
Step into the role of a doctor in the town of Stagmarch, where an otherworldly illness is mutating residents. Get to know your patients, diagnose their illnesses, and treat them. However, you have limited medicine, and every day your patients get worse. How far will you go to save others?
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Step into the role of a doctor in the town of Stagmarch, where an otherworldly illness is mutating residents. Get to know your patients, diagnose their illnesses, and treat them. However, you have limited medicine, and every day your patients get worse. How far will you go to save others?



Your patients all hold important roles in Stagmarch, and the town will feel their absence. More than just their fates rest in your hands.
There's not enough medicine to go around, and as the only doctor you'll have to decide who gets treated and who gets left behind.
Throughout 3 days of work at the town's clinic, get to know your patients. Find out who they really are.
To treat the sick, harvest herbs from the clinic’s garden and make your own medicines from them. Refer to the prior doctor’s notes if you need to, because if you screw it up you could make things worse...
In this mansion turned clinic, discover what sort of secrets linger within these halls…
Triage features many endings, all different varieties of bad!
Triage was developed over the course of 1 academic year as part of the Champlain College Game Studio capstone project.
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h2] [b] [u]Sinopse: [/u] [/b] [/h2] Você controla um médico novato que foi chamado pra cuidar do Hospital de um cidade chamada Stagmarch, lá você é responsável por cuidar de 3 pacientes que estão sofrendo com uma tal maldição, cabe a você decidir o que fazer pra salvar os três... [h2] [b] [u]Do que se Trata?: [/u] [/b] [/h2] Como informei, você é um médico responsável por cuidar de 3 pacientes, seu dever a fazer com que os mesmos fiquem vivos, o problema é que a cidade pelo visto é muito pobre, o que limita seus recursos e te obriga a escolher apenas 1 paciente por dia pra que receba o remédio... [h2] [b] [u]Minha Opinião: [/u] [/b] [/h2] Sinceramente, o game é bem bonito e tem uma estória interessante por trás, mas ainda faltam alguns polimentos, joguei 2 runs e não sei dizer se há alguma forma de salvar a todos ou de ao menos ao salvar 1 mudar algo na estória em si, já que todos são importantes pra cidade. De qualquer forma, é bom jogo, recomendo!
Bueno!!!
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very good, I just wished there were some mini games for the crafting part.
this was just gross
A very short game, At the same time extreemly heavy on your mind.
A very intriguing student project. Only done one playthrough so far so will have to see how much changes with different choices.
Neat student project that clearly had several wonderful artists working on it, the look of the game is very nice. However, for a game as dependent on dialogue and text as this, I feel the game does not do a good job explaining the stakes of the scenario the town finds it'self in. As it is, the game is a very bear bones outline of a batter game. I hope all involved continue to hone there craft.
I was pleasantly surprised by the quality of this game. The design reminds me a lot of Mouthwashing, and the writing and music are really well done. The horror aspect is well developed through dialogue, and you never feel fully informed by what's going on which works for the concept. As a nurse I went into this thinking it would be a game of triaging patients according to their symptoms to try and opt for the best outcome, but that was not the case at all - at least not in the literal sense that I had expected. In a way, that is kind of my only gripe with it but that's possibly personal bias on my part as the game's dialogue and options seem more steered towards making you think about whose death will affect the town the most or whose survival could benefit you the most - which is awesome in its own right as that, in tandem with the overall mystery and uncertainty of whether your actions will actually be effective or not, adds to the moral quandary of the story. Overall, this game is short with decent replayability value. There's not much "gameplay" necessarily, but there's a simple puzzle element which is fun. As a free game, I definitely recommend it! (If it was a bigger game with more choices and some cleaned up gameplay/dialogue components, I would also recommend it if it had a price tag because the lore is quite interesting even in the minimal amount I was exposed to in my playthrough).
O jogo é muito imersivo durante toda a gameplay, te faz realmente pensar em quem você vai administrar medicação ao longo dos dias, nas escolhas de dialogo, priorizando saber mais sobre a doença que assola a cidade (povoado) ou saber mais sobre os personagens e sua historia (que são muito bem feitas por sinal). Te deixa com muitas duvidas sobre essa tal doença. A arte e os cenários do jogo são muito bem trabalhados. Entretanto, o final é meio broxante (para dizer o minimo). [spoiler]O final não te traz tantas respostas sobre muita coisa, nem te traz ao menos qualquer consequência por ter priorizado paciente x ou y (seja ela mal ou boa). Tratar pacientes não parece mudar os sintomas que eles terão no próximo dia (o que apesar de entender, talvez por ser um jogo mais simples, um pequeno projeto de estudantes, como dito por um dos desenvolvedores), a falta dessa mecânica, pode te deixar menos cuidadoso com a escolha dos tratamentos. {OBS: Essa é minha visão, que se baseia em uma unica run, não joguei outras vezes para confirmar a suspeita}.[/spoiler] Apesar de tudo, é um jogo que vale a jogatina, Recomendo!
Very interesting short game. I liked the mystery air this game has.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.