
Treasure Adventure Game casts you in the role of a young boy who lands on an island that is a fragment of what was once a continent, destroyed in the war between a demon and a wizard.
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Languages: English
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
durch Zufall vor Jahren gefunden... immer und immer wieder gespielt .. Bis heute besser als sein modernes Remake . ALMOST PERFECT
Tried to play this, and either the game will not launch on my laptop, or the screen is completely black on my desktop. It's a free game, and feels wrong to complain, but I can't recommend it.
I [i]loved[/i] this game! It took me about 23 hours* to finish, and while I did end up having to look up a guide a few times near the end, I was able to get through the vast majority of it through blind exploration. When I did check the guide, I was surprised to find that I had done things [i]very[/i] out-of-order. That's what makes Metroidvanias fun, eh? The Steam listing says that the game doesn't support controllers, but thankfully it actually does. I recommend a controller that lets you swap the D-pad and left analog stick. Some of the platforming sections are harder than they should be due to too-small hitboxes, but that's pretty much the only real criticism I can come up with. Also, while the game is mostly light-hearted, there are some dark and gory bits near the end. Let's just say Roelof and Lugus come to an ignoble end, and they're not the only ones. Sadly it looks like all the official websites are gone, so finding more info from the developers is difficult. Still, I went ahead and bought the remake and soundtrack (on the other site) for the sake of showing support, even though I don't plan on replaying it any time soon. I'm surprised it never got any console ports; it'd be a great Switch game! * A note about playtime: Steam doesn't accurately count hours played for this game because it mistakes the launcher/setup app for the game itself. It shows 3.7 hours of playtime for me because I played a session on Linux with Gamescope.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
And so the eternal discourse between modes of content distribution and access within games marches on relentlessly. Level select menu? Hub level? World map? Overworld? But what would a game look like if instead of a hub level, or an overworld... You just had >the< world? The humbly named Treasure Adventure game answers this question. And it is an answer that I love. You play as the kid who survived the treasure hunt of the century, which inadvertently went horribly wrong. Down one hand, and one father, you grew up with an old couple who found you stranded on their doorstep. Once old enough to set out on your own, you were handed the treasure map that was found with you and set sail towards the museum built on top of the ancient temple where it all went wrong. Now you need to find out what happened to your father, and to do that, you have to travel the world once more, collecting the same treasue that he did, lost once more. This time, all on your own. Or are you? A platform game featuring colourful minimalist pixel graphics and simple yet deep gameplay. The metroidvania format taken to its logical extreme. Armed with the hook that replaced your lost hand, you sail between islands all across a world developed to the least detail. Some islands appear visible on the horizon; looming like a grand shadow-- a promise of even crazier adventures. Will you manage to collect all treasures? Or will you once again disturb that which is best left alone?
Do you like exploration? Secrets? [i]Treasures?[/i] Then try a hand at this [i]adventure[/i]! This is a fun game to spend a few evenings on; searching for gold and for ancient artifacts, battling monsters and pirates, uncovering forbidden mysteries… It's not quite Indiana Jones, but it's certainly worth spending time to play. And yes, it being free and running well on Linux is a nice bonus, too. [spoiler](Do note that boss battles can have quite punishing difficulty… and good luck reaching that flashlight; you're absolutely gonna need it.)[/spoiler]
Really solid exploration platformer. Doesn't lean too hard on action or character power growth, it's mostly about running and jumping around a huge world discovering things, with some light puzzle solving. Delightful new experiences throughout. Some bosses are a bit frustrating, but surmountable with a little patience. I had a great time
This is a very under-appreciated and often forgotten 2D adventure / platform / metroidvania game. It's an absolute gem. It came out on GoG at a time before steam was filled with decent metroidvania’s. I played this game to completion on GoG, where Treasure Adventure game has long been free to play. I can’t speak for the re-skinned version (Treasure Adventure World), though the different art & sound led me to assume that they had butchered it, and so I was turned off from trying it. TAG is one of the very few games that recapture that enjoyable gameplay loop of sailing around to different islands with treasure maps, looking for X-marks the spot. Zelda: Windwaker was probably the first game to do that in a satisfying way, and few have tried to re-create that gameplay loop. Spiritfarer and Sea of Thieves being some of the few other examples. That puts this game in a bit of a niche. The music is exceptional. Memorable tunes give the areas that you explore flavour and adds to the charm of the overall world. I just wish there were options to raise/lower the sound volume in game, a basic quality of life feature that's missing here. The graphics and presentation might look pretty weak in the games opening moments, and the gameplay is quite slow compared to the typical 2D platformers these days. The character handling is also quite floaty and irritating, which generates some of the games challenge and frustrations, particularly early on while you're adjusting too it. Often I was thinking 'I have this game figured out' and then a set piece would occur that had some effort put into it that impressed me. Early on, TAG kind of lures you into assuming you've seen the extent of the game and then WAM it always gets better. Treasure Adventure Game isn't for everyone, and it's hard to say how much of my appreciation for this game is nostalgia for my first playthrough in era. The closest game I can think to compare it to besides Windwaker might actually be Wuppo or The Way. Treasure Adventure game is not a game where you power up your character to the point that you are flying through screens decimating everything. It is a slower paced adventure, and a brilliant one at that.
Treasure Adventure Game is a masterpiece, a gem. It's a metroidvania with a huge, living, detailed and varied world, tons of content and diversity, lots of puzzles, secrets and some mini-games, as well as bosses. It has a solid story being told through dialogues and a few cutscenes. It offers a nice soundtrack. It even has in-game day-night cycles and changing weather. I passed the game back in 2015 and replayed it in Steam recently. My second run took 24 hours to collect all objects and complete all quests for 100%+ ("good end"). The difficulty of the game increases gradually. Although the empasis of the game is on adventure and exploration, there are some plaforming (mostly jumpring) sequences that might make you hate them :) Luckily, there are enough save points around to split your walkthrough into comfortable chunks with pauses. There is no map in the game. Some paths, objectives and gameplay techniques are not obvious (at least, to me). So I consulted a walkthrough (http://jayisgames.com/review/treasure-adventure-game.php#walkthrough) to keep track of the order of finding items and completing quests. Quick tips for newcomers. Before running the game, remap Menu from Esc to something different (for instance, M) in the settings, otherwise there will be no opportunity to close the inventory screen without quiting to the title screen. Press S or D (not Enter or Space) to select a menu item in the title screen.
画风、场景、NPC、玩法、内容都很丰富。游戏本身探索性很棒,但是有些地方确实有点恶心。比如找工具顺序不清晰,如何造成Boss伤害没有说明,还有每次boss战前一大段话不能跳过也不能听后存档,每次重开都要浪费很多时间重新点击对话。
An absolute masterpiece. This game is the definition of a hidden gem. I played this game in my childhood WAY too much downloaded from GOGgames, anyways this game is incredible.
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