No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
Explore Travel Town, where you can combine everything into better and more useful items while you travel the world! Reveal secrets as you discover yourself and help the friendly people of Travel Town! TRAVEL TOWN FEATURES: == Match Objects == • Discover over 500 fantastic objects through hundreds of levels! • Freely drag objects around the beautiful world and match 2 of a kind evolve them into more superior items! • Fulfil the missions of the townsfolk to unlock more amazing items! == Meet New Villagers == • Discover 55 villagers who live in Travel Town, and help them restore their seaside town! • Match objects to upgrade them and unlock more and more items to support you on your journey! == Town Building == • A storm has ravaged Travel Town - Collect coins and bring the town back to its former beauty! • Discover and upgrade dozens of houses and improve the town beyond your wildest dreams! Follow Travel Town on Facebook and Instagram for exclusive offers and bonuses! Facebook: facebook.com/TravelTownGame/ Instagram: instagram.com/traveltowngame/ Terms of Service: https://static.moonactive.net/legal/terms.html Privacy Notice: https://static.moonactive.net/legal/privacy.html The game contains in-game purchases (including randomized items) Questions about the game? Contact us in the game by clicking on Settings > Contact Us Our support is also ready and waiting at: https://support.traveltowngame.com/
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Explore Travel Town, where you can combine everything into better and more useful items while you travel the world! Reveal secrets as you discover yourself and help the friendly people of Travel Town! TRAVEL TOWN FEATURES: == Match Objects == • Discover over 500 fantastic objects through hundreds of levels! • Freely drag objects around the beautiful world and match 2 of a kind evolve them into more superior items! • Fulfil the missions of the townsfolk to unlock more amazing items! == Meet New Villagers == • Discover 55 villagers who live in Travel Town, and help them restore their seaside town! • Match objects to upgrade them and unlock more and more items to support you on your journey! == Town Building == • A storm has ravaged Travel Town - Collect coins and bring the town back to its former beauty! • Discover and upgrade dozens of houses and improve the town beyond your wildest dreams! Follow Travel Town on Facebook and Instagram for exclusive offers and bonuses! Facebook: facebook.com/TravelTownGame/ Instagram: instagram.com/traveltowngame/ Terms of Service: https://static.moonactive.net/legal/terms.html Privacy Notice: https://static.moonactive.net/legal/privacy.html The game contains in-game purchases (including randomized items) Questions about the game? Contact us in the game by clicking on Settings > Contact Us Our support is also ready and waiting at: https://support.traveltowngame.com/
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Reviews
Themes across 181 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Predatory monetization and AI assets everywhere The game quickly devolves into the same predatory energy restrictions you can see across these types of games anywhere. Dark patterns like timers and limited events. Popups, sometimes five in a row, telling you to spend money. And there are blatantly AI generated art assets everywhere, slapped cheaply together. Awful, awful. EDIT: Great reply. I’m talking about the popups telling you to spend money.
Great game, 1 issue i’ve been playing this game for almost 3 years now. i’ve spent a good bit of money as well. the only issue i have is the fact that recently they changed the daily rewards system. it’s a huge downgrade from the original one, you’re doing a lot more for a lot less. the rewards the old system offered were good enough for me to spend money just to make the deadline. it’s not enough for me to delete it, especially with how long i’ve had it. however, it is unlikely i’ll be spending anymore money on the game. it’s unnecessary when there’s only 3 daily missions to fulfill with 24 hours.
Very clunky Their is no indicator for max energy
I lowkey don’t like I played it for my moving profile in TikTok and it said to reach level 9, so I did and after that it’s not giving me it
Bugs are bugging Fun time waster but the bugs lately are getting so annoying
Game Great!
Happy I love it
Passes time Great game to pass time and upgrade as you go
Obsession with pop-ups The dev(s) have a weird obsession with pop-up ads for in-game purchases. The worst is when you run out of energy and over tap a producer, it throws 5-7 ads up about buying more energy. The devs felt a strange need to throw a pop-up with certain events. These are the merge board events where you get a special event board with special event items to merge. The moment you toss your last event item out on the board, another pop-up. Devs, it’s annoying. I don’t know why. Apple loves money, true. But I imagine Apple’s customer service hates it when a majority of their return requests are a result of apps like this one are misclick baiting users. I guess that’s why they changed it from “automatic purchase” to, “purchase verification” to save their valuable customers from the annoyance of making a purchase they didn’t want and having to contact them for returns.
Items Why doesn’t the actual things produce everything that’s being requested on an order. For example the essential oils are never produced by the herd sack I can only fulfill the order by using diamonds to buy it. The things that are tied to that basket should be coming out at random not the same thing over and over. A major update needs to take place because you can’t level up if none the items are produced by their individual baskets. I’ve been playing for weeks and have never produced a lot of the items being requested.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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