
Tower Dwellers is a unit crafting tower defence that features lots of micromanagement and keeps the player engaged in the battle throughout the entire game.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Tower Dwellers is a genuinely but badly made tower defense game that seems to have been designed for mobile app stores but was released on Steam by mistake. This will cause great embarrassment at the next finance meeting when they ask about what the mobile revenue for the game was. Regardless this is basically a ripoff of Kingdom Rush, but trying to be even more jokey (one of your attacks is to throw chickens at the enemies). Like Kingdom Rush, you have "soldier" towers that produce troops that stand on the pathway. However there's also buildings you can build adjacent to the soldier towers (instead of more towers) that equip/enhance the troops. Clever idea, but it's not enough to save the otherwise dismal game (and it some ways that's a shame, this could have been so much better than it turned out to be). From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. From my experience with the game, it's somewhat bug riddled and has design/implementation/stability problems that will render this unplayable for many gamers. The game is unpolished and badly optimised, with sluggishness, freezes, crashes to desktop and a bunch of other issues and problems. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The game features simple, cartoony 2D graphics, of the type you normally expect to see in low effort mobile apps. 3D graphics programming does require a degree of skill and competence and unfortunately not all developers have the budget or talent to deliver this, despite 3D graphics cards hitting the mainstream in the 1990's. Considering this is being evaluated as a PC game, having the graphics phoned in like this isn't going to result in a high quality, visually impressive game that PC gamers are used to seeing. The controls can't be customised because the game has such a dumbed down, simplified interface that it's just iPhone screen tapping stuff. The fact that the interface is this dumbed down might be seen as a problem in itself, however... this is a fairly shallow experience if you're the kind of gamer that likes to play games with deep, rich control schemes and interaction. You'll get none of that here. Some of the defects in the game can be attributed to the choice of using the Cocos Creator/Cocos2D game engine/toolset. This is a very poor quality toolset sometimes used by amateur developers as it's free (so they don't have to pay for GameMaker Studio) and doesn't require advanced game development skills, but unfortunately has very limited capabilities (it's arguably worse than GameMaker Studio). Just as you can't make a silk purse out of a sows ear, you can't make a great video game if you use a terrible engine. This is indistinguishable from a mobile app, but they put this on Steam instead of the app stores by mistake. Was it rejected by Apple and Google (they do have more rigorous quality standards than Valve does for Steam, after all)?. Regardless, for all intents and purposes Tower Dwellers might as well be a mobile app, it has the same limitations and dumbed down qualities. It's impossible to recommend such a game to PC gamers. We don't spend all this money building gaming rigs so we can pretend they're iPhones. These technical defects push this game below acceptable standards for any modern PC game. Tower Dwellers didn't appeal much to the people who own a copy of the game, either. It has achievements, and they show us a very clear picture that the game didn't really capture any interest from gamers. The most commonly and easily attained achievement is for unlocking the first unit, trivial to get, but less than 36 percent of players bothered to get that far before uninstalling the game. Hardly a success story, gamers just weren't all that interested in the game. Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a modest spike in player counts for the game. But this only happened once, around the same time that trading cards were applied to the game... so this is just card idlers getting their cards and moving on. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with no merit as a serious game, that only generate sales from people idling and selling the trading cards. So, should you buy this game? Is this one of the best of the 100,000+ games on Steam? Tower Dwellers is relatively cheap at $3 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. This is also competing with over 11,000 free games available on Steam, many of them far better than this paid product.
𝑬𝒗𝒍𝒆𝒓𝒊𝒏𝒊𝒛 𝑨𝒓𝒔𝒂𝒍𝒂𝒓𝒊𝒏𝒊𝒛 𝑩𝒆𝒅𝒂𝒗𝒂𝒚𝒂 𝒀𝒂𝒌𝒊𝒏 𝑭𝒊𝒚𝒂𝒕𝒂 𝑨𝒍𝒊𝒏𝒊𝒓
Ein [i]Kingdom Rush[/i]-Clone mit einer abweichenden Turmphilosophie. Wie beim Vorbild ist es ein Handy-Port. Es gibt Helden, fest vorgegebene Bauplätze und der Weg der Gegner kann nicht beeinflusst werden. Die Türme sind anders, es sind im Prinzip alles Verteidigerhütten, die Einheiten können vom Gegner angegriffen werden (wie bei [i]Incursion[/i]). Erst durch Nebengebäude werden sie zu Soldaten, Bogis und Magiern. Da an einem Turmgebäude bis zu 3 Nebengebäude angeschlossen sein können gibt es insgesamt 16 Kombinationsmöglichkeiten für weitere Kämpfertypen, nicht jede ist eine Verbesserung. Es gibt 3 Schwierigkeitsgrade und für jede Karte kann man bis zu 5 Sterne erlangen, die man für Verbesserungen einsetzen kann. Man steuert seinen Helden und kann mit 3 aufladbaren Spezialaktionen eingreifen (Feuerregen, Heilung und Verlangsamung). Die Feinde sind abwechslungsreich, aber im ersten Schwierigkeitgrad ([i]Normal[/i]) kommt es meistens nur darauf an, schnell mit dem Helden die gegnerischen Bogis auszuschalten. Auf den 20 Maps der zwei Kampangen gibt es getrennte Bauplätze für Verteidigerhütten und Nebengebäude. In der zweiten Kampange schwankt der Herausforderungsgrad. Es gibt eine Beschlunigungsfunktion (2x). Die Werte von Feinden und eigenen Einheiten können im Kmapf angeschaut werden. Eine ausführlichere Beschreibung ist über das Haptmenü aufrufbar. Technisch: Ich hatte nur einen Absturz, aber manchmal regnerierte sich der Held außerhalb der Kämpfe nicht mehr. [u]Fazit[/u] Ein leicht nach oben gerichteter Daumen für Tower Dwellers. Es macht Spass, kommt aber nicht an das großartige Vorbild oder die besten Clone heran. Die im Sale gezahlten 1,74€ sind in Ordnung. Mehr Empfehlungen (hauptsächlich Tower Defense Spiele): http://store.steampowered.com/curator/8896126-Gametests-and-Videos
gameplay is clunky, the difficulty goes from stupid easy to impossible in one level. the rpg system makes literally no sense.
I wish that steam has neutral review button... game is more good than bad.. at first your suprised with nice graphics, music, humour.. but then the game hits you with its extremly slow pace tempo and loadings which take ages in such a small game. I thought it gonna be better, but it's meh...average at best. 6/10
Ah, I've edited this review at least 11 times but what you need to know is: * Many people has horrible horrible performance issues with this game. I have tried on two different systems (i3+radeon 8gb ram, i5+geforce 16gb ram) and have tried swapping old hd with ssd-drive on both systems. And the game goes from unplayable to playabale on both systems. But even with SSD, the game STILL has strange freezes (in menues and when selecting units). Other than that (and another handful of minor issues) the game isn't bad. I (again) change this to recommend, but the game is really threading a needle to get there. Some people say they don't have any performance issues with this game but I honestly have difficult to believe that - maybe they are talking about the mobile version. Without a SSD you are likely looking at the worst performnce issue in a game on steam. It says a lot about the dev(s) who has done nothing to address the performance issues. But by all means try it out - if you can get through the menus without problems the game is probably playable for you. If not you should refund the crap out of it.
Too simple, and the game is freezing all the time in w10
⭐⭐⭐⭐⭐
☀️
La mayor dificultad del juego es la horrible IA de tus torres...
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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