
Town Defence is a Tower defence RPG.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
Engagement
Reviews
Rammstein
Sračka sraček, jak to někoho může napadnout vmyslet a vydat a ještě nechat pro veřejné stažení a hraní :D
☀️
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Trends
Modeled estimate over time.
Hours played at review time, across 22 reviews with recorded playtime.
how can you kill the bird
trash
Che cagata, fatto proprio a caaaaso
für kostenlos insgesamt in ordnung.
"Town Defence" is a badly made and abandoned weekend project where someone thought they could work out how to make a game in Unreal Engine but then discovered they don't know how to... resulting in what was supposed to be a 3D tower defense game like Sanctum, but instead turned out to be garbage. Hey, not everyone knows how to make games and sometimes a project might end up being too hard. But what most people do when that happens is just archive the project... they don't spend $100 to dump it on Steam Direct and get laughed at by anyone who tries to play it. The developers abandoned this 6 years ago. It will never be completed. This unfinished game is just polluting Steam and making it harder for gamers to find genuinely, completely made games. I'm not sure if this is an asset flip, but it's one of those cases where the assets just look much better than the rest of the quality of the game... a glaring inconsistency. There's no evidence, but as always, the biggest problem with asset flips besides the plagiarism is the deplorably low quality of the other aspects of the game, and even if the game assets are genuinely created for the game, the quality of the rest of the game is indistinguishable from that of asset flips. This game is fairly dated at 6 years old... and even back then it looked old and busted compared to contemporary, professionally made 3D games of the same period. It looked bad then, it looks worse now. Now on to pricing and value for gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 3 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Given that this free title won't increase your game collector count, is it worth your time to add it to your library? This is a "nope". While it won't necessarily cost you money, the time and hard drive space it requires could be better invested in one of the many higher-quality alternatives on Steam.
병사를 소환해 적들을 막자 캐릭터들과 병사들로 팀을 편성하여 적들을 막는 게임입니다. 마을에서는 보유한 경험치를 소모하여 병사들을 성장시킬 수 있고, 부족한 병사 구매 및 성 내구도 회복, 강화 등이 가능하죠. 전투를 스테이지 방식입니다. 웨이브에 맞춰서 적들이 등장하는데 이를 막기 위해 팀에 편성된 병사와 영웅들을 배치하죠. 배치된 이들은 적이 일정 거리내 다가오면 자동으로 다가가서 공격! 참고로, 영웅 외의 병사들은 사망하면 그대로 사라지니 주의! 그런데... 은근 버그가 많고 조작이 이상하게 느껴지곤 합니다. 별다른 안내도 없이 게임이 시작되어 진행되고, 적들이 다가와도 공격안하는 마법사, 앞으로 가서 싸우다가 후퇴 안하는 병사들, 적들이 지나가도 구경만 하는 경우도 있고 특정 몬스터는 체력이 줄어들지를 않고... 뭐지 이건.... 아쉬운 점 -버그들.... -병사들에 대한 컨트롤이 어려움
Boff..
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.