
Try Me is a 3D Platform game where moving a ball to a floating square has never been more difficult. This game is completely torque based and all about momentum.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
Engagement
Reviews
"Try Me" is a badly made, low effort result of someone mucking around with a platformer game blueprint in Unity. There's a lame grappling mechanic, but it's obvious the "developer" didn't know enough about Unity to bother with polishing or optimisation, this is barely working junk with no effort applied to game visuals or anything else, for that matter. The game is really simple and unambitious in terms of implementation, more of a tech demo or one of those cases where an amateur developer spends $100 to publish something on Steam Direct to see if it's possible. Yes, obviously it's possible. A proof of concept, tech demo, or something that's less than a little blip on the radar isn't offering anything truly valuable to gamers. In terms of visuals, this features fairly low quality low poly 3D graphics which will deter a lot of gamers, understandably. Gaming is a visual medium, and while some developers struggle with creating high quality visuals, failing to do so is a disservice to gamers. It's very difficult to recommend bad looking games. You're forced to sign a highly questionable yet legally unenforceable End User License Agreement... for such a relatively low effort, low quality product, this comes across more as a delusion of grandeur than anything else. This agreement includes questionable requirements that may attempt to revoke consumer law protections that gamers expect to have, which is also highly problematic. Developers must learn they are here to serve gamers, not control them. I had my cat walk over the keyboard while the EULA was displaying, which fixed that problem for me. Now on to pricing and value for gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 7 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? What's the verdict? This is a "nope". While it won't necessarily cost you money, the time and hard drive space it requires could be better invested in one of the many higher-quality alternatives on Steam.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 32 reviews with recorded playtime.
Игра "Try Me" – это увлекательный и затягивающий минималистичный платформер, который заставляет попотеть даже опытных игроков. Простое на первый взгляд управление скрывает в себе довольно сложные и выверенные до пикселя испытания. За кажущейся легкостью графики скрывается хардкорный геймплей, требующий от игрока мгновенной реакции и точного расчета прыжков. Каждый уровень – это головоломка, которую нужно решить, используя ограниченный набор движений. Умирать придется часто, но процесс обучения и совершенствования приносит настоящее удовлетворение. Рестарт быстрый, что мотивирует пробовать снова и снова, пока не добьешься желаемого результата. "Try Me" – отличный выбор для тех, кто ищет игру, способную бросить вызов и подарить чувство победы после прохождения сложного участка. Хотя игра короткая, она запоминается своим сбалансированным геймплеем и приятной атмосферой. Рекомендую всем любителям платформеров, готовым к испытаниям!
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.