снижает вариативность ответов на опасности. Технические недочёты — встречаются проблемы с производительностью и камерой (застревание в текстурах, неудобные ракурсы), нарушающие погружение. Итог: подойдёт любителям атмосферных подводных приключений и игр на выживание, кто ценит напряжение, исследование лабиринтов и реалистичные механики. TUNNEL DIVERS увлечёт атмосферой погружения и загадками затопленных туннелей, но может разочаровать запутанной навигацией, слабой боевой системой и техническими шероховатостями.
A Suitable combination of mouse and keyboard keys. An average game for test.
В игре нет русской локализации.
Challenging and fun.
pretty good game.
adorei, jogabilidade:10 itens:10 graficos:10 bots(inteligencia artificial):10 fases:um pouco dificeis mais 10
Thousands of retro top-down shooters are infesting Steam, and "TUNNEL DIVERS" is just more pollution in a crowded market of terrible games. There are thousands of these on Steam (you can go see for yourself if you search for the tag on the store, I'm not kidding). And this is far from being one of the best of those. This is a pretty generic 2D top down twin stick shooter (but at least there's walls, I guess that makes it feel slightly more like a platformer??). Shoot stuff, avoid hazards, take down a rogue AI. I missed the days when the only AI was a fictional robot menace rather than entire games now being made with AI slop. But I digress... this may not be the worst pixelcrap twin stick shooter on Steam, but there's no prizes for being the most handsome guy in the burns ward. Top-down/twin stick shooting is an old, mostly dead genre, and this lackluster experience, while it doesn't have an upfront cost, isn't saving the genre... it's no surprise this failed to capture any attention from gamers in the era of immersive 3D gaming. The amateur pixelcrap visual presentation here at best could have been an attempt to use "retro" as a crutch, a weak excuse to avoid admitting the developer wasn't capable of doing the job of a game developer this decade and creating cutting edge, high quality 3D visuals. While a lack of skill or funding is the explanation for this failure, it's no excuse. The end result of this incompetence is a game that looks dramatically inferior to professionally developed games. Terraria and Undertale succeeded [i]despite[/i] looking crap, not [i]because[/i] they look crap. You're forced to sign a highly questionable yet legally unenforceable End User License Agreement... for such a relatively low effort, low quality product, this comes across more as a delusion of grandeur than anything else. This agreement includes questionable requirements that may attempt to revoke consumer law protections that gamers expect to have, which is also highly problematic. Developers must learn they are here to serve gamers, not control them. I had my cat walk over the keyboard while the EULA was displaying, which fixed that problem for me. This game is fairly dated at 8 years old... and even back then it looked old and busted compared to contemporary, professionally made 3D games of the same period. It looked bad then, it looks worse now. This was made with the godawful "GameMaker Studio" construction kit/toolset, which is popular amongst amateur developers because it handholds you through making really crap 2D games that you can publish for $100 on Steam Direct. This lets you pat yourself on the back for pretending to be a real game developer, which explains why GameMaker Studio is responsible for so much ignored garbage on Steam. GameMaker Studio has never really been used to make a truly successful game, but that doesn't stop people from trying and failing. It's a particularly bad game engine that can only be used for making low quality 2D products. Like this. You can't make a silk purse out of a sow's ear, as the old saying goes. Another reason this particular game wasn't successful. Next is pricing and what value this has for gamers. You're expected to pay up $5 USD to unlock content through DLC purchases. The game should not be considered completely unlocked until you empty your wallet for the developer. This is misleading and predatory pricing on a product falsely marketed as "free". You can always judge a game by how popular it is with the general public. Steam has over 130 million unique gamers, and over 40 million unique logons every day from dedicated PC gamers. But this only ever had a peak player count of a dozen or so people... that's very poor public reception. Gamers rejected this, most likely due to the reasons I supply in this review. Given that this free game won't increase your game collector count, is it worth your time to add it to your library? This is a "nope". While it won't necessarily cost you money, the time and hard drive space it requires could be better invested in one of the many higher quality alternatives on Steam.
☀️
Так себе.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.